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| #1lordomegacrovaxAug 13, 2008 22:38:13 | Ok, we all know WoTC will create thier own Sorc, this is just my version of them Also this is a work in progress so, bear with me ;) Sorcerer Role: Striker Power Source: Arcane Key Abilities: Charisma, Wisdom, Constitution Armor Proficiencies: Cloth, Leather Weapon Proficiencies: Quaterstaff, Dagger, Hand Crossbow, Spear Implements: Wand, Staff Bonus to Defense: +1 Will, +1 Fortitude Hit Points at 1st Level: 12 + Constitution Score Hit Points per Level Gained: 5 Healing Surge per Day: 6 + Constitution Modifier Trained Skills: Arcana From the class skills below choose three more trained skills at 1st Level: Class Skills: Arcana (Int) Bluff (Cha) Endurance (Con) History (Int) Insight (Wis) Intimdate (Cha) Perception (Wis) Religion (Int) Streetwise (Cha) Build Options: Class Features: Arcane Surge, Intuitive Casting, Ritual Casting, Spontaneous Casting Sorcerer Class Features: Arcane Surge: Once per round, as a minor action you can have a spell cast do additional damage based on your level. Level Arcane Surge Extra Damage 1st-10th 2d6 11th-20th 3d6 21st-30th 4d6 Choose one of the two casting Methods at 1st level, The Method may also provide bonuses to certain Sorcerer Powers: Intuitive Casting or Spontaneous Casting Intuitive Casting: You may add your Wisdom Modifier to your AC versus all Opportunity Attacks made agaisnt you while useing your powers. or Spontaneous Casting: Once per encounter you may use one of your At-Will Sorcerer Class powers as a Minor action. Ritual Casting: You gain the Ritual casting Feat (page 200) as a bonus feat, allowing you to use magic rituals (see chapter 10). Your Book contains two 1st Level rituals of your choice that you have Mastered. At 5th level, and again at 11th, 15th, 21st, and 25th Level, you master one more ritual of your choice and add them you your Ritual Book. Any ritual you add must be your level or lower. Sorcerer Powers: Your Arcane Powers are called Spells. Level 1 At-Will Spells Scorch Sorcerer Attack 1 At-Will*Arcane, Fire, Implement Standard Action Ranged 5 Target: One creature Attack: Charisma vs Reflex Hit: 2d4 + Charisma Modifier Fire Damage, and the target takes ongoing Fire damage equal to your Charisma Modier (Save Ends) Increases to 4d4 + Charisma Modifier at 21st Level. Chilling Touch Sorcerer Attack 1 At-Will*Arcane, Cold, Weapon Standard Action Melee Attack Target: One Creature Attack: Charisma vs Fortitude Hit: 1W + Charisma Cold Damage, and the target is Weakend untill end of your next turn. Increases to 2W + Charisma at 21st Level. Fireblast Sorcerer Attack 1 At-Will*Arcane, Fire, Implement Standard Action Close Blast 5 Target: Each creature in Blast Attack: Charisma vs Reflex Hit: 1d8 + Charisma Modifier Fire damage, and the targets are knocked prone Increase to 2d8 + Charisma at 21st Level. Acid Splash Sorcerer Attack 1 At-Will*Arcane, Acid, Implement Standard Action Area Burst 1 within 5 Target: Each creature within burst Attack: Charisma vs Fortitude Hit: 1d6 + Charisma Modifier Acid Damage, and targets take -2 Penalty to AC until end of your next turn. Increase to 2d6 + Charisma at 21st Level. Level 1 Encounter Spells Eletrical Jolt Sorcerer Attack 1 Encounter*Arcane, Electrical, Implement Standard Action Ranged 10 Target: One Creature Attack: Charisma vs Reflex Hit: 3d6 + Charisma Eletrical Damage. Make a secondary attack Secondary Target: One creature within 5 squares. Secondary Attack: Charisma vs Reflex Secondary Hit: 2d6 + Charisma Electrical Damage Miss: Half Damage and no secondary attack. |