Custom Duskblade Class

Post/Author/DateTimePost
#1

erebus1317

Jun 28, 2011 3:02:51

I built this off of the framework originally posted by Wizardmon. Tell me what you think. Whats underpowered, whats overpowered, etc.


Duskblade


 


"My blade and my magic are one and the same."


 


CLASS TRAITS


 


Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender distract enemies.


Power Source: Arcane. Though you are learned with the sword, your techniques are mystical secrets passed down from master to apprentice


Key Abilities: Intelligence, Strength, Dexterity


 


Armor Training: Cloth, Leather, Hide, Chain


Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee, Military Ranged


Bonus to Defense: +1 Fort, +1 Will


 


Hit Points at 1st Level: 12 + Constitution score


Hit Points per Level Gained: 5


Healing Surges: 6 + Constitution modifier


 


Trained Skills: Arcana and Athletics or Acrobatics plus two others. From the class skills list below, choose two more trained skills at 1st level.


Class Skills: Arcana (Int), Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis)


 


Build Options: Swift Duskblade, delayed-gratification Duskblade, punisher duskblade, and sniper duskblade


Class Features: Duskblade Mastery, Duskblade Armor Talent, Arcane Atunement, Arcane Blade, Arcane Strike, Combo-Attacks


 


 


 


Duskblade Class Features


 


All Duskblades share these class features.


 


 


Duskblade Mastery


Duskblades have mastered many methods of practicing their special brand of magic. Some imbue their blades with a spell that makes them more agile than their foe. Others prefer to magically hinder their target's defenses, making him a more suitable foe for himself and his allies. Others still just assume focus all their energies into a single strike, and kill the foe sooner than later. A rare few attempt to expand their art even further, and specialize in channeling their magics through ranged weapons.


 


Choose one of the following options.


 


Arcane Agility: You gain a bonus to AC and Reflex Defense equal to 1+1/2 your Dexterity modifier against foes you have stricken. You may make a dexterity attack with powers that with the "(Me)" notation. Whenever you hit with Arcane Strike you may shift 1 as a free action.


Spell Penetration: Foes you have stricken take penalty to Defenses and AC equal to your Arcane Strike attack bonus. You may make a intelligence attack with powers that with the "(Me)" notation.


Arcane Brute: You gain a bonus to Arcane Strike damage equal to your strength modifier. You may make a strength attack with powers that with the "(Ra)" notation. Whenever you hit with Arcane Strike on a charge or with a critical you also knock the target prone.


Arcane Archer: Arcane Strike attack and damage bonuses apply when you attack with ranged weapons. (This is not limited to bows.) Foes that you have stricken do not benefit from cover or concealment.


 


The choice you make also provides bonuses to certain Duskblade powers. Individual powers detail the effects (if any) your Duskblade Mastery selection has on them.


 


Duskblade Armor Talent


You do not suffer penalties to speed caused by armor when wearing chain armor.


 


Arcane Attunement


You know one power from the Wizard's class feature Cantrip.


 


Enhanced Memory


Every you gain a level that lets you select a utility power choose two different powers of that level. You have access to both of the powers that you choose but in a given day or encounter (depending on the power's frequency) you may only use 1.


 


Arcane Blade


You may use an enchanted sword as an implement and with it you receive the enhancement bonus for attack and damage rolls and receive a proficiency bonus of +1 for implement attacks.


*Increase Bonus to +2 at 11th level and +3 at 21st level


 


Arcane Strike


Once per turn, you may channel extra arcane energy into your blade as a Minor action. You gain a bonus to attack and damage rolls on your next attack this turn with a melee weapon. These bonuses increase as you advance in level, as shown below. If you have chosen Arcane Agility or Spell Penetration, enemies you hit or damage while Arcane Strike is in effect become stricken, and remain stricken until they are defeated, or the encounter ends.


Level Attack Bonus Bonus Damage


1st–10th +1 +1d4


11th–20th +2 +2d4


21st–30th +3 +3d6


 


Combo-Attacks


As a Duskblade you have access to a variety of combos. In order to use a combo you must complete a series of attacks. The attacks must be on the same turn or on consecutive turns with no different attacks in between. If an attack in a sequence misses or a different attack is made the sequence is ended. The sequence is also ended immediately once a combo is used. You may roll the combo attack against the target of the sequence twice and use the higher of the two rolls.


 


 


Duskblade Powers


 


Your powers are arcane spells that draw on your blending of wit, agility and strength. Some powers reward a high Dexterity and are well suited for the swift Duskblade, some reward being patient and are the perfect choice for a delayed-gratification Duskblade, others reward a high Strength and appeal to the punisher Duskblade, and others still reward ranged tactics are fitting for sniper Duskblade, but you are free to choose any power you like.


 


Reading the Powers: Some Duskblade powers are usable with both melee and ranged weapons, and have a special notation. "(Me)" refers to the ability score you use when using the power with a melee weapon, and "(Ra)" refers to the ability score you use when using the power with a ranged weapon. Several Duskblade Masteryoptions give you the option of using a different ability score in place of the normal ability score used with melee or ranged weapon. Not all powers have this notation.


 


Energy Surge


Duskblade Attack 1


With a single utterance, you sheath your weapon in elemental energy.


At Will * Arcane, Weapon (Acid, Cold, Fire, or Lightning)


Standard Action


Melee or Ranged Weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. AC


Hit: 1[W] + Intelligence modifier damage of one of the following types: Acid, Cold, Fire, or Lightning.


Increase damage to 2[W] + Intelligence modifier at 21st level.


Special: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power.


 


 


Blade of Frost


Duskblade Attack 1


You imbue your weapon with the ruthless energy of the north, and deliver a strike that numbs enemies to the core.


At Will * Arcane, Cold, Weapon


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. AC


Hit: 1[W] + Intelligence modifier cold damage, and target is slowed until the beginning of your next turn.


Increase damage to 2[W] + Intelligence modifier at 21st level.


 


Corrosion Cut


Duskblade Attack 1


Your blade drips with acidic liquid, which makes bypassing physical defenses even easier.


At Will * Arcane, Acid, Weapon


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. AC


Special: You make this attack with a +1 bonus.


Increase the attack bonus to +2 at 21st level.


Hit: 1[W] + Intelligence modifier acid damage, and the target takes a -1 penalty to their AC until the end of your next turn.


Increase damage to 2[W] + Intelligence modifier and penalty to AC to -2 at 21st level.


 


Burning Brand


Duskblade Attack 1


You channel the element of fire into your blade, releasing a surge of heat that burns your primary target and also harms another nearby enemy.


At Will * Arcane, Fire, Weapon


Standard Action


Melee Weapon


Target: One creature


Attack: Str (Me) vs. AC


Hit: 1[W] + Intelligence modifier fire damage, and Intelligence modifier fire damage to another target adjacent to you.


Increase damage to 2[W] + Intelligence modifier at 21st level.


 


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Steely Bolt


Duskblade Attack 1


Your blade conducts the energy of lightning, and is especially useful against ironclad foes.


Encounter * Arcane, Lightning, Weapon


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. Reflex


Special: You gain a +4 bonus to this attack roll if the target is wearing metal armor or is largely composed of metal.


Hit: 1[W] + Intelligence modifier lightning damage, and target is stunned until the end of your next turn.


Aftereffect: The target is dazed (save ends).


Arcane Agility: You may teleport a number of spaces equal to your Dexterity modifier.


 


Blade of Blood


Duskblade Attack 1


With a sacrifice of your own lifeblood, you are able to harm your foe even more.


Encounter * Arcane, Weapon


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. AC


Hit: 2[W] + Intelligence modifier damage.


Arcane Brute: If you are bloodied, deal extra damage equal to your strength modifier.


 


Piercing Fear


Duskblade Attack 1


You give off a show of arcane might that makes your foes shake in their boots.


Encounter * Arcane, Fear, Weapon


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. Will


Hit: 1[W] + Intelligence modifier damage, and opponent is immobilized (save ends).


Spell Penetration: Target takes a -2 penalty to attacks and damage rolls (save ends both).


 


Color Blast


With an incantation that sounds like a short poem, you unleash through your weapon a torrent of multicolored sparks. Your enemy, overwhelmed, takes several steps back.


Encounter * Arcane, Weapon, Illusion


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. Will


Hit: 1[W] + Intelligence modifier damage, and you push the target one square.


Arcane Archer: You push the target a number of squares equal to your Intelligence modifier.


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Inferno Fissure


Duskblade Attack 1


You slash through the air in a whirlwind of fire as you speak the incantation. Then you strike the earth with your weapon, channeling the fire through it towards the enemies. An infernal breath of fire surges out of the soil under your enemies' feet.


Daily * Arcane, Weapon, Fire


Standard Action


Melee weapon


Ranged 5 Burst 2


Target: Each creature within burst


Attack: Intelligence or Strength vs. Reflex


Hit: 2[W] + intelligence modifier fire damage, and ongoing 2 fire damage.


Miss: Half of above damage, no ongoing damage.


 


Diamond Dust


Duskblade Attack 1


You alter your weapon with a silent spell: it becomes crystalline. Slashing at your enemies your enemies, it becomes a tornado of frozen crystal shards.


Daily * Arcane, Weapon, Cold


Standard Action


Melee weapon


Blast 5


Target: Each creature within blast


Attack: Intelligence or Strength vs. Reflex


Hit: 1[W] + strength modifier damage, and 1[W] + intelligence modifier cold damage and target is slowed (save ends).


Miss: Half of above damage and target is slowed (save ends).


 


Flash Bolt Combo


Duskblade Attack 1


You strike at the enemy with a lightning bolt and gain advantage on him. The light and the thunder distract him for an instant - and you strike again, fast as a thought.


Daily * Arcane, Weapon, Lightning


Standard Action


Melee or Ranged weapon


Target: One creature


Attack: Str (Me), or Dex (Ra) vs. AC


Hit: 2[W] + intelligence modifier lightning damage and target is stunned until the end of you next turn.


Miss: Target is stunned until the end of you next turn.


Aftereffect: Target is dazed (save ends).


Special: Make a secondary basic attack against the same target.


 


Whip of Acid


Duskblade Attack 1


You speak a word and your sword becomes a whip made of acid. You swing at your enemies with it, knowing it will eventually strike true.


Daily * Arcane, Weapon, Acid, Reliable


Reliable: If you miss with this power, you do not expend its use.


Standard Action


Melee weapon


Ranged 5


Target: One creature


Attack: Intelligence or Dexterity vs. Reflex


Hit: 3[W] + intelligence modifier acid damage.


 


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Deflect


Duskblade Utility 2


Anticipating the attack you immediately bring yourself to bare and deflect it with your mastery over the arcane arts.


Encounter * Arcane


Immediate Interrupt


Trigger: You are hit by an attack.


Target: You.


Special: Immediately gain a bonus to all Defenses equal to your Intelligence modifier until the resolution of the attack.


 


Precognition


Duskblade Utility 2


I've seen every possible ending. None of them are good for you.


Encounter * Arcane


Free Action


Personal


Effect: When you make your next standard action instead choose two actions. Complete both actions independent of each other as they would normally be completed. After the results of both actions are determined you may choose which action you wish to use. Any powers used in an unused action are not expended. You may not use the same encounter or daily power in both of the actions.


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Cannonball


Duskblade Attack 3


You mightily smash them with your weapon and send them flying through the air with a burst of arcane energy.


Encounter * Arcane, Weapon (Force)


Standard Action


Melee Weapon


Target: One creature


Attack: Str (Me), or Dex (RA) vs. AC


Hit: 2[W] + Intelligence modifier damage and you can throw the target 3.


 


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Singularity


Duskblade Attack 5


A mighty black hole is created on the target, damaging him and sending enemies flying towards him.


Daily * Arcane, Weapon (Force)


Standard Action


Melee Weapon


Target: One creature


Attack: Str (Me) vs. AC


Hit: 1[W] + Intelligence modifier damage.


Effect: The target takes 2 + Intelligence Modifier ongoing force damage. A Gravity


Well aura is created that is centered on the target (save ends both).


Aftereffect: The target takes ongoing 5 force damage.


 


Gravity Well: Aura 3


Effect: Any enemy that starts its turn in the aura is pulled 2 towards the target. If


the pull moves the enemy adjacent to the target or if the enemy starts its turn


adjacent to the target, both the target and the enemy take 5 force damage. Moving away from the target is difficult terrain for any enemies.


 


Time Flux


Duskblade Attack 5


With a few spoken words the entire world seems to slow around you. To all those witnessing this ability you seem to speed up into a whirlwind of blades.


Daily * Arcane, Martial, Weapon, Stance


Minor Action


Effect: Until the stance ends, every time an enemy starts it's turn next to you, it takes 1d4 + Intelligence modifier damage.  As a minor action during your turn you may also make an attack against 1 adjacent enemy once per turn.


Attack: Str (Me) vs AC


Hit: 1[w]


Special: You may shift 1 square before you make the attack. This attack does not interrupt a sequence.


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Warp Stance


Duskblade Utility 6


You bend the world around you to connect two points in space.


Encounter * Arcane, Teleportation, Stance


Minor Action


Personal


Effect: You are immobilized and can teleport 3 squares as a move action.


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Time Travel


Duskblade Attack 7


Whoa, this is heavy!


Encounter * Arcane


Free Action


Personal


Effect: On your turn you summon an exact copy of yourself within 10 spaces. The copy has a full set of actions and has the exact same stats that you do. The copy cannot use any powers that you have expended.


 


You control the copy and it acts at the same time that you do. Neither you nor the copy can use the same encounter or daily power. Any effects or damage that are put onto you transfer to the copy at the end of your turn. Any power's that you expend are also expended for the copy.


 


At the end of your turn you disappear.


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Combos


 


Acid Splash


Sequence: Corrosion Cut => Energy Surge (Acid)


Free Action


Target: Target of sequence


Attack: Intelligence + 2 vs Reflex


Hit: 1d6 + Intelligence Modifier acid damage and 3 ongoing acid damage (save ends).


Spell Penetration: The target takes a -1 to AC (save ends)(non-cumulative)


 


Rimeslash


Sequence: Energy Surge (Cold) => Energy Surge (Cold)


Free Action


Target: Target of sequence.


Attack: Intelligence + 2 vs Reflex


Hit: 1d8 + Intelligence Modifier cold damage and target is immobilized until the end of your next turn. 


 


Firewave


Sequence: Energy Surge (Fire) => Energy Surge (Fire)


Free Action


Close Blast 3 (ME) or Blast 3 From Target of Sequence (RA)


Target: All Creatures In Blast + Target of Sequence


Attack: Intelligence + 2 vs Reflex


Hit: 1d6 + Intelligence Modifier Fire Damage


Arcane Brute: On a hit the target is knocked prone.


 


Living Pyre


Sequence: Energy Surge (Fire) => Energy Surge (Fire) => Energy Surge (Fire)


Free Action


Target: Target of Sequence


Attack: Intelligence + 2 vs Reflex


Hit: 1d6 + Intelligence Modifier Fire Damage and target takes 3 ongoing fire damage and gains fiery aura (save ends both).


Fiery Aura


Aura 1


Effect: All enemies that start their turn in the aura take 1d4 + Intelligence Modifier fire damage.


 


Chain Lightning


Sequence: Energy Surge (Lightning) => Energy Surge (Lightning)


Free Action


Target: Target of sequence and 1 creature within 2 of target and 1 creature within 2 of the secondary target


Attack: Intelligence + 2 vs Reflex


Hit: 1d6 + Intelligence Modifier lightning damage.


Arcane Agility: You may teleport 2 squares after the attack.


 


Electric Impulse


Sequence: Energy Surge (Lightning) => Energy Surge (Lightning)


Free Action


Target: Target of sequence


Attack: Intelligence + 2 vs Reflex


Hit: 1d8 + Intelligence Modifier lightning damage and the target is dazed until the end of your next turn.


 


Inclement Weather


Sequence: Energy Surge (Lightning) => Energy Surge (Cold) => Energy Surge (Lightning)


Free Action


Target: Target of sequence


Attack: Intelligence + 2 vs Reflex


Hit: Target takes 1d10 + Intelligence Modifier lightning and cold damage and takes 3 ongoing lightning and cold damage and is slowed (save ends both).


 


Glacial Tide


Sequence: Energy Surge (Cold) => Energy Surge (Cold) => Energy Surge (Cold)


Free Action


Target: Target of sequence.


Attack: Intelligence + 2 vs Reflex


Hit: Target takes 2d6 + Intelligence Modifier cold damage and is pushed 5 squares.


Arcane Archer: The target is also slowed until the end of your next turn.


 


Lightning Bomb


Sequence: Energy Surge (Lightning) => Cannonball


Free Action


Burst 1 centered on target


Target: All creatures in burst


Attack: Intelligence + 2 vs Reflex


Hit: 1d6 + Intelligence Modifier Lightning Damage and target is dazed until the end of your next turn.


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Feats


Heroic Tier


 


Heavenly Blade


Prerequisite- Dex 15, Duskblade


You gain proficiency with the Katana and gain a +2 bonus to damage rolls with the katana.