D&D 4e... steampunk

Post/Author/DateTimePost
#1

deadlogic

Apr 13, 2009 22:32:05
ok the sci-fi card has ben played out lets hear some ideas for a victorian steampunk. Ebberon is a little but is just a paint job and I'm looking for an overhaul.
#2

ekio

Apr 14, 2009 8:26:00
It's all about the flavor of the campaign. Aside from the trapsmith class itself, our group just has very steampunk overtone to it. Pistols, rifles, scattershots (or shotguns, as its known to you normal folk ;)) are all used by commoners and the elite alike. Devices such as Lord Zoronar's Amazing Arcane Particle Detector Component are bought pretty cheaply (100gp for a +1 bonus to a skill, in this case, Arcana).

You don't need stats for a steampunk world, it seems. Just have a few dungeoncrawls in a factories.

Also, this. Don't quite agree with how they did a few things, but definitely usable.