Daemonkin-New Race

Post/Author/DateTimePost
#1

fey_feline

Jan 20, 2009 23:03:05
Need help with backstory for these guys.
IMAGE(http://public4.tektek.org/img/av/0901/d30/2123/b703574.png)
IMAGE(http://public4.tektek.org/img/av/0901/d30/2156/f82b185.png)
Daemonkin
A race connected by diversity, united by uniqueness.

RACIAL TRAITS
Average Weight: 100-145lb
Avg. Height: 5'2''-6'0''
Ability Scores: +2 Wisdom +2 Charisma
Size: Medium
Speed: 6 Squares
Languages: Common, (Possibly Supernal)
Skill Bonuses: +2 Arcana +2 History
Astral Origin
Wings-Daemonkin have mall, extendable wings. You can expand them as a minor action, giving you fly speed 6.
Golden Eyes- You have the Gilded Gaze racial power.

Gilded Gaze
Your eyes glow golden, and, to your foe, keeping you pleased becomes priority above life itself.
At-Will*Charm, Illusion
Standard action Close blast 1
Target: One creature
Attack: Charisma vs Will
Effect: For it's next turn, the target attacks an enemy of your choice with it's most powerful attack, or heals you (if possible), your choice. It then also does half damage to you for the rest of the encounter.

Appearance: Daemonkin resemble blue skinned, white haired humans. They have small, yellow horns growing from their head, and have thin tails with a wispy fluff at the end. Eye color is usually golden, though hectachromatic eyes are not unheard of. They live up to 200 years, possibly showing an elven heritage.
Play a daemonkin if you want to:
- Be a mysterious character with an unknown past.
- To walk a fine moral line.
- Play a race that favors the Paladin, or Warlock classes.
#2

gopackers61

Jan 25, 2009 11:40:38
you didnt really define what is was exactly and you havent come back to finish...
#3

fey_feline

Jan 26, 2009 10:18:07
Suck it.
#4

darth_serenous

Jan 28, 2009 9:08:18
I would say copy paste the Tiefling and change their skin color and one or two details...
#5

fey_feline

Jan 30, 2009 21:57:16
Done!
#6

vebrandsson

Jan 31, 2009 12:14:22
This race is way overpowered, it has a fly that isn't even clumsy which is a huge advantage being able to snipe from the air. Its racial power is better than a power that would dominate untill the end of the target's next turn, which you don't see even in alot of higher leveled powers, and you made it at will. The lowest leveled dominate power I can find is a 19th level daily power. This race is so horridly overpowered its not even funny.
#7

Novacat

Jan 31, 2009 12:33:57
This race is way overpowered, it has a fly that isn't even clumsy which is a huge advantage being able to snipe from the air. Its racial power is better than a power that would dominate untill the end of the target's next turn, which you don't see even in alot of higher leveled powers, and you made it at will. The lowest leveled dominate power I can find is a 19th level daily power. This race is so horridly overpowered its not even funny.

This is what I was thinking exactly.
#8

fey_feline

Feb 01, 2009 11:30:16
Show me a fix?
I'm new tot his.
#9

vebrandsson

Feb 01, 2009 12:20:23
Ok you want a fix, here is my suggestion trying to keep in line with what you have given what you have, which lacks any real flavor. For instance how does a daemonkin have astral origin (and actualy immortal origin would be the proper term) when the demons are in the elemental chaos and all demons have elemental origin? For the flight issue, replace it with "fly 6 (Overland)" thus the race can not take minor, immediate, or standard actions whyle flying. If you want them to have something like "fly 6 (clumsy)" then I would remove any real kind of racial power that was combat oriented.

As for the Racial power, if you still want something that functions simularly I'd change it to a power that on a hit dominates for only a single turn, and then make the power daily. I would then make a paragon tier feat that replaces the daily version with an identical encounter version, then an epic tier feat that replaces it with an encounter version that dominates (save ends). Furthermore instead of Charisma vs Will I would make it Charisma, Wisdom, or Intelligence vs Will, and then have them choose when the character is created. Drow, Bladelings, Dragonborn, Genasi, and a few other races all do something simular.
#10

Novacat

Feb 01, 2009 20:46:51
Also note that the Dominate condition is far less powerful than what is written in the OP version. When dominated, a creature can only take one action per turn, and can only use at-will powers, not "their most powerful power". That said, I would still consider domination to be borderline overpowered for a racial power, even if it's at-will. Making it a daily is a bad fix, in my opinion, because it's unprecedented in race design thus far.
#11

vebrandsson

Feb 02, 2009 11:01:55
Also note that the Dominate condition is far less powerful than what is written in the OP version. When dominated, a creature can only take one action per turn, and can only use at-will powers, not "their most powerful power". That said, I would still consider domination to be borderline overpowered for a racial power, even if it's at-will. Making it a daily is a bad fix, in my opinion, because it's unprecedented in race design thus far.

I have to agree, however flight is equally unprecedented in official races as well. And though dominate is not what it used to be I can't find a heroic tier power that does it even on a daily frequency.
#12

rikiji

Feb 02, 2009 17:41:25
Here's a similar race that I helped tweak which is fairly balanced. You might be able to apply some of the concepts to what you want to do:

Alu-Demon