Daily Powers recharge at start of session rather then an extended rest.

Post/Author/DateTimePost
#1

athistaur

Feb 25, 2010 10:00:20
Hello,
I', looking for comments on the following Housrule (in the given context).

Rule:
Daily Powers recharge at the start of a session, they are not connected to an extend rest anymore.
(milestones are per session as well)

Context:
While our sessions aren't short we do usually only have about 2 fights per evening. These fights take about 1-2 hours each. About half of a session is social encounters, skill challenges, puzzles and exploration.
Important is that we do never had the 5 minute workday, but we often have 1 fight, and days of traveling afterwards. Or running through a dungeon with several fights but the dungeon was split up in several sessions as well.
We do play about 1 per month, so most of the time the DM was the only person who remembered (notes) which daily were used.

The assumed fix is that if we do play 2-3 fights a day, this would work out. During travelling not every encounter is trivial due to the daily powers and every session the players will have fresh power.

Now my Question is:
Am i missing something?
#2

runreallyfast

Feb 25, 2010 10:32:53
You are missing nothing.  We've been doing this for a year in one group, and it worked just fine at first. 

Early in our careers, we were getting through three or four fights a session; but now, in early epic, two is much more normal.  

And four dailies for two fights is a little much, which meant our DM gives us tougher monsters, which meant that the fights went slower...so we instituted another rule, which was this:  you can only use one daily attack and one daily utility per fight.   It's worked well for us.   

#3

malcolm_northwinter

Feb 25, 2010 13:30:20
Our campaigns also have done similar.  Alternatively, we've had times where I explained that the party was under duress (like in enemy territory dodging patrols) and couldn't find a safe enough place for an extended rest.  It added some drama to the game when one of our characters caught chaos phage and almost became a slaad-pole.