daily recharge house rules

Post/Author/DateTimePost
#1

lady_ishtar

Feb 02, 2009 17:41:52
last night i started using below rules fore regaining daily powers and healing surges during the day, and it have worked out pretty well. it allowed the party to do 2 more encounters during the day, 6 total (3 of these were 2-3 levels above the party's). in the end 2 main factors forced them to take extended rest:
1. they had to reset failed death saves
2. even with those recharge rules they were running short on healing surges

Milestone recharge rules

Become bloodied during the encounter: gain 1 Recharge Point (1/encounter)
Become reduced to 0 hit points or less: gain 1 Recharge Point (1/encounter)
Reach a milestone: gain 2@heroic, 3@paragon, 4@epic Recharge Points

You can spend Recharge points outside of an encounter only.
Cost – usage
1 – Regain a healing surge
2 – Regain magic item daily use
3 – Regain a used daily power

At the end of an extended rest your Recharge Points are reset to 0.