Death Knight base class

Post/Author/DateTimePost
#1

AgentPaper

Oct 15, 2014 16:15:57

Google Doc

 

I've been working on this for a bit, and I think it's finally ready to be tested out in real games. I'll be tweaking and adding in more rune powers over the next few days, but all of the major features are now in and in a mostly finished and balanced state.

 

If you have any comments, suggestions, or criticism, feel free to share it here or on the google document itself. If you use this in a game, please let me know, and especially let me know how it went.

#2

rampant

Oct 16, 2014 12:08:35

Overusing fighting styles seems like a badmove maybe try not to straight jacket these guys into a specific weapon load out at an early level?

 

Also instead of trying to convert MM entries into player pets I think a custom undead companion beast is warranted.