| Post/Author/DateTime | Post |
|---|---|
| #1farazaMay 01, 2011 11:38:31 | Normally with 3-5 encounters a day a level to level+1 encounter is considered normal difficulty and +2 to +4 is considered hard. How would this change if there was going to be one single encounter in the day? |
| #2slobo777aMay 01, 2011 12:57:40 | If the players know there is one encounter, they will be willing and able to blow all Action Points, all Daily powers including item powers. In addition, you will see absolutely no effect from Healing Surge discrepancies between character classes. You might think you could up the ante a lot thanks to the dailies kicking in. I would however start at Level+3, as that is supposed to be the tough encounter per level, and usually the PCs have limited access to healing during the encounter. You might be able to up that to level + 5 or +6, but you start to take risks if dailies don't match to monsters . . . If your need is to have one major event per day (or have adventuring events scattered on a travel style adventure), the usual solutions suggested are: 1. Have single story events which are composed of multiple combat encounters bundled together. 2. Re-fluff what Short Rest and Extended Rest are. Option 2 works well if your whole campaign is going to operate at the same pace. A variant is to ignore timing altogether and work simply from milestones. |