Disease/Curse Mechanik for a advernture setting.

Post/Author/DateTimePost
#1

saint-ch

Apr 18, 2011 21:37:14

For my advernture, i try to give the feel of the Walking Dead series. I already have some RP elements, that i hope will transport the atmosphere. But i also want to implement the feeling in to the game mechanik.

So i though of the following.

Each char will be "infected" with an orcus aura.

It has 5 stages.

0. cured
1. nervous
2. scared
3. scared to death
4. panic

The status of the diseas will decided a cuple times in a game day (depends on the storry turning points)

My aim is to keep the players between 1 and 3 the whole adenture (just luki or skilled ones should get cured)

so here the stats.

For all rolls player ad the WIS modifier

0. cured needs no explanation

1. nervous

To get to 0. players need to roll >18
<18 - 10> no change
>10 worsens to 2.

Effekt -2 on REF

2. scared

To get to 1. players need to roll >17
<17 - 11> no change
>11 worsens to 3.

Effekt -2 on REF
Effekt -2 on WILL (this counts only for the encounters)
Each time Ini is rolled the player gets 2 psychic demage.

3. scared to death

To get to 2. players need to roll >15
<15 - 13> no change
>13 worsens to 4.

Effekt -2 on REF
Effekt -2 on WILL (this counts only for the encounters)
Each time Ini is rolled the player gets 5 psychic demage.
Vulnerability 5 Necrotic

4. panic

Lasts till the end of the next encounter then returns to 3

Effekt -2 on REF
Effekt -2 on WILL (this counts only for the encounters)
Each time Ini is rolled the player gets 5 psychic demage.
Vulnerability 5 Necrotic

Player is slowed and can no longe aproche any undead creature for any attak he rolles 3x d20 and has to use the lowes result.


Has any one experiance with some thing simular, or any commends on it?

thx

#2

alitain

Apr 19, 2011 14:14:03

The first Unearthed Arcana article that came out had curses.  I would find that dragon article and use that to structure your curse.


Basically how they work is that there're 3, sometimes 4 stages of the curse.  And at the end of each extended rest the cursed one rolls an arcana check and that roll determines whether they stay on the current level they're at of the curse, or move one up or down.  Then all the curses have means to cure the person.

#3

saint-ch

Apr 20, 2011 19:05:30
thank you for stating what i already said, and pointing out the obvios
#4

alitain

Apr 21, 2011 5:18:06
Sheesh, try to offer a suggestion no need to be rude since you were asking for help.
#5

saint-ch

Apr 21, 2011 9:33:30
help is apreachieatet, but if you read what i wrote you will see that i used exaktly that kind of mechanik that you refere to. the only change is that during the adventure there will be no other cure exept if the PC rolls a d19 or higher in stage 1. and the second change is, that the state will be adjust several times a day.

apart from that i discribet exaktly the mechanik in the referd to artikel. i wanted to know if any one actiualy has some experiance with it and how he played it.