| Post/Author/DateTime | Post |
|---|---|
| #1saint-chApr 18, 2011 21:37:14 | For my advernture, i try to give the feel of the Walking Dead series. I already have some RP elements, that i hope will transport the atmosphere. But i also want to implement the feeling in to the game mechanik. |
| #2alitainApr 19, 2011 14:14:03 | The first Unearthed Arcana article that came out had curses. I would find that dragon article and use that to structure your curse. Basically how they work is that there're 3, sometimes 4 stages of the curse. And at the end of each extended rest the cursed one rolls an arcana check and that roll determines whether they stay on the current level they're at of the curse, or move one up or down. Then all the curses have means to cure the person. |
| #3saint-chApr 20, 2011 19:05:30 | thank you for stating what i already said, and pointing out the obvios |
| #4alitainApr 21, 2011 5:18:06 | Sheesh, try to offer a suggestion no need to be rude since you were asking for help. |
| #5saint-chApr 21, 2011 9:33:30 | help is apreachieatet, but if you read what i wrote you will see that i used exaktly that kind of mechanik that you refere to. the only change is that during the adventure there will be no other cure exept if the PC rolls a d19 or higher in stage 1. and the second change is, that the state will be adjust several times a day. apart from that i discribet exaktly the mechanik in the referd to artikel. i wanted to know if any one actiualy has some experiance with it and how he played it. |