| Post/Author/DateTime | Post |
|---|---|
| #1NerpherderJun 24, 2009 22:27:59 | I don’t like the current way Disenchant Magic Item works. I don’t like that no matter what level you are, or what level the item is you can only get 1/5th the Residuum it took to make it. My version adds a variable amount of residuum gain. On average when dealing with Items of your level you will get the same amount of residuum but the higher level you get the better return you will get on the lower level items. Some feed back would be nice, Im planning on implementing this in my next game if it seems to be decently balanced. Disenchant Magic Item Disenchant Magic Item The item ignites in a brief flash of brilliant light, then crumbles to golden dust in your hands. Level: 6 Category: Creation Time: 1 hour Duration: Instantaneous Component Cost: 25 gp Market Price: 360 gp Key Skill: Arcana When you finish performing this ritual, you touch a magic item and destroy the magic with in it, turning it into a mundane item and pulling out a quantity of residuum. Make an arcana check with a penalty equal to the items level, consult the following chart to determine the amount of residuum. The item must be your level or lower and must be something that can be created using the Enchant Magic Item ritual. |
| #2slobo777aJun 25, 2009 7:21:38 | This would be more for feel than any real affect on the game. Every 5 levels is roughly a x5 on the item value at that level. So if characters get 50% of an item's value at best, when they are, say, 10 levels higher than the item, you are talking about the different between 20% or 50% of an item worth only 1/25th of the kind of items they'd like to be dealing with i.e. the player could harvest 2% of a "worthwhile amount" from an item as opposed to the RAW 0.8%. They would need to find and disenchant less than half the small items as before to save up for their larger items - assuming that is what they were doing. |
| #3pluisjenJun 25, 2009 16:06:09 | Unless that DC scales or is dependant on the level of item you are disenchanting, any high level wizard will make the 28 on a 2 or higher. Even at first level you can get to +5 Int +2 race +5 trained = +12. At tenth level you can get to +5 level +6 int +2 race +5 trained = +18 without even using a feat; that's getting a top result half the time. It's going to increase the amount of available wealth very quickly... |
| #4NerpherderJun 25, 2009 20:13:01 | Unless that DC scales or is dependant on the level of item you are disenchanting, any high level wizard will make the 28 on a 2 or higher. There is a penalty to the arcana check equal to the item level. At tenth level the Arcana check would be: +5 Level +6 Int +2 Race? +5 Trained -10 Item level (assumeing equal level item) = 8 Plus a d20 roll. with an average d20 roll of 8 to 12, you will have a final result of 16-20. Which ends up being somewhere between normal and 10% more residuum. I just used the Moderate Skill DC's from page 42 of the DMG, if it looks to easy Ill just switch the DC's to the hard ones. -Nerp |
| #5tylara67Jun 25, 2009 23:00:52 | Are you using an equivalent system for selling items based on a streetwise check? Remember, disenchant is really just a "sell junk anywhere" spell. If anything, it should provide less of a reward than hunting down an actual merchant willing to buy the item. |
| #6NerpherderJun 25, 2009 23:48:05 | Are you using an equivalent system for selling items based on a streetwise check? Remember, disenchant is really just a "sell junk anywhere" spell. If anything, it should provide less of a reward than hunting down an actual merchant willing to buy the item. I already allow Streetwise/ Diplomacy checks to alter the buy and sell price of items, I run them like skill challenges, you have to find a vendor/buyer then get the best price you can. |
| #7pluisjenJun 26, 2009 1:09:10 | Oops, I should start reading better ![]() With that penalty, it's probably not that bad, it's extra dice rolls but I doubt it'd break anything. |
| #8meteoricJun 26, 2009 1:19:29 | I like the basic idea, the problem I see with this is that it strongly penalizes non-Int-based classes. Should a cleric or sorcerer be inherently worse at disenchanting than a wizard? Maybe your answer is yes; if you feel that wizards should be the masters of magic items, this is a perfect fit. (It certainly fits for Artificers, another Int class, to be good with items.) |