| Post/Author/DateTime | Post |
|---|---|
| #1garner_adamNov 19, 2009 7:29:30 | Been thinking about allowing the party paladin in my group to circumvent the engage rule on divine challenge provided the paladin doesn't move during their turn. Which essentially makes it a ranged five marking power. Good, bad, overpowered? |
| #2pluisjenNov 19, 2009 7:32:21 | If he's the frontline type, it shouldn't hurt much. But if he uses it as an incentive to hide behind everyone else to rake in some OA, then it might become a bit troublesome. |
| #3garner_adamNov 19, 2009 17:26:49 | That would be some smart play for sure. I'm now imagining the scenario in a tight corridor. Could lead to a decent amount of auto damage. Although realistically it's not like the Paladin can really fight at range. If she's not in melee with some thing then it's really just a side benefit if she can lure in another enemy as well. |