| Post/Author/DateTime | Post |
|---|---|
| #1mysticbelmontFeb 12, 2011 10:39:01 | My group is about to hit epic, and we wanted to take out a few deities. Now, in 3.5 you could gain divine ranks, and these gave you certain divine abilities (called salient). In 4e, how best would this be handled? |
| #2mysticbelmontFeb 12, 2011 10:44:10 | I was thinking of a possible divine bonus to attack rolls, damage rolls, defenses and skill checks. |
| #3alitainFeb 12, 2011 11:48:26 | The thing is, nothing like that exists. If you want to fight deities, you just go and fight them. The only thing is that you'll have to in game, discover what steps you need to take to keep said god from discorporating. Because every actual deity discorporates when they hit bloodied, so they vanish and the fight is over without a god kill. Unless you do something, or get a certain item etc, to keep them from doing so. But otherwise your group would be fine enough on their own. They don't need to be given extra special abilities to take on gods. But I'll say this, you pretty much want to wait till the group is lv 30 or just about before fighting most gods. I honestly don't know of many gods who are before 30, don't even think there are any. So since you're not even Epic yet I wouldn't worry so much about fighting gods. At most you could look at taking down their aspects and servants, but that would be a plot your DM would have to work out. |