DM penalties for lolz...

Post/Author/DateTimePost
#1

rhakiath

Apr 27, 2009 0:27:06
We have one player imposed houserule to annoy the DM a bit:

-referring to a player ooc, in situations which he should refer to the character, is a spontaneous healing of 1HP for that character each time.

This is especially funny when we fluster our DM by either messing with what he planned for us to do, forcing him to improvise the story, or if we finish his sentences for him b/c we know him so well. He usually roleplays and narrates very well and gives us a detailed game, but if we derail him he will make occasional lapses of character...

Does anyone else have similar rules in place aimed at the DM?
#2

gregt_314

Apr 28, 2009 0:22:19
Doing anything to deliberately annoy the DM is the surest way to a half-assed game that I know of. The DM's doing the heavy lifting in the job of generating fun and you should really be trying to help him stay focused rather than the opposite.

That said, on the rare times I'm on the player side of the screen, I can't help but call out obvious tropes and cliches when I see them, often by analogy to where they're used elsewhere in popular culture. We've had a female member of a chivalric order routinely referred to as a Shield Maiden of Rohan, visits to the local sage are referenced as "visiting Dumbledore's study", and whenever we end up somewhere that the DM clearly wasn't prepared for we loudly declare, "I don't think Gandalf meant for us to come this way."
#3

ascottbay

Apr 28, 2009 1:50:55
Sometimes you're in a group of serious roleplayers.

Sometimes your group's sessions bear an unsettling resemblance to the Dead Alewives skit.

I wouldn't call a game where everyone's having fun being social, gathered under the premise of D&D, as "half-assed." Would you call drunk poker half-assed? OK, maybe the game isn't getting the real attention; but it's still a good time, and that's what it's really all about, right?

As long as the goal is to have fun, and it's being met at no-one's expense

(I'm actually not a fan of alcohol, but it was the social connotations I was going for, not making a recommendation.)
#4

hmjewsus

Apr 28, 2009 1:55:40
We've never enforced penalties, but it can be fun screwing with the DM's point of reference.

We had a fantastic DM who used to come up with the most convoluted names. So whenever someone made a slip with the name, we'd stick with that to the end.

Or we'd just kill the guy for having such a silly name.

But I'm with this GregT on this one. As a DM most of the time, we're normally the ones doing a lot of the work in-game. Derailing the DM just screws you over in the end.
#5

happydaze

Apr 28, 2009 2:04:12
We had a fantastic DM who used to come up with the most convoluted names. So whenever someone made a slip with the name, we'd stick with that to the end.

In a Scion game, we referred to two of the Aztec gods as "Tapioca" and "Who-wants-a-poodle" since really pronouncing them wasn't much better.
#6

wpgdave

Apr 28, 2009 8:36:27
We have one player imposed houserule to annoy the DM a bit:

-referring to a player ooc, in situations which he should refer to the character, is a spontaneous healing of 1HP for that character each time.

This is especially funny when we fluster our DM by either messing with what he planned for us to do, forcing him to improvise the story, or if we finish his sentences for him b/c we know him so well. He usually roleplays and narrates very well and gives us a detailed game, but if we derail him he will make occasional lapses of character...

Does anyone else have similar rules in place aimed at the DM?

I find this ironic, given what happened in my D&D group. As the DM, I was initially very careful about referring to everyone by their character's name, in an effort to help everyone get into the role-playing more. As an unfortunate side effect, weeks later I found out that a couple of the players in my group didn't actually know each other's real names -- they only knew them by their character's names! After discovering that, I intentionally switched to referring to people by their real names, slowing reverting back to using character names as my fellow gamers learned each other's names. *Sigh*...