DnD Modern 4th edition

Post/Author/DateTimePost
#1

yngthlet

Jul 04, 2008 9:23:44
Hi to all those that may or may not hate me.
As i said in my former (and now gone) thread, DnD Modern is still alive.
With (at least somewhat) new content and lesser talent trees.
It will be under OGL not GSL due to the fact that GSL is a piece of .

DnD Moderns site is still http://dndmodern.wikispaces.com/.


Good Bye
#2

darth_singe

Jul 04, 2008 11:39:30
is it like an urban arcana deal?
#3

yngthlet

Jul 05, 2008 7:26:23
To Darth_Singe

DnD Modern isn't an Urban Arcana deal. It has mostly variant rules for characters (it has only six classes), different creature rules etc.
The name itself is an amalgram of Dungeons and Dragon's abbreviation and d20 Modern name.
And it lacks any sort of campaign materials.
#4

yngthlet

Jul 21, 2008 7:31:30
Here is my planning for DnD Modern 4th. I have posted on a previous thread,
but here it is and is uppdated.

Show
DnD Modern before 4th edition DnD Modern 4th edition<br /> <br /> Skills <br /> Craft, Repair, Item Creation feats Folded into Craft, each category is treated as a separate subskill as normal<br /> Autohypnosis, Concentration Folded into the skill Concentration<br /> Balance, Escape Artist, Tumble, Use Rope use of Survival skill Folded into the skill Agility<br /> Bluff, Disguise, Forgery, Gamble Folded into the skill Deception<br /> Climb No change<br /> Computer Use No change<br /> Decipher Script, Speak Language Folded into Speak Language, each language is treated as a separate subskill as normal<br /> Diplomacy, Gather Information, Handle Animal, Intimidate, Sense Motive Folded into Persuasion<br /> Drive No change<br /> Disable Device No change<br /> Appraise, Forbidden Knowledge (Overall), Research Folded into Forbidden Knowledge, each category is treated as a separate subskill as normal<br /> Appraise, Forbidden Lore (Overall), Research Folded into Forbidden Lore, each category is treated as a separate subskill as normal<br /> Hide, Move Silently, Sleight of Hand Folded into Stealth<br /> Investigate No change<br /> Jump No change<br /> Appraise, Knowledge (Overall), Research Folded into Knowledge, each category is treated as a separate subskill as normal<br /> Listen, Search, Spot Perception<br /> Appraise, Lore (Overall), Research Folded into Knowledge, each category is treated as a separate subskill as normal<br /> Perform No change<br /> Pilot No change<br /> Profession No change<br /> Psicraft, Use Psionic Device, Metapsionic feats Folded into Psicraft<br /> Ride No change<br /> Spellcraft, Use Magic Device, Metamagic feats Folded into Spellcraft<br /> Survival, Navigate Folded into Survival<br /> Swim No change<br /> Treat Injury No change<br /> <br /> Talents Trees<br /> Battle Mind Folded into Soulknife<br /> Chronomancer Renamed to Exarch Trained<br /> Elite Infiltrator Folded into Infiltrator<br /> FX Trickster Folded into Rouge<br /> Glamourist Folded into Personality<br /> Holy Knight Folded into Paladin<br /> Legendary Dreadnought Folded into Dreadnought<br /> Martial Artist Folded into Monk<br /> Negotiator Folded into Abassador<br /> Paladin of ... Folded into Paladin <br /> Perferct Wight Folded into Rouge<br /> Psionic Agent Folded into Psychic Warrior<br /> Psionic Fist Folded into Psychic Warrior<br /> Shadow Slayer Folded into Shadow Hunter<br /> Techie Folded into Technosavant<br /> Unholy Knight Folded into Paladin<br /> Wildlord Folded into Druid<br /> <br /> Feats* (so far)<br /> <br /> Individual Feats<br /> Endurance Is a skill<br /> Improved [insert class name] plus Gone<br /> Greater [insert class name] plus Gone<br /> Superior [insert class name] plus Gone<br /> Supreme [insert class name] plus Gone<br /> Elite Character Is now part of a feat tree<br /> Salvage Is now part of Perception skill<br /> Tracking Is now part of Survival skill<br /> Urban Tracking Is now part of Persuasion skill<br /> <br /> Feat categories<br /> General feats Mostly no changes<br /> Fighter feats Renamed to Combat feats<br /> Psionic feats, Feats that applies to spellcasting Are now Mental feats<br /> Initial feats No changes<br /> Talent feats No changes<br /> Elite Feats* Some changes<br /> <br /> Other (so far)<br /> Action points system* Some changes<br /> Spellcasting system* Skill based<br /> Manifesting system* Skill based<br /> Bards, Druids, Rangers Cast Nature spells<br /> Talent trees Are now called Paths<br /> <br /> <br /> DnD 4th* (so far) DnD Modern 4th edition<br /> Actions (DnD 4th edition) Gone<br /> Arcane powers Spellcraft uses<br /> Attack system (DnD 4th edition) Gone<br /> Character roles Gone<br /> Divine powers Spellcraft uses<br /> Duration system (DnD 4th edition) Added<br /> Eladrin Some changes<br /> Healing system (DnD 4th edition) Perhaps<br /> Martial powers Combat Focus (new skill) uses<br /> Monsters (DnD 4th edition) As DnD 3.5 and d20 Modern with some changes<br /> Reach system (DnD 4th edition) Some changes<br /> Rest system (DnD 4th edition) Some changes<br /> Saving throw system (DnD 4th edition) Some changes<br /> Static Defence Added<br /> The trio of "C" rules Perhaps<br /> Tiers Gone<br /> <br /> <br /> Other Changes<br /> Types<br /> Aberration type has some changes<br /> Animal type are now a subtype<br /> Beast type added<br /> Construct type has some changes<br /> Elemental type remains a type<br /> Fey type remains a type<br /> Giant type are now a subtype<br /> Humanoid type are now a type modifier<br /> Magical Beast type are now gone<br /> Monstreous Humanoid type are now gone<br /> Ooze type are now a subtype<br /> Outsider type remains a type<br /> Plant type are now a subtype<br /> Undead type has now a subtype<br /> Vermin type are now a subtype<br /> <br /> Subtypes<br /> Allegiance subtypes (Balance, Chaotic, Evil, Good, Lawful) remains as they are<br /> Angel subtype remains as it is<br /> Aquatic subtype are now a type modifier<br /> Archon subype remains as it is<br /> Augmented subtype has some changes<br /> Elemental energy subtypes (Air, Cold, Earth, Fire, Water, Wood) remains as they are<br /> Extraplanar subtype is now a condition<br /> Humanoid subtypes (such as Elf, Goblinoid or Human) remains as they are<br /> Incorporeal subtype has some changes<br /> Native subtype is gone<br /> Psionic and similar subtypes are gone<br /> Shapechanger subtype has some changes<br /> Swarm subtype has some changes<br /> <br /> Type modifiers<br /> Elder type modifier added<br /> Exemplar type modifier added<br /> Tauric type modifier added<br /> <br /> *= Unreleased
#5

yngthlet

Aug 13, 2008 4:02:56
The DnD Modern 4th is underway, and I will uppdate the planning soon.
#6

yngthlet

Aug 15, 2008 7:06:55
The planning for DnD Modern 4th is uppdated, and I might be able to make .pdf documents of DnD Modern.
#7

yngthlet

Sep 26, 2008 6:02:51
Talent trees are done, prewiew's are coming on the website of the things done so far :D
#8

yngthlet

Sep 28, 2008 5:51:01
Here is the preview of DnD Modern 4th ed. please note that is still subject for changes.
DnD Modern 4th edition preview
#9

yngthlet

Dec 08, 2008 16:35:19
Sorry, for updates haven't come as they should , i've been checking and rechecking my work so far and I have found that heavy work needs to be done.

And by the way, any questions so far?
#10

yngthlet

Jan 02, 2009 2:03:24
Happy New Year everybody!
Sorry for lack of progress for DnD Modern 4th ed.'s lack of progress.
I have no excuse for that. I'm still checking and rechecking the work so far.
#11

yngthlet

Jan 07, 2009 10:45:06
I'm considering to use DnD 4th ed. style stat boxes rather then the more stylistic ability texts in DnD 3.x

What shall i do
#12

SteelMirror

Jan 07, 2009 13:01:50
I love 4E, but honestly it seems to me that 3.5 was a better fit for modern settings than is 4E. A basic attack with a glock is all you need, you don't need to overlay the gunshot with special rules for whatever at-will you are using at the time. Conversely, spells and magic should feel different from the way a "mundane" person fights, and should feel more powerful and otherworldly as well.

About the only things I would take from 4E into a modern campaign are the looser guidelines for monster creation and the more player-oriented DMing style. Oh, and I might add feats for each character every other level instead of every three. But I think the old d20 modern hardly needs the overhaul, and actually fits nicely in 3.5.

Just my opinion, though- good job on all the work you've done so far!
#13

yngthlet

Jan 08, 2009 7:26:15
Thanks SteelMirror for the encouragement and for the opinion, but the miss one of mine points if making DnD Modern. The system is built to set in any "era" except for bronze and stone age (this due that rules for bronze and stone items are not OGL).

Once again thanks.
#14

yngthlet

Jan 21, 2009 10:13:17
It seems that i need to make a major rewrite of the entire skill section (skills and skill uses will be placed independently).
I will post the completed work I've done so far on the website (be warned, it may disapoint several of you)
#15

yngthlet

Jan 24, 2009 11:07:48
Here is the first 4th ed. pages;

http://dndmodern.wikispaces.com/Abilities4th
http://dndmodern.wikispaces.com/The+Basics4th


Enjoy
#16

yngthlet

Jan 24, 2009 17:48:12
I've just made a count on the skills and skill uses; I got 103 skills and 165 skill uses to write about so skill rewrite might take some time.
#17

yngthlet

Apr 12, 2009 8:04:35
Hi again
Sorry for the lack of notifies and progress, this is due to that my work has took over the last couple of months.
However some changes has been made
Martial powers has been renamed wuxia
Some skills have been added.
More to come when more gaming material have made.
#18

backstabbist

Apr 12, 2009 11:49:24
Some contention on the Modern board has been on the way to implement technological weapons (Crossbows, Firearms, PlasGuns, ParticleRays, & Rockets, Explosives, Future HandHeldHurters) into a Modern4 system of ClassPowers

Will your rules say
a ranged weapon is a ranged weapon, using dd3x/Modern-Future damage for [w]
regardless of what year it was made?

How will your system deal with the really REALLY powerful personal weapons using technology (like Gunpowder/Gauss/Fusion or whatnot). If a Cossbow does d8, and a heavy crossbow does d10 cause it is a bigger/faster bolt, wouldnt we keep getting bigger [w] numbers for the same size bolt progressing from Mach0.3(hvyXbow) to Mach1(pl5Boltgun), then Mach2(pl6GaussBolter) and even Mach4(pl7 GravBolter) all shooting the same Bolt?


3.x/Modern: Longbow 1d8, .38 2d6, 44mag 2d8 for <+ MultiShot/DoubleTap> attacks
Your Rules: Longbow [?], .38 [??], 44mag [???] for a Ranger 3[w]AttackExploit
#19

yngthlet

Apr 12, 2009 13:20:02
To backstabbist

I uses the 3.x/modern damge dies for weapons in the DnD Modern 4th, however I do added a level based bonus on damage rolls (this is to reduce combat time).
I hope it is to your satisfaction.
#20

backstabbist

Apr 12, 2009 13:44:35
I like what you did for the 3.x version,
(well, I like ~95% of what you did in that version )
and I cant wait to see what you have for the 4.x update

The M4 game you are making is not the game I would make,
different goals: 4e is tough to convert to a No Magic environment,
but I like the way you are making it and your concepts so far
#21

yngthlet

Apr 13, 2009 11:22:22
Thanks backstabbist
But I don’t use DnD 4th ed. as a base, I use DnD 3.x and d20 Modern as a base, this is due to fact that I really don’t like about 80% of DnD 4th ed.
#22

yngthlet

Aug 01, 2009 5:35:22
Sorry for the lack of uppdates, that is becuse my computer has been more of less down for about two months and has caused me to rethink the main concept of the game and giving me some new ideas. More on that in a later post
#23

yngthlet

Aug 10, 2009 7:53:31
Here is my work so far, it includes most of my recent design changes
DnD Modern Source Book

Word of Note: I whould like that any downloaders of the file don't share it the file through Warez channels. Thank You in advance.
#24

bone_naga

Aug 10, 2009 11:53:15
Correct me if I'm wrong, since I just skimmed through it, but this doesn't seem to have much of 4e integrated into it at all. It seems more like a 3.75 version of d20 Modern.
#25

yngthlet

Aug 11, 2009 3:53:54
Correct me if I'm wrong, since I just skimmed through it, but this doesn't seem to have much of 4e integrated into it at all. It seems more like a 3.75 version of d20 Modern.

Acctually I don't use much of 4th edition, since it isn't a very good designed game.
And by the way, bone_naga, look at page 3 on the PDF.
#26

bone_naga

Aug 11, 2009 19:04:20
Acctually I don't use much of 4th edition, since it isn't a very good designed game.
And by the way, bone_naga, look at page 3 on the PDF.

Fair enough, like I said I just skimmed through it since I had to get back to work. I think its pretty misleading to call it D&D Modern 4e when it doesn't really have anything of 4e in it. Call it Modern Saga or 3.75 or something. I only complain because you really got my hopes up then dashed them against the rocks *grabs some cheese to complement the wine*.
#27

bone_naga

Aug 11, 2009 19:06:01
On that note, does anyone know of someone working on a modern game using 4e rules? I was working on a 4e MCWoD but got sidetracked.
#28

yngthlet

Aug 12, 2009 5:41:41
Fair enough, like I said I just skimmed through it since I had to get back to work. I think its pretty misleading to call it D&D Modern 4e when it doesn't really have anything of 4e in it. Call it Modern Saga or 3.75 or something. I only complain because you really got my hopes up then dashed them against the rocks *grabs some cheese to complement the wine*.

Hi, again bone_naga
The latest version of the DnD Modern game is technically in its 4th ed. i have partially released three other versions of the game before.
#29

yngthlet

Aug 29, 2009 8:03:26

I have updated the published sourcebook a little bit, its new download link is here:


DnD Modern Sourcebook

#30

yngthlet

Oct 10, 2009 7:00:48

 I'm terribly sorry for not have posted for some time. Once again a down computer is to blame. I'm working to fix up the two links for the work so far, and move the most recent link to the webpage.