Dragon Disciple Paragon Path

Post/Author/DateTimePost
#1

signature-skitz

Apr 05, 2010 16:03:50
Dragon Disciple was my favorite prestige class in 3.5 and although there is already a dragon based race it doesn't really fit in with everyone's character concepts. I figured that the best way to translate Dragon Disciple was to make it a paragon path and I luckily had a good base for it in Scion of Arkhosia. I tried to steer it away from being dragonborn based and instead make it dragon based.

Here it is, let me know if there is anything I should tweak.

EDIT: Made some changes based on suggestions. I like these tweaks a bit better.

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Dragon Disciple

Within your blood lies dormant the power of dragons.

Prerequisite: Any race except dragonborn, warforged or shardmind.

(Will include a flavor description later.)

Dragon Disciple Path Features

Born of Dragons (Level 11): You gain +1 AC. You are also considered a dragonborn for any feat, item, or Epic Destiny that has dragonborn as a prerequisite.

Bloodied Breath (Level 11): When you are first bloodied in an encounter you can use your Dragon Breath attack as a free action and it does not count as a use of the power for the encounter. (wording got a bit away from me here but I hope it's clear.)

Dragon Flight (Level 16): You gain overland flight with a speed of 10.

Dragon Disciple Powers

Dragon Breath      Dragon Disciple Attack 11
This power functions exactly like the dragonborn racial power and can be adapted by any feat that changes the dragonborn racial power.

Dragon Wings      Dragon Disciple Utility 12
At-Will
Move Action       Personal
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.

Frightful Presence      Dragon Disciple Attack 20
Daily * Fear Psychic
Standard Action      Close Burst 2
Target: Each enemy in burst.
Attack: Strength or Charisma +6 versus Will.
Hit: 3d6 + Charisma modifier psychic damage and the targets are stunned until the end of your next turn.
Miss: Half damage and no stun.
#2

signature-skitz

Apr 05, 2010 16:10:49
I've also created a feat that comes from playing Neverwinter Nights 2 a little too much. I always thought it was kind of neat to be able to wield a great-sword in one hand but it never made any sense to me that a character with a strength of 10 could take it as long as their BAB was 1.

Anyway, I tweaked Monkey Grip and made it a little more sensible.

EDIT: Made some changes based on some suggestions.

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Strong Grip

Prerequisite: Strength 15+

Benefit: You can wield a two-handed melee weapon you are proficient with in one hand or a one-handed weapon that is one size category larger than you as normal. You take a -2 weapon proficiency penalty when using this feat. Small sized characters can use this feat to wield medium sized two-handed weapons as normal. You can not use this feat to wield a double-weapon in one hand.
#3

jaelis

Apr 05, 2010 21:57:47

Born of Dragons seems kind of underwhelming to me.  You could add a little more, perhaps one of:
- a permanant AC bonus
- a claw or bite attack
- blindsight

Myself, I would probably go for a +1 AC bonus, and then make the action power something where you can use the Dragon Breath power once as a free action whenever you spend an action point.  (Without using up the normal encounter use.)

I like the idea, but dragonborn fans might not appreciate your stealing their stuff.


Strong Grip... compare a mordenkrad in one hand (avg dmg 8) vs a waraxe (avg dmg 6.5).  So you're trading +2 to hit for a point or two more damage in your [w]... I don't know if I'd say it was worth the feat, but I guess it's not unbalanced if that's what someone is interetested in.

Let's see though, there's a few ways to wield large weapons.  A large mordenkrad (avg 10) compares to a large waraxe (avg 7) a little better.  You might want to limit it to weapons the size that your race normally wields.

Also, what's the point of giving it the versatile property... just to keep small creatures from using it?  I think they couldn't anyway, it is still a 2H weapon.  You also probably want to limit this to melee weapons only (I guess).
#4

signature-skitz

Apr 05, 2010 22:19:56
So a permanent boost to AC, eh? I wanted to throw something like that in and that does make sense.

What is the etiquette on keeping it an action point usage? I know most PPs have the action point extra but what if I made it a bloodied extra? All dragons have bloodied breath, right? Why not incorporate that into it? Does that make more sense?

As for the feat, I agree with you. I created it spur of the moment and just tried to make it balanced as far as monkey grip was.

Perhaps changing it to: You can wield a two-handed melee weapon in one hand or use a melee weapon one size category larger than you as normal. This feat allows small sized characters to wield a two-handed weapon.

Would that make more sense as far as spending a feat?
#5

plotinus

Apr 06, 2010 8:15:45
Instead of losing weapon proficiency, Strong Grip should probably give you a -1 to attack or a -2 to damage. Otherwise, I can't think of anyone who'd actually be willing to take this feat.
#6

signature-skitz

Apr 06, 2010 8:30:33
Changed the feat so that it doesn't make you lose proficiency. I figure this isn't really game breaking enough to lose so much attack bonus and it gives small sized characters a bit of equality.
#7

plotinus

Apr 06, 2010 8:41:04
Definitely remove the large weapons line.  A large Execution Axe is 2d6 Brutal 2, not too overpowered at level 30 but a level 1 human barbarian can take weapon proficiency followed by this feat will be doing max damage so often that he might as well not even roll dice.
#8

signature-skitz

Apr 06, 2010 8:46:11
Changed it a bit... better?
#9

plotinus

Apr 06, 2010 8:50:55
That's a pretty well-balanced feat! :D
#10

signature-skitz

Apr 06, 2010 8:52:46
Glad you like it! :D
#11

jaelis

Apr 06, 2010 9:53:18
I'd say that version is really too strong.  It's way better than Weapon Focus, for instance.

I think keeping the loss of proficiency is fine.  3e Monkey Grip was popular, even though it wasn't all that mechanically powerful.
#12

signature-skitz

Apr 06, 2010 10:47:09
Perhaps a -2 to attack like Monkey Grip? That way the more accurate of weapons still gives you a plus but it's still a trade in of damage for hit.

I see your point about it being just a tad bit too strong, now that I look at it. Weapon Focus only gives you +1 damage but this feat gives you an entire die upgrade.