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| #1sparkamusprimeJun 26, 2008 17:35:20 | ok this is my attempt on makeing Dragons ar Playable charectors in 4.0 please give comments and Questions and im not done i'm still working on the later powers but for now? tell me what you think and yes its a little overpowerd but it has its limitations one of the limitations is a dragon cant hold many of the magic items and it can't realy hold weapons or armor at least not yet ^^. i mainly made it for Roleplaying keep that in mind First off the Race Dragon Dragon EGG Average height 2' 6" Varies on Dragon a little Average Weight 60-120 lbs Ability scores: +2 str +2 con size tiny (when hatches grows small really fast) speed: 0 (when hatches land speed 6 and 6 fly speed and 8 overland flight) (medium:8, Large:8, Huge:10, Gargantuan:12) Vision: normal (as far as i know for now) Languages: Draconian (hatching's don't learn common right off the bat) Skill bonuses: +2 insight,+2 Perception Flight: is based on sight and dragon type but for easy reference ill just make this simple chart for all Small Medium Large Huge Gargantuan hover/overland 6/8 8/12 10/15 12/15 12/15 Draconian Traits: Breath weapon, Growth Breath weapon all dragons get a breath weapon based on there size and type :recharge 2d6 Size small medium large/large+ huge gargantuan 1d8 1d10 1d12/2d12 3d12 4d12 blast 3 3 5 5 7 10 lightning/fire/acid/cold/poison etc. Growth: since you wont have a lot of "time" to grow Ive simplified it for growth and still be fun heroic:small paragon:medium Epic:large and for those hardcore gamers Legendary:huge Godly:Gargantuan CLASS: DRAGON (PC) "I'm still young wait till i get older" Note: as you read this replace the Word Element with whatever element the dragon uses CLASS TRAITS Role: umm this class allows you to take different paths in one class because well its a dragon there kinda overpowerd as is.: you concentrate on either your breath weapon for Ranged combat or your claws and bite and sometimes tail for CQC combat. your abilities rely on your shear determination to pull you through. Power source: Physical, your talents come natural to you... your a ****ing dragon, and you want to grow up big and strong(whether you want to or not). Key abilities: Strength, constitution, wisdom, charisma Armor: the scales on your back.. side... all over your body. weapon prof: claws,bite,tail,breath weapon bonuses to defence: +1 fort, +1 will Hit points at level 1: 10+constitution hit points gained each level: 7 healing surges: 6+constitution Trained skills: perception, insight and three of the following Acrobatics,athletics,diplomacy,Endurance,history,nature Build options: ... Class features:Dragon,Dragons focus,scales for armor, Growth of the Dragon Dragon:as a dragon you start with claws to attack with and you gain bite at level 4 and tail attack at level 8 small medium large/large huge gargantuan Proficiency bonus claws 1d6 1d10 2d6/2d8 2d10 2d12 +2 Bite 1d6* 1d10* 2d6*/2d8* 2d10* 2d12* +3 Tail 1d4 1d8 1d12 /2d10 3d10 4d10 +2 *:bite attacks add the same d into elemental damage(1d6+ 1d6 fire dmg) Dragon focus: you can focus on one of your 4 natural weapon adding a +2 bonus to attack with that natural weapon (claw's,Bite,tail,breath) Scales for armor: you have a armor bonus of your constitution modifier, and you still gain your dexterity bonus to AC, also you gain a +1 misc for each size category starting at small. +1/+2/+3/+4/+5 Growth of the Dragon: at each tier heroic,paragon,epic,legendary,Godly there are bonuses you gain that are listed below Heroic: you hatch and become small Paragon: you grow and become medium and gain a +2 str +2con Epic: you grow and become large and gain +2 str +2con and at level 26 (half way into epic) you gain boosts in natural attacks and +2 str +2 con Legendary: you bypass the physical laws of the players handbook and grow Huge and gain +2 str +2 con GODLY:... if you make it here kudos to the DM for being awesome and you Grow beyond Huge into the Gargantuan size and gain a +4 str +4 con and by the way congratulations to all that make it this far ... you should be an NPC at this point... i mean really... ^^ LEVEL 1 AT WILL EXPLOITS Slash: you use your claws and slash at the enemy AT will + Martial, weapon Standard action Claws Target one attack strength Vs. AC HIT: 1w+1/2 str per attack increase to full str per attack at 11th and 2w at 21st level Dragon Breath weapon: you shoot out a burst of your element AT Will + Recharge,Element standard action Breath Target: blast 3 attack constitution Vs. Reflex Hit: 1d8+constitution mod elemental damage effect: recharges every 2d6 rounds, at level 11 increases to close burst 5 and at 21 close burst 10 use the growth chart for Damage LEVEL 1 ENCOUNTER EXPLOITS Pounce: you force your body onto the enemy knocking them down Encounter + martial,weapon standard action Natural weapon Target one *part of a charge attack strength Vs. reflex Hit:1w +str mod effect: if attack hits make a secondary attack to knock him down str+con mods vs Fort Furious Slash: you rake your target hard enough to move them Encounter+ Martial,Weapon standard action Natural weapon Target one attack strength Vs. AC hit 2w +str mod Effect: you push the target 1 Square Charge Blast: you store up your energy for 1 round and blast with a little more humph Encounter+ Element Full round action Breath weapon target Blast 3 attack con Vs. ref Hit:2w+con mod Effect: add 1d6 to your recharge rounds Engulfing Blast: you concentrate your breath on one target engulfing them in your element Encounter+ element standard action Breath weapon Target one attack con Vs. Ref Hit: 1w +con Effect:the target takes 5 ongoing element Damage save ends LEVEL 1 DAILY EXPLOITS Aerial Blast: you jump in the air Blasting the ground engulfing your enemies in a field of Element Daily+ Element, standard action Target blast 5 attack Con Vs. Reflex Hit:2w+ con mod Effect: you fly 3 up without provoking Opportunity attack and stay there until your next round and you add 1d6 to your recharge rounds Trample: you Charge over your opponent and bypass his line of defense Daily+ Martial, weapon Standard action Claws Target one or two (only in the path of your charge) attack Str+con+2 mods Vs. Ref Hit: 1w+str+con mods Effect: you must charge as part of this action and you must move at least 4 squares or up to your speed you can move through one large or two medium creatures, this does however provoke Opportunity attacks but after you move through the target(s) you can make a secondary attack Str+Con Vs Fort and the target is knocked prone Path Blast: you shoot an immense beam of your breath weapon in a line pushing all targets out of the line Daily+ Element standard action breath weapon target Line Blast 10 (shoots straight in 10 squares) Attack Con Vs. Ref Hit: 3w+con to the first target and 1w+con to the other targets behind that. Effect: and secondary attack to all creatures starting with the first one Con Vs. Fort the targets is pushed out of the beam, However when a target avoids the push all creatures behind that one is safe from the kickback Comeback Slash: a timely slash giving you the strength to resolve the fight Daily+ Martial,weapon standard action Claws target one attack: str Vs. AC hit: 2w +str Effect: you can spend a healing surge LEVEL 2 UTILITY EXPLOITS Quick charge: reduce your breath charge time by 1 die :At will/always active Agile Wings: you can shift a number of squares Equal to your Dex modifier +1 and consider yourself air-born 3 squares (out of reach of close melee) :encounter power/standard action Seeping skin: activated only while bloody, you seep your element out of your wounds and when you are stuck by melee attack (not reach) the target takes your con mod in your element damage. this ability last until the end of the encounter./ Daily power/ immediate interrupt LEVEL 3 ENCOUNTER EXPLOITS Precise strike: as fighter Encounter+ martial, weapon standard action natural weapon target one creature attack Str+4 Vs. AC Hit: 1w+str Tricksters Claw's /(breath): (as rogues Tricksters blade but with 2 claw attacks) encounter+ martial, weapon standard action claws/breath target one or two attack: Dex Vs. AC melee (con Vs. AC breath) Hit 1w each target or 2w 1 target (2w+con breath) Effect: you add your Cha mod to your AC till the end of your next round Dangerous Strike: you put yourself at risk after you attempt this but the rewards are grand Encounter+ Martial, Natural standard action Target one Attack strength Vs. Reflex Hit: 2w+strength effect: target takes 5 bleed (save ends) and target Grants combat advantage to all till the end of your next round, you grant combat advantage to target until the end of your next turn. Inspiring Elemental roar: like frightful presence but reverse the dragons on your side this time encounter+ Fear,Element,Martial standard action breath weapon target blast 3 attack con Vs. Reflex Hit: 1w + con mod Effect: one ally that can hear you can make a saving throw and gains +2 on there next attack. secondary attack against targets cha Vs. will targets are shaken and take a -2 on attack roles (save ends) LEVEL 4 AT WILL EXPLOIT (AUTO GAIN) Bite attack: you use your mouth and bite the enemy dealing damage at Will+ martial, weapon standard action Bite target one attack Strength Vs. AC hit: 1w +con +1w elemental (1d6+4 and 1d6 fire damage) special:when a power says 2,3,4w with breath only add the element Die once LEVEL 5 DAILY EXPLOITS Throat Lunge: this ones kinda self explanatory, you lunge for the throat Daily+ Martial, weapon standard action Bite Target one attack Dex Vs. Reflex Hit: 2w+str Effect: target takes 5+str mod bleeding dmg (save Ends) Excruciating blast: you douse the target with your element Daily+ Element standard action breath weapon target blast 1 range 3 attack con Vs. Reflex Hit: 3w+con Effect target is weakened till the end of your next turn and target takes ongoing 5 elemental dmg (save ends) add 1d6 to your recharge rounds Dragon Stalk: you pin the foe and make sure he doesn't move daily+6 martial, weapon standard action natural weapon target 1 attack: strength Vs. Fort hit: 3w+str effect: if the enemy tries to shift or move you get an opportunity attack and you stop there move if hit Elemental Flood: you spray an area with your element and it lingers there burning whomever comes in its wrath Daily+ Element standard action breath weapon target wall 5 Range 5 (used to block off certain area's for combat reasons or a easy escape) attack: Con Vs. reflex Hit: 2w+con effect: the line blast you placed stays there dealing 5+ your constitution mod in damage and the targets take 5 ongoing element damage the line stays there your a # of rounds Equal to you constitution modifier +1 LEVEL 6 UTILITIES Celerity: Daily, standard action you can run at an increased speed (+2more) and not lower your AC for a # of Rounds Equal to your constitution modifier +1 Sly Breath: AT WILL Add your charisma modifier to all your breath weapon damages (con+cha) Boundless Rage: Daily, Standard action activated while bloody you gain temporary hit points equal to your con modifier +10 and +2 to all attack roles until the end of the encounter LEVEL 7 ENCOUNTER EXPLOITS Dragon (b***h) slap: you insultingly hit everyone begging for attention (and you so get it) Encounter+ martial weapon standard action target: close burst 3 (each enemy in that) Effect: each arget must shift 2 and end as Adjacent to you as possible, you get to attack the ones that are in burst 1 of you attack strength Vs. AC Hit: 1w+strength modifier Breath Volley: you unleash a volley of your element to enemies far away Encounter+ element standard action breath target one two or three creatures range 15 attack: con Vs. Reflex Hit: 1w+con three shots (one target 3w+(conx3) effect:add 1d6 rounds to your recharge time Cloud of Element: your breath is like a flamethrower hitting everything around you (allies beware) encounter+ element standard action breath target close blast 5 attack con Vs. Reflex Hit: 1w+con to each target in blast Sundering Bite: you rip off a small chink in the enemies defense enough to make a difference for a short while Encounter+ Martial, weapon standard action Bite target one creature attack Strength Vs. AC Hit:2w+str mod effect:until the end of your next turn every attack against the target has a critical of 18-20 LEVEL 8 AT WILL EXPLOIT (AUTO GAIN) Tail Attack: a swing of the tail AT WILL+ Martial, Weapon Standard Action TAIL Target one creature Attack: strength Vs. AC hit: 1w+str (see growth chart for damage Tail) effect: push target 1 square |
| #2unorthadox_dragonJun 26, 2008 22:00:25 | ok this is almost as cool as the Bard Post i love bards... but as my name signifies i love Dragons to! i agree its overpowerd by at least (---) that much... but it seems you created ... Monk... in dragon form... it seems like a mixure between Rouge/warrior/ranger and warlord. maybe this was intentional i dont know. and about the first attack "slash" ok just make it twin strike or call it twin slash if you want to. i also like your sense of humor. whats up with the new tiers? legendary? Godly? im not sure who's going to go that far. it would be cool if it did go that far! and you should make dragon riders!!! i'll keep my eye on this let me know when your done |
| #3progresslevel9Jun 29, 2008 19:11:37 | my only advice right now is, for the love of god, PLEASE s-block this! as you can see... ...this is much easier on the eyes. |