Dragon's as PC

Post/Author/DateTimePost
#1

sparkamusprime

Jun 26, 2008 17:35:20
ok this is my attempt on makeing Dragons ar Playable charectors in 4.0
please give comments and Questions
and im not done i'm still working on the later powers but for now? tell me what you think
and yes its a little overpowerd but it has its limitations one of the limitations is a dragon cant hold many of the magic items and it can't realy hold weapons or armor at least not yet ^^. i mainly made it for Roleplaying keep that in mind


First off the Race Dragon

Dragon EGG

Average height 2' 6" Varies on Dragon a little

Average Weight 60-120 lbs



Ability scores: +2 str +2 con

size tiny (when hatches grows small really fast)

speed: 0 (when hatches land speed 6 and 6 fly speed and 8 overland flight)

(medium:8, Large:8, Huge:10, Gargantuan:12)

Vision: normal (as far as i know for now)



Languages: Draconian (hatching's don't learn common right off the bat)

Skill bonuses: +2 insight,+2 Perception



Flight: is based on sight and dragon type but for easy reference ill just make this simple chart for all

Small Medium Large Huge Gargantuan hover/overland

6/8 8/12 10/15 12/15 12/15



Draconian Traits:

Breath weapon, Growth

Breath weapon

all dragons get a breath weapon based on there size and type :recharge 2d6

Size small medium large/large+ huge gargantuan

1d8 1d10 1d12/2d12 3d12 4d12
blast 3 3 5 5 7 10
lightning/fire/acid/cold/poison etc.



Growth: since you wont have a lot of "time" to grow Ive simplified it for growth and still be fun

heroic:small paragon:medium Epic:large and for those hardcore gamers Legendary:huge Godly:Gargantuan



CLASS: DRAGON (PC)

"I'm still young wait till i get older"

Note: as you read this replace the Word Element with whatever element the dragon uses

CLASS TRAITS

Role: umm this class allows you to take different paths in one class because well its a dragon there kinda overpowerd as is.: you concentrate on either your breath weapon for Ranged combat or your claws and bite and sometimes tail for CQC combat. your abilities rely on your shear determination to pull you through.

Power source: Physical, your talents come natural to you... your a ****ing dragon, and you want to grow up big and strong(whether you want to or not).

Key abilities: Strength, constitution, wisdom, charisma



Armor: the scales on your back.. side... all over your body.

weapon prof: claws,bite,tail,breath weapon



bonuses to defence: +1 fort, +1 will
Hit points at level 1: 10+constitution
hit points gained each level: 7
healing surges: 6+constitution



Trained skills: perception, insight and three of the following

Acrobatics,athletics,diplomacy,Endurance,history,nature



Build options: ...

Class features:Dragon,Dragons focus,scales for armor, Growth of the Dragon



Dragon:as a dragon you start with claws to attack with and you gain bite at level 4 and tail attack at level 8

small medium large/large huge gargantuan Proficiency bonus

claws 1d6 1d10 2d6/2d8 2d10 2d12 +2

Bite 1d6* 1d10* 2d6*/2d8* 2d10* 2d12* +3

Tail 1d4 1d8 1d12 /2d10 3d10 4d10 +2

*:bite attacks add the same d into elemental damage(1d6+ 1d6 fire dmg)



Dragon focus: you can focus on one of your 4 natural weapon adding a +2 bonus to attack with that natural weapon (claw's,Bite,tail,breath)



Scales for armor: you have a armor bonus of your constitution modifier, and you still gain your dexterity bonus to AC, also you gain a +1 misc for each size category starting at small. +1/+2/+3/+4/+5



Growth of the Dragon: at each tier heroic,paragon,epic,legendary,Godly there are bonuses you gain that are listed below

Heroic: you hatch and become small

Paragon: you grow and become medium and gain a +2 str +2con

Epic: you grow and become large and gain +2 str +2con and at level 26 (half way into epic) you gain boosts in natural attacks and +2 str +2 con

Legendary: you bypass the physical laws of the players handbook and grow Huge and gain +2 str +2 con

GODLY:... if you make it here kudos to the DM for being awesome and you Grow beyond Huge into the Gargantuan size and gain a +4 str +4 con and by the way congratulations to all that make it this far ... you should be an NPC at this point... i mean really... ^^





LEVEL 1 AT WILL EXPLOITS
Slash: you use your claws and slash at the enemy
AT will + Martial, weapon
Standard action Claws
Target one
attack strength Vs. AC
HIT: 1w+1/2 str per attack
increase to full str per attack at 11th and 2w at 21st level



Dragon Breath weapon: you shoot out a burst of your element
AT Will + Recharge,Element
standard action Breath
Target: blast 3
attack constitution Vs. Reflex
Hit: 1d8+constitution mod elemental damage
effect: recharges every 2d6 rounds, at level 11 increases to close burst 5 and at 21 close burst 10
use the growth chart for Damage



LEVEL 1 ENCOUNTER EXPLOITS

Pounce: you force your body onto the enemy knocking them down
Encounter + martial,weapon
standard action Natural weapon
Target one *part of a charge
attack strength Vs. reflex
Hit:1w +str mod
effect: if attack hits make a secondary attack to knock him down str+con mods vs Fort



Furious Slash: you rake your target hard enough to move them
Encounter+ Martial,Weapon
standard action Natural weapon
Target one
attack strength Vs. AC
hit 2w +str mod
Effect: you push the target 1 Square



Charge Blast: you store up your energy for 1 round and blast with a little more humph
Encounter+ Element
Full round action Breath weapon
target Blast 3
attack con Vs. ref
Hit:2w+con mod
Effect: add 1d6 to your recharge rounds



Engulfing Blast: you concentrate your breath on one target engulfing them in your element
Encounter+ element
standard action Breath weapon
Target one
attack con Vs. Ref
Hit: 1w +con
Effect:the target takes 5 ongoing element Damage save ends



LEVEL 1 DAILY EXPLOITS

Aerial Blast: you jump in the air Blasting the ground engulfing your enemies in a field of Element
Daily+ Element,
standard action
Target blast 5
attack Con Vs. Reflex
Hit:2w+ con mod
Effect: you fly 3 up without provoking Opportunity attack and stay there until your next round and you add 1d6 to your recharge rounds



Trample: you Charge over your opponent and bypass his line of defense
Daily+ Martial, weapon
Standard action Claws
Target one or two (only in the path of your charge)
attack Str+con+2 mods Vs. Ref
Hit: 1w+str+con mods
Effect: you must charge as part of this action and you must move at least 4 squares or up to your speed you can move through one large or two medium creatures, this does however provoke Opportunity attacks but after you move through the target(s) you can make a secondary attack Str+Con Vs Fort and the target is knocked prone



Path Blast: you shoot an immense beam of your breath weapon in a line pushing all targets out of the line
Daily+ Element
standard action breath weapon
target Line Blast 10 (shoots straight in 10 squares)
Attack Con Vs. Ref
Hit: 3w+con to the first target and 1w+con to the other targets behind that.
Effect: and secondary attack to all creatures starting with the first one Con Vs. Fort the targets is pushed out of the beam, However when a target avoids the push all creatures behind that one is safe from the kickback



Comeback Slash: a timely slash giving you the strength to resolve the fight
Daily+ Martial,weapon
standard action Claws
target one
attack: str Vs. AC
hit: 2w +str
Effect: you can spend a healing surge



LEVEL 2 UTILITY EXPLOITS

Quick charge: reduce your breath charge time by 1 die :At will/always active

Agile Wings: you can shift a number of squares Equal to your Dex modifier +1 and consider yourself air-born 3 squares (out of reach of close melee) :encounter power/standard action

Seeping skin: activated only while bloody, you seep your element out of your wounds and when you are stuck by melee attack (not reach) the target takes your con mod in your element damage. this ability last until the end of the encounter./ Daily power/ immediate interrupt



LEVEL 3 ENCOUNTER EXPLOITS
Precise strike: as fighter
Encounter+ martial, weapon
standard action natural weapon
target one creature
attack Str+4 Vs. AC
Hit: 1w+str



Tricksters Claw's /(breath): (as rogues Tricksters blade but with 2 claw attacks)
encounter+ martial, weapon
standard action claws/breath
target one or two
attack: Dex Vs. AC melee (con Vs. AC breath)
Hit 1w each target or 2w 1 target (2w+con breath)
Effect: you add your Cha mod to your AC till the end of your next round



Dangerous Strike: you put yourself at risk after you attempt this but the rewards are grand
Encounter+ Martial, Natural
standard action
Target one
Attack strength Vs. Reflex
Hit: 2w+strength
effect: target takes 5 bleed (save ends) and target Grants combat advantage to all till the end of your next round, you grant combat advantage to target until the end of your next turn.



Inspiring Elemental roar: like frightful presence but reverse the dragons on your side this time
encounter+ Fear,Element,Martial
standard action breath weapon
target blast 3
attack con Vs. Reflex
Hit: 1w + con mod
Effect: one ally that can hear you can make a saving throw and gains +2 on there next attack. secondary attack against targets cha Vs. will
targets are shaken and take a -2 on attack roles (save ends)



LEVEL 4 AT WILL EXPLOIT (AUTO GAIN)
Bite attack: you use your mouth and bite the enemy dealing damage
at Will+ martial, weapon
standard action Bite
target one
attack Strength Vs. AC
hit: 1w +con +1w elemental (1d6+4 and 1d6 fire damage)
special:when a power says 2,3,4w with breath only add the element Die once


LEVEL 5 DAILY EXPLOITS
Throat Lunge: this ones kinda self explanatory, you lunge for the throat
Daily+ Martial, weapon
standard action Bite
Target one
attack Dex Vs. Reflex
Hit: 2w+str
Effect: target takes 5+str mod bleeding dmg (save Ends)


Excruciating blast: you douse the target with your element
Daily+ Element
standard action breath weapon
target blast 1 range 3
attack con Vs. Reflex
Hit: 3w+con
Effect target is weakened till the end of your next turn and target takes ongoing 5 elemental dmg (save ends) add 1d6 to your recharge rounds


Dragon Stalk: you pin the foe and make sure he doesn't move
daily+6 martial, weapon
standard action natural weapon
target 1
attack: strength Vs. Fort
hit: 3w+str
effect: if the enemy tries to shift or move you get an opportunity attack and you stop there move if hit



Elemental Flood: you spray an area with your element and it lingers there burning whomever comes in its wrath
Daily+ Element
standard action breath weapon
target wall 5 Range 5 (used to block off certain area's for combat reasons or a easy escape)
attack: Con Vs. reflex
Hit: 2w+con
effect: the line blast you placed stays there dealing 5+ your constitution mod in damage and the targets take 5 ongoing element damage the line stays there your a # of rounds Equal to you constitution modifier +1


LEVEL 6 UTILITIES
Celerity: Daily, standard action
you can run at an increased speed (+2more) and not lower your AC for a # of Rounds Equal to your constitution modifier +1

Sly Breath: AT WILL
Add your charisma modifier to all your breath weapon damages (con+cha)

Boundless Rage: Daily, Standard action
activated while bloody you gain temporary hit points equal to your con modifier +10 and +2 to all attack roles until the end of the encounter



LEVEL 7 ENCOUNTER EXPLOITS
Dragon (b***h) slap: you insultingly hit everyone begging for attention (and you so get it)
Encounter+ martial weapon
standard action
target: close burst 3 (each enemy in that)
Effect: each arget must shift 2 and end as Adjacent to you as possible, you get to attack the ones that are in burst 1 of you
attack strength Vs. AC
Hit: 1w+strength modifier


Breath Volley: you unleash a volley of your element to enemies far away
Encounter+ element
standard action breath
target one two or three creatures range 15
attack: con Vs. Reflex
Hit: 1w+con three shots (one target 3w+(conx3)
effect:add 1d6 rounds to your recharge time


Cloud of Element: your breath is like a flamethrower hitting everything around you (allies beware)
encounter+ element
standard action breath
target close blast 5
attack con Vs. Reflex
Hit: 1w+con to each target in blast


Sundering Bite: you rip off a small chink in the enemies defense enough to make a difference for a short while
Encounter+ Martial, weapon
standard action Bite
target one creature
attack Strength Vs. AC
Hit:2w+str mod
effect:until the end of your next turn every attack against the target has a critical of 18-20



LEVEL 8 AT WILL EXPLOIT (AUTO GAIN)
Tail Attack: a swing of the tail
AT WILL+ Martial, Weapon
Standard Action TAIL
Target one creature
Attack: strength Vs. AC
hit: 1w+str (see growth chart for damage Tail)
effect: push target 1 square
#2

unorthadox_dragon

Jun 26, 2008 22:00:25
ok this is almost as cool as the Bard Post
i love bards... but as my name signifies i love Dragons to!
i agree its overpowerd by at least (---) that much... but it seems you created ... Monk... in dragon form... it seems like a mixure between Rouge/warrior/ranger and warlord. maybe this was intentional i dont know.
and about the first attack "slash" ok just make it twin strike or call it twin slash if you want to.
i also like your sense of humor.
whats up with the new tiers? legendary? Godly?
im not sure who's going to go that far. it would be cool if it did go that far!
and you should make dragon riders!!!
i'll keep my eye on this let me know when your done
#3

progresslevel9

Jun 29, 2008 19:11:37
my only advice right now is, for the love of god, PLEASE s-block this!

as you can see...
...this is much easier on the eyes.