| Post/Author/DateTime | Post |
|---|---|
| #1sepsisDec 05, 2009 15:57:09 | I'm sure many folks out there have been enjoying the newly released electronic RPG, Dragonage. Also I'm aware that there is currently a pen & paper RPG using this setting under development (by Green Ronin...I think), but I'm interested in using this setting with the 4e rules instead. I was hoping to get some feedback on anything that would make this possible. At the moment I was thinking of focusing on Races, and the Darkspawn (this could be a generic term covering all humanoid monsters...or perhaps just one common one). Anyways any and all input is welcome. Thanks in advance for the help. |
| #2sepsisDec 05, 2009 16:28:43 | A quick note...I did create a Group for this purpose as well so if any would like to join head here: community.wizards.com/dragonage |
| #3Cyber-DaveDec 06, 2009 20:25:30 | I really love the Dragon Age 360 game, so when you said Green Ronin was producing a Dragon Age RPG I thought, "neat, I should check that out." While I was checking that out I read this paragraph: You generate your stats by rolling 3d6 and consulting a table. You end up with starting abilities that range from –2 to 4, with 1 being an average result. You roll the abilities in order, but when you're done you can swap any two. So if you really want to play a mage but you rolled a lousy magic score, you can swap in one of your better results. That's the extent of the hand-holding though. You are not making genetically engineered adventurers with perfectly placed stats here, but characters who have to deal with the hand fate has dealt them. Oh dear god, YUCK! They don't even do that to you in the electronic version of the game! That sort of draconian logic went good by from my pen and paper D&D games ages ago. With that sort of design philosophy, I can understand why you would rather play the setting with the 4e rule-set... |
| #4QubeDec 07, 2009 2:00:25 | I haven't played it yet, but from what I've seen (trailers mostly), it looks quite adaptable to 4e. |
| #5ah_maclimeszeroDec 07, 2009 8:25:33 | I've played it (although I'm still a long way from the end), and I'm pretty sure I have your conversion here: Player's Handbook 1. Really. Limit race selection to Human, Dwarf, and Elf. The classes that starting characters had in Dragon Age was Warrior (which would translate wel into Fighter, or Paladin for the Templar), Rogue (which could be either Ranger or Rogue, depending on your style), and Mage (Wizard, obviously, but Warlock and Cleric would work well too, depending on build). Besides, any class is reasonable, since it's a free-form tabletop RPG, not a video game which must have built in limitations. I can totally see a Witch of the Wilds (Druid or Shaman) joining up with a group of adventurers... can't you? There's a few minor flavor tweaks to make, but mechanically seaking, it is very main-line fantasy that would require little to no adjustment in mechanics. Now, story-wise, it's a brilliant original setting that would require a LOT of work on your part to nail down right. Don't stress yourself about modifying mechanics: You don't need to. You have enough work to do with the setting. ;) |
| #6Janx_14Dec 07, 2009 15:57:01 | The goliath's would make a good stand in for the Quanari, being both the big tall guys who are strong and tough. I took at look at the Dragonage book too, and was surprised about the random stat generation, when the game itself uses point buy. The 3d6 vrs 1d20 thing, while looking interestering at first, makes it really hard to hit things that are more powerful than you. But yes, with some minor flavour tweaks, and racial restrictions (make sure your players are onboard with dragon age setting), Dragon Age should be able to run well enough in 4th ed rules. |