Dragoon *Striker* based on Final fantasy

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#1

chambir101

Nov 04, 2008 5:17:54
"Enjoy"



Dragoon

Role: Striker

Key Abilities: Str, Chr, Con

Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee and Military Melee

Hit points at first level: 12 + Consitution score
Hit Points per level gained: 5
Healing Surges per day: 6 + Constitution modifier
Bonus to defense: +1 Fortitute, +1 Will

Trained Skills: Choose 3 from the following list;
Athletics (Str), Endurance (Con), Insight (Wis), Intimidate (Chr), Perception (wis)

When you first make your dragoon choose wyvern or discipline. The choice you make also offers benifits to certain dragoon powers.
Discipline: +1 bonus to attack rolls with spears and polearms and whenver you push an adjacent enemy with a power you may also shift into the space the enemy previously occupied.

Wyvern: You gain a +2 bonus to perception checks and you have a wyvern pet.
your wyvern pet is a small, flying, dragon looking creature that never leaves your side and occupies the same square as your character. The wyvern moves with you and does not act unless you use a power that allows him to do so. The wyvern has hp equal to your bloodied value. Your wyvern can be targeted by attacks and powers normally and has defenses equal to yours. When your wyvern is reduced to 0 hit points it is knocked out and you cannot use powers with the wyvern key word and you gain no extra benifit from certain powers. During a short rest, even if your wyvern is unconcious, you may use a healing surge to restore your wyvern to full hit points.


Dragons Prey

As a minor action you can designate the enemy nearest you as your prey. Once per turn you may do increased damage to your prey. The dragons prey ability lasts until the end of the encounter, until the prey is defeated, or until you designate a different target as your prey. you can designate one enemy as your prey at a time.

1-10th +1d6
11th-20th +2d6
21st-30th +3d6



Level 1 At-will


Wyvern Bite
At-Will * Martial, Wyvern
Standard Action Melee
Target: One Creature
Attack: Chr +2 vs Ac
Hit - 1d8 + Charisma modifier damage.
Increase damage to 2d8 + Charisma modifier at 21st level

Jump
At-Will * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a Spear or a Polearm
Target: One Creature
Special: You may shift 2 squares before making this attack and you may shift through enemies and allies.
Attack: Str vs Ac
Hit - 1[W] damage
Increase damage to 2[W] at 21st level

Nurturing Strike
At-Will * Martial, Weapon, Healing
Standard Action Melee Weapon
Target: One Creature
Attack: Str vs Ac
Hit - 1[W] + Strength modifier damage and your wyvern regains hit points equal to your charisma modifier.
Increase damage to 2[W] + Strength modifier at 21st level

Dragoon Strike
At-Will * Martial, Weapon
Standard Acion Melee Weapon
Target: One Creature
Attack: Str vs Ac
Hit - 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level
Wyvern: You gain a bonus to the damage roll equal to your charisma modifier
Discipline: On a hit push the target 1 space.


Level 1 Encounter


Double Thrust
Encounter * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a Spear or a Polearm
Target: One or Two creatures
Attack: Str vs Ac, two attacks
Hit - 1[W] + Strength modifier damage per attack.
Discipline - For each attack that hits, push the target one square.

Dragoon Tactics
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Str vs Ac
Hit - 1[W] + Strength modifier damage and an ally adjacent to the target can shift 1 square.
Wyvern - On a hit make a secondary attack.
Secondary attack: Chr vs Ac
Hit - 1d8 + Charisma modifier damage

Skewer
Encounter * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a Spear or a Polearm
Target: One Creature
Attack: Str vs Ac
Hit - 2[W] + Strength modifier damage and the target takes a -2 penalty to Ac defense until the end of your next turn.

High Jump
Encounter * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a Spear or a Polearm
Target: One Creature
Attack: Str vs Ac
Special: You may shift 3 squares before making this attack and you may shift through enemies and allies.
Hit - 2[W] + Strength modifier damage.


Level 1 Daily


Wyvern Breath
Daily * Martial, Wyvern
Standard Action
Target: Close blast 3
Special: When you use this power choose cold, lightning or fire. That is the type of damage this attack deals.
Attack: Chr vs Reflex
Hit - 3d8 + Charisma modifier damage of the type chosen.

Leg Sweep
Daily * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a Spear or a Polearm
Target: One Creature
Attack: Str vs Ref
Hit - 2[W] + Strength modifier damage and the taget is knocked prone.

Grand Jump
Daily * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a Spear or a Polearm
Target: One Creature
Special: You may shift 3 squares before making this attack and you may shift through enemies and allies.
Attack: Str vs Ac
Hit - 3[W] + Strength modifier damage.


Level 2 Utility


Fight as One
Daily * Martial Wyvern
Minor Action Personal
Effect: Until the end of the encounter or until your wyvern is knocked out, whenever you hit with a power that requires a melee weapon you gain a power bonus to the damage roll equal to your charisma modifier.

Dragon Eyes
Daily * Martial
Immeadiate Reaction Personal
Re-roll any one perception check you just made before finding out whether it was a success or not.
Wyvern: You get a +4 power bonus to the re-roll.

Leap
At-Will * Martial
Move Action Personal
Requirement: You must be trained in athletics
Effect: Make a high jump or a long jump. Determine the DC of the Athletics check as though you had a running start. The distance you jump can exceed your speed.

Forceful Assault
Encounter * Martial
Immeadiate Reaction Personal
Trigger: You hit an enemy with a melee attack
Effect: Push the target 1 square.