| Post/Author/DateTime | Post |
|---|---|
| #1chambir101Nov 04, 2008 5:17:54 | "Enjoy" Dragoon Role: Striker Key Abilities: Str, Chr, Con Armor Proficiencies: Cloth, Leather, Hide Weapon Proficiencies: Simple Melee and Military Melee Hit points at first level: 12 + Consitution score Hit Points per level gained: 5 Healing Surges per day: 6 + Constitution modifier Bonus to defense: +1 Fortitute, +1 Will Trained Skills: Choose 3 from the following list; Athletics (Str), Endurance (Con), Insight (Wis), Intimidate (Chr), Perception (wis) When you first make your dragoon choose wyvern or discipline. The choice you make also offers benifits to certain dragoon powers. Discipline: +1 bonus to attack rolls with spears and polearms and whenver you push an adjacent enemy with a power you may also shift into the space the enemy previously occupied. Wyvern: You gain a +2 bonus to perception checks and you have a wyvern pet. your wyvern pet is a small, flying, dragon looking creature that never leaves your side and occupies the same square as your character. The wyvern moves with you and does not act unless you use a power that allows him to do so. The wyvern has hp equal to your bloodied value. Your wyvern can be targeted by attacks and powers normally and has defenses equal to yours. When your wyvern is reduced to 0 hit points it is knocked out and you cannot use powers with the wyvern key word and you gain no extra benifit from certain powers. During a short rest, even if your wyvern is unconcious, you may use a healing surge to restore your wyvern to full hit points. Dragons Prey As a minor action you can designate the enemy nearest you as your prey. Once per turn you may do increased damage to your prey. The dragons prey ability lasts until the end of the encounter, until the prey is defeated, or until you designate a different target as your prey. you can designate one enemy as your prey at a time. 1-10th +1d6 11th-20th +2d6 21st-30th +3d6 Level 1 At-will Wyvern Bite At-Will * Martial, Wyvern Standard Action Melee Target: One Creature Attack: Chr +2 vs Ac Hit - 1d8 + Charisma modifier damage. Increase damage to 2d8 + Charisma modifier at 21st level Jump At-Will * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a Spear or a Polearm Target: One Creature Special: You may shift 2 squares before making this attack and you may shift through enemies and allies. Attack: Str vs Ac Hit - 1[W] damage Increase damage to 2[W] at 21st level Nurturing Strike At-Will * Martial, Weapon, Healing Standard Action Melee Weapon Target: One Creature Attack: Str vs Ac Hit - 1[W] + Strength modifier damage and your wyvern regains hit points equal to your charisma modifier. Increase damage to 2[W] + Strength modifier at 21st level Dragoon Strike At-Will * Martial, Weapon Standard Acion Melee Weapon Target: One Creature Attack: Str vs Ac Hit - 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level Wyvern: You gain a bonus to the damage roll equal to your charisma modifier Discipline: On a hit push the target 1 space. Level 1 Encounter Double Thrust Encounter * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a Spear or a Polearm Target: One or Two creatures Attack: Str vs Ac, two attacks Hit - 1[W] + Strength modifier damage per attack. Discipline - For each attack that hits, push the target one square. Dragoon Tactics Encounter * Martial, Weapon Standard Action Melee Weapon Target: One creature Attack: Str vs Ac Hit - 1[W] + Strength modifier damage and an ally adjacent to the target can shift 1 square. Wyvern - On a hit make a secondary attack. Secondary attack: Chr vs Ac Hit - 1d8 + Charisma modifier damage Skewer Encounter * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a Spear or a Polearm Target: One Creature Attack: Str vs Ac Hit - 2[W] + Strength modifier damage and the target takes a -2 penalty to Ac defense until the end of your next turn. High Jump Encounter * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a Spear or a Polearm Target: One Creature Attack: Str vs Ac Special: You may shift 3 squares before making this attack and you may shift through enemies and allies. Hit - 2[W] + Strength modifier damage. Level 1 Daily Wyvern Breath Daily * Martial, Wyvern Standard Action Target: Close blast 3 Special: When you use this power choose cold, lightning or fire. That is the type of damage this attack deals. Attack: Chr vs Reflex Hit - 3d8 + Charisma modifier damage of the type chosen. Leg Sweep Daily * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a Spear or a Polearm Target: One Creature Attack: Str vs Ref Hit - 2[W] + Strength modifier damage and the taget is knocked prone. Grand Jump Daily * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a Spear or a Polearm Target: One Creature Special: You may shift 3 squares before making this attack and you may shift through enemies and allies. Attack: Str vs Ac Hit - 3[W] + Strength modifier damage. Level 2 Utility Fight as One Daily * Martial Wyvern Minor Action Personal Effect: Until the end of the encounter or until your wyvern is knocked out, whenever you hit with a power that requires a melee weapon you gain a power bonus to the damage roll equal to your charisma modifier. Dragon Eyes Daily * Martial Immeadiate Reaction Personal Re-roll any one perception check you just made before finding out whether it was a success or not. Wyvern: You get a +4 power bonus to the re-roll. Leap At-Will * Martial Move Action Personal Requirement: You must be trained in athletics Effect: Make a high jump or a long jump. Determine the DC of the Athletics check as though you had a running start. The distance you jump can exceed your speed. Forceful Assault Encounter * Martial Immeadiate Reaction Personal Trigger: You hit an enemy with a melee attack Effect: Push the target 1 square. |