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| #1generalhenryAug 04, 2008 12:01:12 | http://www.enworld.org/wiki/index.php/Dragoon The Dragoon "A soldier who combines dash and steadiness in so equal measure that he makes his advances on foot and his retreats on horseback." Class Traits Role: Defender. You are very tough and have the exceptional ability to contain enemies in melee. Power Source: Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness. Key Abilities: Strength, Dexterity, Intelligence Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield Weapon Proficiencies: Simple melee, military melee, simple ranged Bonus to Defense: +1 Fortitude, +1 Reflex Hit Points at 1st Level: 15 + Constitution score Hit Points per level Gained: 6 Healing Surges per Day: 9 + Constitution modifier Trained Skills: Athletics (Str) and from the class skills list below, choose two trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), History (Int), Intimidate (Cha) Build Options: Containing, Harassing Class Features: Spring Attacks, Dragoon's Challenge, Dragon's fury, Dragon Jump Overview Characteristics: You combine fast, hard-hitting melee attack power with modest ranged attack ability, and shift easily from melee to ranged combat. You are resilient in battle, but your real strength lies in hit-and-run attacks. Religion: Dragoons favor deities of justice and battle. They often revere Bahamut, Erathis, or the Kord. Many unaligned or evil dragoons pay homage to Tiamat, the evil god of wealth, greed, and envy. Races: Humans, halflings, dragonborn, and eladrin are all sometimes drawn to serve as dragoons. Creating a Dragoon Dragoons are all capable defenders but, some are better at holding back their foes while others are better at drawing them in. Containing You stand the line and let nothing past Suggested Feat: Combat Reflexes (Human Bonus: Toughness) Suggested Skills: Endurance, Intimidate Suggested At-Will Powers: Impale, Jab Suggested Encounter Power: Pluck Suggested Daily Power: Pin Harassing You draw the enemy in. Suggested Feat: Powerful Charge (Human Bonus: Action Surge) Suggested Skills: Acrobatics, Endurance Suggested At-Will Powers: Leap Attack, Lunge Suggested Encounter Power: Gouge Suggested Daily Power: Reckless Dive Class Features You have the following class features. Spring Attack You can take further actions after a charge Dragoon's Challenge Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy moves or shifts adjacent to you, you can make a melee basic attack against that enemy as an immediate interrupt. Dragon's fury When an enemy you have marked makes an attack that doesn't include you, you gain +int to hit on your next attack on that enemy Dragon Jump When you make a high jump or a long jump, determine the DC of the Athletics check as though you had a running start. Dragoon Power Keywords Spear - as weapon, but requires spears Impale – as spear, also, on hit the target is grabbed. While the target is grabbed, the dragoon cannot use the spear to make attacks on other targets Charge – When charging you may use this power instead of a basic attack. You can not use this power except as part of a charge. Dive - Can only be used while falling into or adjacent to a creature's space. Dive powers have their damage scale with X which is the number of feet you fell divided by ten. If you miss only acrobatics can reduce or prevent the falling damage. After the attack you land in a space adjacent to the target. Dragoon Powers Dragoon powers are called exploits. |
| #2generalhenryAug 04, 2008 12:01:51 | Level 1 At-Will Exploits Leap Attack You leap into combat faster than your enemies can react At-will ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 1[W] + Strength modifier damage. Special: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target Increase damage to 2[W] + Strength modifier at 21st level. Lunge You lunge out at your foe leaving your self out of balance At-will ✦ Martial, Spear. Standard Action Melee Weapon or Ranged Weapon Special: Your reach is increased by one or your range is increased by two for this attack. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Impale You ram your spear into your foe's chest At-will ✦ Martial, Impale. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Slash You swipe your foe as a dragoon claws it's prey At-will ✦ Martial, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 1[W] + Strength modifier damage and the target is pushed 1 square. Increase damage to 2[W] + Strength modifier at 21st level. Level 1 Encounter Exploits Pluck You pull your enemy where you want him Encounter ✦ Martial, Spear. Standard Action Melee Weapon Special: Your reach is increased by one for this attack. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage and you pull the target to a space adjacent to you. Gouge You cut deep leaving a dreadful wound Encounter ✦ Martial, Weapon. Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] damage and ongoing bleed damage equal to your intelligence modifier(save ends). Bloodied Spite Your fury erupts Encounter ✦ Martial, Weapon Immediate Reaction Special Trigger: An enemy bloodies you. Attack: You can make an at-will attack against the enemy. Swipe You swing your weapon in a wide arc Encounter ✦ Martial, Weapon. Standard Action Close Burst 1 Target: All enemies within Close Burst 1 Attack: Strength +2 vs. AC Hit: 1[W] Level 1 Daily Exploits Reckless Dive You aim to break your fall on your enemies skull Daily ✦ Martial, Weapon, Dive, Reliable. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage Mournful Heart bla Daily ✦ Martial, Weapon, Stance✦ Immediate Reaction Melee Trigger: an enemy misses a melee attack against you Effect: make a Slash attack against the enemy Special: While you remain in this stance, you can repeat this effect Pin Pinned down Daily ✦ Martial, Spear Standard Action Melee or Ranged Target: One Creature Attack: Strength vs. AC Hit: 2[W] + strength damage and the target is immobilized, save ends Miss: half damage, and the target is immobilized until end of his turn Drake Rush You charge headlong are knock your enemy back Daily ✦ Martial, Weapon, Charge Standard Action Melee Target: One Creature Attack: Strength +1 vs. AC Hit: 2[W] + Strength damage and push the target two squares Miss: half damage and push the target one square Level 2 Utility Exploits Duck You duck out of the way Encounter ✦ Martial Immediate Interrupt Personal Trigger: You are hit by an attack. Special: You must not be prone. Effect: You fall prone. Wall Jump You bound off a wall Encounter ✦ Martial Minor Action Personal Special: You must be adjacent to a wall Effect: Make a jump check, your movement isn't limited by your move speed. Persistence Your stride does not stop Daily ✦ Martial, Stance Minor Action Personal Effect: Move despite conditions or powers Special: can not hinder movement Pallid Heart bla Encounter ✦ Martial, Stance Minor Action Personal Effect: You ignore difficult terrain Level 3 Encounter Exploits Prod You cause your enemy to reel back in pain Encounter ✦ Martial, Spear Standard Action Melee Target: One Creature Attack: Strength vs. AC Hit: 1[W] + Strength damage and push the target a number of squares equal to your dexterity modifier Flying Leap You leap into combat soaring past the gauntlet of steel' Encounter ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage. Special: Your movement as part of this attack is considered as shifting Pilum Your drag down their shield Encounter ✦ Martial, Spear Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage effect: The target unequips their shield Undisciplined Heart bla Encounter ✦ Martial, Stance Immediate Reaction Melee Trigger: An adjacent enemy does not move on its turn. Effect: Make a Slash attack against the enemy. Special: On any turn where you do not move you give combat advantage to all enemies. Special: While you remain in this stance, you can repeat this effect Level 5 Daily Exploits Dive Bomb You dive down and the impact sends out shock waves Daily ✦ Martial, Dive, Weapon Standard Action Melee Weapon Primary Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength modifier damage and the target is knocked prone Effect: All creatures within 2 squares of the primary target are subject to a secondary attack Secondary Attack: Strength vs. Reflex Hit: X + Strength thunder damage Twist You twist your spear in wickedly Daily ✦ Martial, Impale, Reliable Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength Damage and ongoing bleed damage equal to your intelligence modifier (save ends). Dispatch "Stay down" Daily ✦ Martial, Weapon, Reliable Immediate Interrupt Melee Weapon Trigger: an enemy tries to stand up from prone Attack: Strength vs. AC Hit: 2[W] + Strength Damage Scatter You scatter your enemies across the battle field Encounter ✦ Martial, Weapon Standard Action Close Burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 1[W] + Strength damage and push the target a number of squares equal to your dexterity modifier Miss: push the target one square Level 6 Utility Exploits Bound You jump into place Encounter ✦ Martial Minor Action Personal Effect: Make a jump check, your movement isn't limited by your move speed and counts as shifting. Interject You move into the way Encounter ✦ Martial Immediate interrupt Personal Trigger: An enemy moves into a square adjacent to an ally that you could move to using your full move speed. Effect: Shift into the square. Loose Grip release grab to avoid attack from grabbed target Encounter ✦ Martial, Stance Immediate Interrupt Melee Trigger: An enemy you have grabbed hits you with an attack. Effect: You release your grab against the target. Special: Enemies automatically succed when they attempt to escape your grasp. Special: While you remain in this stance, you can repeat this effect Slippery Serpent Bla Daily ✦ Martial, Stance Immediate Interrupt Melee Trigger: An enemy targets you with an opportunity attack. Effect: You can not be hit with opportunity attacks. Special: You can not make opportunity attacks. Level 7 Encounter Exploits Skewer You stick your enemy down Encounter ✦ Martial, Impale Standard Action Melee Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength damage and the target is knocked prone Set Spear bla Encounter ✦ Martial, Spear Immediate interrupt Melee Weapon Trigger: An enemy makes a charge attack against you. Attack: Strength +1 vs. AC Hit: 2[W] + Strength damage. Livid Heart Bla Encounter ✦ Martial, Stance Minor Action Personal Effect: In addition to their normal effects, your ranged attacks knock their targets prone on hit. Special: You can not make melee or close attacks. Lancinate bla Encounter ✦ Martial, Dive, Impale Standard Action Melee Weapon Primary Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength modifier damage Level 9 Daily Exploits Wyvern's sting bla Encounter ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage and ongoing bleed damage equal to your intelligence modifier (save ends). Miss: Half Damage. Special: You may make this attack at any point during your movement Special: Your movement as part of this attack does not provoke opportunity attacks Puncture bla Daily ✦ Martial, Spear Standard Action Melee or Ranged weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, the target is slowed, takes ongoing bleed damage equal to your intelligence modifier and a –2 penalty to AC (save ends all three). Miss: Half damage, no ongoing damage, and the target is slowed and has a -2 penalty to AC until the end of your next turn. Assault bla Daily ✦ Martial, Fear, Weapon Standard Action Close Burst 1 Target: Each enemy in the burst Attack: Strength vs. Will Hit: The target moves its speed + your Intelligence modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. Miss: The target shifts one square away from you. Bloodshot Heart You unleash firey rage Encounter ✦ Martial, Stance Immediate Interrupt Melee Trigger: An enemy moves to a position where it flanks you. Effect: You make a Slash attack against the enemy. Special: You can not flank while in this stance. Effect: You gain a +2 power bonus to all your defenses Special: While you remain in this stance, you can repeat this effect Level 10 Utility Exploits Frustrate You frustrate your enemy by jumping out of the way of their attack. Encounter ✦ Martial Immediate Interupt Personal Trigger: You are hit by an attack. Effect: You are pushed three squares away from the attacker. Interject You run in and parry an attack against your ally Encounter ✦ Martial Immediate interrupt Personal Trigger: An enemy hits an ally in a square that you could move to using your full move speed. Effect: Shift into the square and your ally shifts two squares Brash Vigor bla Encounter ✦ Martial, Stance Immediate Interrupt Melee Trigger: An enemy leaves an adjacent square. Effect: Make a melee basic attack against the enemy Special: While you remain in this stance, you can repeat this effect Craven Wings bla Encounter ✦ Martial, Stance Immediate Reaction Personal Trigger: an adjacent enemy shifts away or an enemy moves adjacent Effect: You Shift one square. Special: While you remain in this stance, you can repeat this effect |
| #3generalhenryAug 04, 2008 12:02:33 | Level 13 Encounter Exploits Mournful Leap rush blind Encounter ✦ Martial, Charge, Weapon Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage and the target is blinded (save ends). Livid Leap rush ranged Encounter ✦ Martial, Charge, Spear Standard Action Ranged Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 3[W] + Strength modifier damage. 'Special: You do not have to end your move adjacent to the target. Bloodied Leap bla Encounter ✦ Martial, Weapon Immediate Reaction Special Trigger: An enemy bloodies you. Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage. ??? charge to counter area or ranged Encounter ✦ Martial, Charge, Weapon. Immediate Interrupt Melee Trigger: An enemy targets you with an area or ranged attack. Attack: Strength +1 vs. AC Hit: 1[W] + Strength modifier damage. Level 15 Daily Exploits Mournful Fall dive dust cloud Daily ✦ Martial, Weapon, Dive Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage Effect: Close burst X; this power creates a zone of filled with a billowing dust cloud that remains in place until the start of the dragoon’s next turn. The zone blocks line of sight. Any creature entirely within the area is blinded. Undisciplined Fall dive knock back Daily ✦ Martial, Weapon, Dive Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage Effect: All creatures within 2 squares of the primary target are subject to a secondary attack Secondary Attack: Strength vs. Reflex Hit: The target is pushed X squares Livid Fall dive burst damage Daily ✦ Martial, Weapon, Dive Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage Effect: All creatures within 3 squares of the primary target are subject to a secondary attack Secondary Attack: Strength vs. Reflex Hit: 1[W] + X + Strength thunder damage Hold on bla Daily ✦ Martial, Impale Immediate Interrupt Melee Trigger: An enemy leaves an adjacent square. Attack: Strength vs. AC Hit: 3[W] + Strength damage Miss: Half damage Level 16 Utility Exploits u16Serpent's flight Utl Minor leap through enemy space with no OAs for all long jump squares d15Hold on Impale Reaction Impale foe preventing movement u16Dragondaunt Utl Reaction requires shield Immediate Interrupt. You can use this power when you are hit by an area or a close attack. Reduce the damage dealt by the attack to you and each adjacent ally by 10. u16Security Utl Until the target escapes, you have cover, and any melee attack or ranged attack that misses you hits the target instead. Level 17 Encounter Exploits Pallid Leap rush knock out of the way Encounter ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage. Special: during your move you may enter enemies' spaces. This movement provokes opportunity attacks, and you must end your move in an unoccupied space. When you enter an enemy's space, you make a secondary attack. Secondary Attack: Strength vs. Reflex Hit: 1d6 + Strength damage and the target is knocked prone. Undisciplined Leap rush fly by Encounter ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 3[W] + Strength modifier damage. Special: You may make this attack at any point during your movement Special: Your movement as part of this attack does not provoke opportunity attacks Bloodshot Leap rush daze, defense bonus Encounter ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn. Effect: You gain a +2 power bonus to all your defenses until the end of your next turn. Bloodied Swipe close burst Encounter ✦ Martial, Weapon Immediate Reaction Close Burst 1 Trigger: An enemy bloodies you. Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Level 19 Daily Exploits Pallid Fall dive stun Daily ✦ Martial, Weapon, Dive, Reliable. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage, and the target is stunned until the end of your next turn. Bloodshot Fall dive weaken, aoe fear Daily ✦ Martial, Weapon, Fear, Dive, Reliable. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage Effect: You gain a +2 power bonus to all your defenses until the end of your next turn. Effect: If you hit the primary target, all enemies within 3 squares of the primary target are subject to a secondary attack Secondary Attack: Strength vs. Will Hit: The target is dazed until the end of your next turn Arrest Impale + Pluck Daily ✦ Martial, Impale Standard Action Melee Weapon Special: Your reach is increased by one for this attack. Target: One creature Attack: Strength vs. AC Hit: 4[W] + Strength modifier damage and you pull the target to a space adjacent to you. Agonize bleed, weaken, impale Daily ✦ Martial, Impale Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, ongoing bleed damage equal to your intelligence modifier, and the target is weakened (save ends both). |
| #4generalhenryAug 04, 2008 12:03:08 | Level 22 Utility Exploits u22 double power jumps u22 counter attack, move into the way, shift ally u22 ride enemy u22 fury Level 23 Encounter Exploits Pallid Strike stun then daze Encounter ✦ Martial, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength damage, and the target is stunned (save ends). Special: after the target makes it's save it's dazed (save ends). Livid Strike ranged, chain effect Encounter ✦ Martial, Spear. Standard Action Special Target: One to three creatures 'Special: the first target must be within 10 squares of the dragoon, the second target within 10 squares of the first, and the third target within 10 squares of the second Attack: Strength vs. AC Hit: 3[W] + Strength damage ??? charge burst Encounter ✦ Martial, Charge, Weapon. Standard Action Close Burst 1 Target: Each enemy in burst you can see Attack: Strength +1 vs. AC Hit: 2[W] + Strength modifier damage. Lancet steal health, ongoing to non bloodied target until bloodied, regen for you until non bloodied Encounter ✦ Martial, Weapon. Standard Action Melee Weapon Target: One Creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and ongoing bleed damage equal to your intelligence modifier until the target is bloodied Special: If you are bloodied, you gain regeneration equal to your intelligence modifier until you are no longer bloodied Level 25 Daily Exploits Mournful Strike burst blind, ongoing Daily ✦ Martial, Weapon. Standard Action Close Burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 4[W] + Strength modifier damage, ongoing bleed damage equal to your intelligence modifier, and the target is blinded (save ends both). Undisciplined Strike ongoing & slow, dazed on failed save Daily ✦ Martial, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 5[W] + Strength modifier damage, ongoing bleed damage equal to your intelligence modifier, and the target is slowed (save ends both). First Failed Save: The target is also dazed (save ends) ??? charge push, charge impale At-will ✦ Martial, Charge, Impale. Standard Action Melee Weapon Primary Target: One creature Attack: Strength +1 vs. AC Hit: 3[W] + Strength modifier damage and the target is push a number of squares equal to your dexterity modifier. Make a secondary attack Secondary Target: One creature Secondary Attack: Strength +1 vs. AC Hit: 3[W] + Strength modifier damage. Tornado Dive dive, throw attacks while falling, one basic ranged (spear) per x Daily ✦ Martial, Spear, Dive Standard Action Ranged Weapon Primary Target: X creatures Attack: Strength vs. AC Hit: 1[W] + Strength damage Secondary Target: One creature Secondary Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Level 27 Encounter Exploits e27 intercept trigged by move Immediate Interrupt Melee Trigger: An enemy leaves an adjacent square. Effect: Make a melee basic attack against the enemy 4[W] e27--frightening presence e27 charge stun At-will ✦ Martial, Charge, Weapon. Standard Action Melee Weapon Target: One creature Attack: Strength +1 vs. AC Hit: 1[W] + Strength modifier damage. 4[W] bloodied rampage e27--burst push, slide burst push, slide burst Encounter ✦ Martial, Weapon Immediate Reaction Special Trigger: An enemy bloodies you. Attack: 1[W] Level 29 Daily Exploits d29Bloodshot Strike—ongoing & remove resistance, until healed 5[W] d29 pentastrike 1[W] d29 stance, any attack as a charge attack, OAs on all incoming enemies, push all enemies at the start of your turn d29--Meteor smash create difficult terrain Daily ✦ Martial, Weapon, Dive, Reliable. Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: X[W] + Strength damage |
| #5generalhenryAug 04, 2008 12:04:26 | Heroic Tier Feats dragon rage +to damage dragon ire fury on bloodied Iron Grip Tier: Heroic Prerequisite: Strength 15 Benefit: You gain a +1 feat bonus on your Strength attack to initiate a grab or move a grabbed target. In addition, anyone attempting to escape your Grab takes a -1 penalty on their Acrobatics or Athletics skill check to escape the grab. Iron Vice Tier: Heroic Prerequisites: Iron Grip Benefit: A creature that begins its turn Grabbed by you takes damage equal to your Strength modifier. Pole Vault Prerequisites: Long Jumper, Strength 13 Benefit: You gain a +5 feat bonus to Athletics checks for the purpose of jumping while you wield a weapon of the staff, spear or polearm class. Spear Throw Prerequisites: Far Throw, Strength 15 Benefit: You may treat Spears as a heavy thrown weapon with a range of 3/6 Drake Rider -- dragon jump, mounted combat -- give dragon jump bonus to mount Imp dragon's challenge -- +dex to damage incoming OAs Paragon Tier Feats dragon hate fury until hit dragon wrath fury upon downed ally Swirling Polearm Tier: Paragon Prerequisites: INT 15, DEX 15 Benefit: Whenever you wield a weapon of the staff, spear or polearm class two handed, you may add a +1 shield bonus to your AC and Reflex. Steel Grip Tier: Paragon Prerequisites: Iron Grip, Strength 17 Benefit: If you have already grabbed the target, it is restrained instead of immobilized until it escapes your grab. The target can attempt to escape the grab as normal. Steel Vice Tier: Paragon Prerequisites: Iron Vice, Strength 17 Benefit: +2 feat bonus to hit a target you have grabbed bomber --dragon jump, long jumper --increase X, risk included jump feat. Jump not limited by movespeed --Long Jumper, Fast Runner short charge --Powerful Charge, Fast Runner, con 15 freeaction jump when you dismount Epic Tier Feats Adamantine Grip --steel vice, steel grip --restrain instead of imobilize point blank charge Multiclassing Feat Cavalry Whelp [Multiclass Dragoon] Prerequisite: Strength 13 Benefit: You gain training in athletics. Once per encounter you may act after a charge. |
| #6generalhenryAug 04, 2008 12:05:59 | White Lance Lvl 14 +3 21,000 gp Lvl 19 +4 105,000 gp Lvl 24 +5 525,000 gp Lvl 29 +6 2,625,000 gp Weapon: Spear Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus Power (At-Will ✦ Radiant): Free Action. All damage dealt by this weapon is Radiant damage. Another free action returns the damage to normal. Power (At-Will ✦ Radiant): Standard Action Ranged 10 Target: One creature Attack: Strength vs. Reflex Hit: 1d8 + Strength Radiant Damage Can be used as a basic ranged attack Dragon helm This helm, carved to resemble a dragon, can engulf your enemies in flames 680 gp Item Slot: Head Power (Daily): Minor Action. You breathe fire, making a close blast 3 attack. The attack bonus is equal to your level + 5. On a hit, you deal 1d6 + your Constitution modifier fire damage. Dragoon's Lance Lvl 3 +1 680 gp Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp Lvl 23 +5 425,000 gp Lvl 28 +6 2,125,000 gp Weapon: Spear Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus or +1d10 damage per plus for a charge or dive attack Property: When you make a dive attack X is increased by one. Dragoon Armor Crafted from dragon scales and favored by dragoons Lvl 3 +1 680 gp Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp Lvl 23 +5 425,000 gp Lvl 28 +6 2,125,000 gp Armor: Hide, Scale Enhancement: AC Property: Gain an item bonus to Athletics checks made to jump equal to the armor’s enhancement bonus. This armor has no speed or skill check penalties. Battle Springer Greaves 17 This enchanted leg armor increases your speed when wearing heavy armor and enhances your jumping capability Item Slot: Feet 65,000 gp Property: Gain a +1 item bonus to speed while wearing heavy armor Property: Gain a +2 item bonus to Athletics checks made to jump. |
| #7generalhenryAug 04, 2008 12:06:34 | Dragoon Wing "quote" req: dragonborn or kobold flavor text Dragoon Wing Class Features *breath attacks, wings 11*overland flight 11*resistance to your energy type when you spend action point 16*clumsy flight 11*close blast attack 2d8 12*hover 20*bloodied breath 4d8 Lancer req: mounted combat *o mounted * pole arms one handed while mounted * mount takes action when you spend an action point * +2 damage while mounted * charge attack along with mount 2[W] * Prevent attack against mount * charge attack, mount tramples 4[W] Ghaele req: eladrin *o teleport dive attacks * racial as part of leap * teleport when you spend an action point * double racial as part of charge * charge attack with teleport 3[W] * teleport, disappear until start of next turn * dive attack with teleport X[W] Dragon Knight *o defender * Assign ally as ward, fury against any enemy attacking your ward * +3 defenses and move when you spend an action point * +1 to all defenses and saving throws * intercept counter 2[W] * intervene * punish move but don't prevent, just punish 6[W] + fury Gungnir *o ranged * +1 to hit with spears * +4 to hit when you spend an action point * When you hit with a thrown spear, all allies get +2 to hit that target * accurate attack 2[W] * automatically make all perception checks for one turn * accurate hurl 5[W] |
| #8generalhenryAug 04, 2008 12:07:50 | Templates Dragoon Power Source: Martial. Elite Soldier Defenses +1 Fortitude, +1 Reflex Saving Throws +2 Action Point 1 Hit Points +8 per level + Constitution score Weapon Proficiency Simple melee, military melee Armor Proficiency Cloth, leather, hide, chainmail, scale; light shield, heavy shield Trained Skills athletics and one skills from the dragoon class list Class Features Spring Attacks, Dragoon's Challenge, Dragon's fury, Dragon Jump Dragoon NPC Power Source: Martial. Role: Soldier Defenses +1 Fortitude, +1 Reflex Hit Points 8 per level + Constitution score Weapon Proficiency Simple melee, military melee Armor Proficiency Cloth, leather, hide, chainmail, scale; light shield, heavy shield Trained Skills athletics and one skills from the dragoon class list Class Features Spring Attacks, Dragoon's Challenge |