Drath'ri

Post/Author/DateTimePost
#1

Drath-ri

Jun 25, 2008 13:25:54
Well they're simply put, drow succubusses. and right now i've got them at.

+2cha, +2Int
size - medium
speed - 6
vision - darkvision
+2 Insight, +2 bluff
Trance - as drow
Change shape - as doppleganger

and then for a herioc feat

Minor Flight
1/day can fly for a number of rounds = to con score

then for paragon
1/enouncter, can fly until the end of the encounter or for five minutes. Something along those lines

then for epic
Fly at will
#2

docaquatic

Jun 25, 2008 21:03:03
I'd say the paragon feat should probably be daily rather than once per encounter. Aside from using it for reasons of travel, saying "Once every five minutes you can fly for five minutes" is really close to at-will flight.
#3

eldritch_lord

Jun 26, 2008 7:54:00
I'd say the paragon feat should probably be daily rather than once per encounter. Aside from using it for reasons of travel, saying "Once every five minutes you can fly for five minutes" is really close to at-will flight.

Remember, you have to take a short rest to regain encounter powers, so flight for 5 minutes would be fly 5 minutes, rest 5 minutes, fly 5 minutes, rest 5 minutes, etc.
#4

docaquatic

Jun 26, 2008 20:35:45
Yeah, but I'm not sure how often that'd effect things. Unless the group is chasing an enemy that escaped from an encounter, the character would effectively have flight in all tactical situations. Even then, a chain of encounters probably wouldn't last for five minutes in rounds, unless it's a very long chain.
#5

unorthadox_dragon

Jun 26, 2008 22:07:54
ummm... the drow thing im not even really seeing...
just make a succubuss and add a charm power or somekind of skill tweek where you can use bluff or diplomacy for a sexy apeal or something ^^
the fly thing is kinda cool
#6

eldritch_lord

Jun 27, 2008 8:05:51
Yeah, but I'm not sure how often that'd effect things. Unless the group is chasing an enemy that escaped from an encounter, the character would effectively have flight in all tactical situations. Even then, a chain of encounters probably wouldn't last for five minutes in rounds, unless it's a very long chain.

It only takes a single interruption to stop a short rest. If you have an encounter, rest 4 minutes, 54 seconds, and then have another encounter, you don't get your encounter powers back. It's to the end of the encounter or 5 minutes, so if you have a 6-round encounter and then can't get a 5-minute block of time to rest for the next 2 encounters, you don't have it for those two encounters.