Drawing maps

Post/Author/DateTimePost
#1

isdrake

Nov 06, 2010 13:17:33
I played roleplaying games for many many many years. But first time playing dungeon and dragons actually. Has begun creating my world, did start a campaign yesterday also. But I have taken notice how bad I am at drawing maps. Mostly when it comes to encounter maps and maps of cities. And then transfer them to the battle mat (you know the one with squares) makes them look even more awful. I need some help on this, any drawing tips are welcome. Any suggestions?

Also noted many of you makes the maps on the computer, any suggestions about that? But would prefer to use pen and paper =)

Any link to tutorials/sites or perhaps your own personal tips would be very much appreciated

cheers 
#2

amtallstar

Nov 07, 2010 13:58:22
i dont know how complex you want to get with it, but i just recently started DM'ing and i design my encounters and maps on Windows Paint, works surprisingly well
All you have to do is copy and paste a grid and draw wat u want on top...its very crude but it gets the point across
it allows you to label things and add DM notes for how to run the encounter on the side
#3

Kereminde

Nov 07, 2010 14:12:19
Here's the thing - I used to do a lot of maps on graph paper for 3.5 and earlier. But when I started looking at how 4th edition was set up, doing that made a lot less sense. The structure of adventures and encounters has changed quite a bit, and it becomes less important to map everything out and more important to simply have a map for where the encounters take place to battle on.

I'm going to sound like a shill for a second, but the Dungeon Tiles sets are very useful for that. I bought them almost all when they were initially released (still kicking myself over missing the Dire Tombs set, now it's astronomically expensive) and they have proven fantastic for quickly throwing down a small dungeon. I have a few pieces of old games, or toys, or what-have-you which I saved which resembled objects enough for me to use as props.

(Re: "Props" - Doll furniture can help on that score, so long as it is scaled for 1/2" squares against miniatures. The D&D Miniatures line was a godsend, as well, as I now have a whole set of plastic tubs holding the legions of minis corralled . . . they vastly help if I need to show a statue of something in the room.)

The tiles make a huge difference if you can't draw maps or be artistic. I have also a Chessex vinyl mat (uses wet-erase markers) from my old days but as my markers got lost in a move . . . it sits quietly. But if you have problems with drawing squares or shapes to boundary areas then going with the Dungeon Tiles is your best bet. One of the new boxed sets should be enough for a single little encounter. 

But if you want to map them out for yourself? Seriously: graph paper notebook, and automatic pencils. Cheap, simple, and you can handle changes easily.
 
#4

Leafar

Nov 07, 2010 18:20:25
If you have a moment, please go to my "Your Votes Will Create This World" thread and please place a vote.  It is Round VI, the last round, and this world can finally be born.  Thanks! : )
#5

mathius78

Nov 08, 2010 18:22:26
City maps are very hard to draw as are regional maps, that is why I steal form old atlases, you will never do better then real world cartographers.  As for at the table it does not need to be great just represtivie.

Mathius
#6

catskilleagle

Nov 08, 2010 19:10:11
After 25 years, my maps are flowcharts with brief descriptions scrawled inside. When it comes time to use a battle map, I draw it out based on the description and my idea of how the encounter should go.  This means I don't waste time counting squares from graph paper to white board.
#7

Oulak

Nov 08, 2010 23:15:35
I'm running a one-on-one game with a co-worker, and rather than lugging a suitcase full of boxes of tiles, boxes of wet erase markers, and a 2.5' plastic map rolled up, I bring along the following:

1) a simple report cover, which contains
     a) my adventure printed out inside
     b) a few pieces of paper with a grid printed on it that I made in Excel, measured to fit a pencil eraser
     c) the character sheets.
2) a small mint case that contains pencil erasers of various colors (thanks Lisa Frank!) that were ripped from their pencils and chopped into four pieces, then marked 1-4

It's very non-chalant, and is really fast to set up and tear down. I like to be able to have the whole map of the dungeon accessible in case the characters want some control over the battle, such as luring the monsters back into familiar rooms or chase scenes. I can get most Dungeon magazine dungeons on 1-2 pieces of paper. It doesn't have the ability to use painted minis, but it's what works for this particular game.
#8

TregMallin

Nov 09, 2010 6:32:41
I'm basing a region on Missouri, so I took a map that showed the major rivers around St. Louis, created a layer and erased the names, then took the outlines and made a separate layer.

Now I can render it as ink on parchment on one layer and color it in, modern style on a different layer.

In the end no one's likely to be the wiser... unless of course they grew up in St. Louis seeing outlines of the Missouri, Mississippi and River des Peres.
#9

goujoe_the_bumpkin

Nov 20, 2010 23:03:23
Okay, this may sound like a rather unorthidox map making method, but I've used it more then once and it's given me some very realistic and organic world maps and such. Out in my back yard there is this glass topped table that rarely gets covered up, and as I live in the Pugit Sound area of Washington State, it gets rained on a lot. I just wait till a good rain shower, not too light and not too heavy, and then go outside and look at the water droplets that have collected on the table. As the water gathers together in blotches, they sometimes make shapes that would look right at home on a map! Complete with varying coastal terrain, peninsulas, continents, archipilagos, and anything else you can think of. Sure it just give me an outline and I need to fill in the inner areas once I copy it to papaer, but it's worked more then once and given me some of the best maps I've seen.

I don't know if you'll be able to use this method, but it's what gives me my best results.
#10

TregMallin

Nov 21, 2010 8:14:24
That's really clever.  Dinotopia creater James Gurney once took inspiration from some crazing paint to make a city.  Check it out here: gurneyjourney.blogspot.com/2007/10/crack...




#11

Dreamstryder

Nov 28, 2010 2:32:28
Part of drawing a map on deadline for D&D is not caring overly much about it. An encounter map need only be fun for the encounter; you might not use it again after that.

If it is a regional or global map and you want to redo parts later, perhaps the map the PCs saw was inaccurate (commonplace for Earth's older maps). It could become a game of collecting different maps and seeing where they connect with one another and where they are accurate.
#12

kikuhime

Nov 28, 2010 9:53:01
I'm going to sound like a walking, talking advertising machine here, but this is what I use to DM so here goes:

D&D Tile Sets. There are these great box sets WotC has been releasing lately. There is a Dungeon theme, City theme, and coming soon, a Wilderness theme. These tiles have all kinds of stuff printed on both sides, so you've got a lot to choose from. They also have the squares marked on them, so easy movement grids. The boxes themselves have tile art printed on them as well. I specially LOVE the City set, beacuse the art on the 2 parts of the box are rooftops. So if you're chasing down a theif across rooftops of a city, then you're all set.

GamingPaper. www.gamingpaper.com I've purchased a few rolls of this from my local comic/gaming store, and these are wonderful. They come in large 30" x 12' rolls, or in packs of standard 8.5" x 11" sheets. They are also developing their own version of dungeon tiles where you buy a pack of papers with pre-printed rooms on them with various entrances/obstacles/ect. Best part about something like this is you can use the paper to draw out the shapes of the room, then use tiles to indicate other elements, like a circular staircase, bookshelves, alchemy lab table, doors...

Both of these products are most likely available at a local comic/gaming store, and most of the WotC D&D materials are also available at Borders bookstore. I'd recommend going to the local shop first, as they'd usually have a better selection, and could probably order items they don't have in-stock, but I usually buy most of my WotC stuff from Borders since I work there, and get an employee discount.
#13

pruano

Nov 28, 2010 19:49:13
The boxes themselves have tile art printed on them as well. I specially LOVE the City set, beacuse the art on the 2 parts of the box are rooftops. So if you're chasing down a theif across rooftops of a city, then you're all set.


Actually, the City one is the least acomplished one of the two, IMHO.

Since there are several small pieces to build the outline of the houses, it gives lots of configurations, but there arent any houses in one large piece, which makes constructing houses more trouble (and time consuming) than it should; also there arent many itens to furnish the house (no bar for constructing a tavern, for example), you need other older sets (Harrowing Halls is a must to complement that one).

Also, there arent tiles with roofs in them (a large oversight), just the box you mentioned, which has a BIG problem of being two rows of houses with only a small alley between them (in both the bottom and the top halves).

The sewer and harbour tiles are very nice, though, just finished an harbour encounter with those, and was great (too bad i hadnt any ship tiles though); also plan on having a sewer encounter soon too.

As for the rest, i agree with you, although i prefer a battle map to gaming paper.
#14

Jharii

Nov 29, 2010 11:36:05
I build all of my world maps as well as all of my tilesets/battle maps with a combination of Genetica 3.5 and Paint Shop Pro, printed to card stock paper.

@TregMallin: I've been using that cracked paint method for roads for some time now (see spoiler).

Show






#15

pruano

Nov 30, 2010 14:29:31

GamingPaper. www.gamingpaper.com I've purchased a few rolls of this from my local comic/gaming store, and these are wonderful. They come in large 30" x 12' rolls, or in packs of standard 8.5" x 11" sheets. They are also developing their own version of dungeon tiles where you buy a pack of papers with pre-printed rooms on them with various entrances/obstacles/ect. Best part about something like this is you can use the paper to draw out the shapes of the room, then use tiles to indicate other elements, like a circular staircase, bookshelves, alchemy lab table, doors...


Since i found out about this new adventure with LOTS of maps included from your link, here goes the plug (there isnt much time left to pre-order, though).
#16

gate_of_hellion

Jan 02, 2011 19:54:43
I wouldnt really stress it too much (unless it were a global map then maybe i would put more attention to detail), but if its something like a dungeon map then i wouldnt worry too much about it. I just keep it simple. I just whip out the graph paper and start mapping out where i would like the rooms to be
#17

Thought

Jan 02, 2011 22:56:15
Slightly surprised the Cartographers' Guild hasn't been mentioned: www.cartographersguild.com/forum.php

A lot of their stuff is for how to create maps using software, but a decent amount of it also relates to pen and paper styles. The River Tutorial, for example, is good for mappers of any sort: www.cartographersguild.com/showthread.ph...
#18

Toxic__Rat

Jan 25, 2011 20:43:49
I'm going to sound like a walking, talking advertising machine here, but this is what I use to DM so here goes:

D&D Tile Sets. There are these great box sets WotC has been releasing lately. There is a Dungeon theme, City theme, and coming soon, a Wilderness theme. These tiles have all kinds of stuff printed on both sides, so you've got a lot to choose from. They also have the squares marked on them, so easy movement grids. The boxes themselves have tile art printed on them as well. I specially LOVE the City set, beacuse the art on the 2 parts of the box are rooftops. So if you're chasing down a theif across rooftops of a city, then you're all set.





And to help organize the tiles into maps, I'd recommend pymapper.  It is a tile-based mapping program.  Notes, layers, and multiple pages are all supported.  It's available at pymapper.com.