Dreamshaper - Psionic Defender (v. 0.1) [Revised Shaper class]

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#1

greatfrito

Mar 03, 2010 2:11:52
For now, this is mostly just a placeholder, if you will.  If anyone was familiar with my attempt to redesign the psionic classes for 4th edition (prior, obviously, to the reveal of the Psion), then this might seem familiar and new all at the same time.

The Dreamshaper is one of my current batch of "revised" psionic classes - in this case, the Shaper.  More effort has been made to give the class a solid place in the universe, as well as to fit it better with other psionic classes thematically.  Thus: The Dreamshaper is born.

Dreamshaper
This class idea absorbs the mechanical concepts usually tied in with Shapers and the Metacreativity discipline.  Essentially, it takes those concepts, and gives them a stronger thematic grounding.  Astral Constructs become Dream Constructs.  The class deals with shaping reality as if it were dream - of manifesting changes on reality with the mind alone, as one does within the dream state.  The Dreamshaper blurs the lines between reality and dreams, and controls them both.

Most of the material remains un-named at the moment.  I'm just tossing out a few core mechanics, as well as the (mostly complete) power list (just the list and brief descriptions - I'm not starting full write-ups until I have everything ready).

The class's primary ability will be Wisdom.  There will be two basic builds (which remain un-named) - one based on Intelligence, and one based on Charisma.  Their features are included below.

The class's "schtick" is tied up largely in the manifestation of a "dream avatar" (though there is no real limit to the number of avatars one could manifest - each requires concentration though).  While I've not yet worded the ability entry for it, when the Dreamshaper uses any power, he can choose either himself or a single avatar as the source of that power.

Dream Avatar (Class Feature)

Shape Dream Avatar        Dreamshaper Feature
Your dreams manifest in physical form - a creature of spectral wisping energy with your silhouette and general shape that serves your whims.
At-Will * Conjuration, Psionic
Minor Action        Close burst 10
Effect: You manifest a dream avatar in an unoccupied square in the burst, and the avatar marks an adjacent creature until the end of your next turn.  The avatar occupies 1 square.  Enemies cannot move through its space, but allies can.  When you take a move action, you can also move the avatar a number of squares equal to your speed.
    The avatar can be targeted by melee or ranged attacks, although it lacks its own hit points.  Each attack that hits the avatar deals its damage to you, and if a single attack on the avatar deals damage equal to 10 + one-half your level or higher, the avatar is immediately dismissed.  Otherwise, neither you nor the avatar are affected by the attack.
Sustain Minor: When you sustain this power, the avatar marks an adjacent creature until the end of your next turn.
Augment 1
    Effect: You manifest two dream avatars, each in an unoccupied square in the burst, and each avatar marks an adjacent creature until the end of your next turn.  When you take a move action, you can also move each of the avatars a number of squares equal to your speed.
    Sustain Minor: When you sustain this power, each avatar marks an adjacent creature until the end of your next turn.
#2

greatfrito

Mar 03, 2010 2:12:11
Power List
Show List

Level 1 At-Will Disciplines (5 is the goal)
Corrosive Splash
Acid damage; enemy entering adj. square takes damage.
1> +AC Penalty
2> Ongoing Damage.

Face of Fear
Psychic damage; Push.
1> Penalty to attack
2> More damage; Penalty to attack (stat).

Mire of Dreams
Damage, +Slowed
1> Can't shift.
2> Close burst 1

Nightmare's Reach
Melee 2, Damage, +Pull
1> Slide instead of Pull
2> Damage, +Damage if it moves away.

Phastasmic Claws
Damage + Marked.
1> +Target (2 attacks/2 targets)
2> +1 Attack (2 attacks, 1 or 2 targets)

Level 1 Daily Disciplines
Guarding Soldier Archetype

Raging Brute Archetype

[Other]

[Other]

Level 2 Utility Disciplines
Familiar Face

Reality Shift

Walking Dream

Level 3 At-Will Disciplines
Dreamshard Strike
Damage, +adj enemy takes stat damage.
1>Use as Op Attack.
2>+Damage, ranged 5, enemy providing cover takes stat damage.

Searing Sight
Fire damage, -2 Will
1> No Opportunity Attacks.
2> +Blinded

Thought Tendrils
Melee 2, +Slowed.
1> +Grabbed.
2> Melee 3, Grabbed + Pull 1.

Level 5 Daily Disciplines
Darting Skirmisher Archetype

Distracting Artillery Archetype

[Other]

[Other]

Level 6 Utility Disciplines
Concealing Amorpha

Dreamshape Shield

Personal Dreamscape
Enemies treat squares adjacent to you as difficult terrain.

Level 7 At-Will Disciplines
Chilling Memory
Cold damage, attack penalty
1> Close burst 1
2> Close burst 1, attack penalty (stat)

Disorienting Touch
Damage + Slide 1
1> +Can't shift.
2> +Damage, trade spaces with target.

Thoughtvenom Strike
Psychic Damage; If enemy attacks an ally before end of next turn, takes Stat psychic damage.
1> Use as Op Attack.
2> +Damage; Takes psychic damage if enemy or any adjacent enemy attacks an alley before end of next turn.

Level 9 Daily Disciplines
Crushing Brute Archetype

Halting Controller Archetype

[Other]

[Other]

Level 10 Utility Disciplines
False Awareness

Sight Unseen

Unwind Reality

Level 13 At-Will Disciplines
Flitting Strike
Damage, +teleport to a square adjacent to target.
1> Use as Op Attack.
4> +Damage, teleport target 3 squares, then teleport to square adjacent to target.

Pain Remembered
Damage, penalty to attack allies.
1> +Penalty to all defenses.
4> +Damage, +Weakened.

Pursuing Nightmare
Psychic damage, +shift 1 (to square adjacent to target)
1> if target moves or shifts away before end of next turn, shift into square he vacates as free action 1/turn.
4> +Damage, If target does not end his turn adjacent to you, teleport to a square adjacent to target as a free action.

Level 15 Daily Disciplines
Grappling Soldier Archetype

Stalking Lurker Archetype

[Other]

[Other]

Level 16 Utility Disciplines
Dream Form

False Step

Shared Dreamscape
Enemies treat each square adjacent to an ally as difficult terrain.

Level 17 At-Will Disciplines
Dissipating Touch
Damage, penalty to Fort.
1> penalty to All Defenses.
4> +Weakened.

Dreamer's Call
Psychic Damage, if target ends turn nonadjacent, pull target 1 square.
1> Pull target (Stat) squares.
4> Target cannot move or shift to a nonadjacent square until end of next turn.

Shardstorm Strike
Damage, Damage (stat) to all adjacent enemies.
1> Use as Op Attack.
4> +Damage, Close blast.

Level 19 Daily Disciplines
Charging Brute Archetype

Shrouding Skirmisher Archetype

[Other]

[Other]

Level 22 Utility Disciplines
Gravity Unbound
Fly Speed

Reality Revision

Wild Dreamscape

Level 23 At-Will Disciplines
Binding Coils
Damage + Grabbed
2> Grab doesn't end at end of next turn.
6> +Damage, Restrained until end of next turn.

Claws of the Horror
Damage + Marked
2> +Attack (2 attacks)
6> 2 attacks, +ongoing Psychic damage.

Waking Dream
Damage, slide 1
2> +Dazed
6> +Damage, +Stunned

Level 25 Daily Disciplines
Haunting Lurker Archetype

Interposing Soldier Archetype

[Other]

[Other]

Level 27 At-Will Disciplines
Death Foreseen
Damage, penalty to attacks.
2> +Weakened.
6> +Damage, dazed, weakened.

Dreamwake Strike
Psychic damage, stat psychic damage to adj enemies; Miss: stat psychic damage.
2> Use as Op Attack.
6> +Psychic damage, Close blast; Miss: stat psychic damage.

Reality Ripple
Melee 2, Damage, teleport to adj square.
2> ranged 5
6> Melee 2, damage, target can only use At-Will powers until end of next turn.

Level 29 Daily Disciplines
Constricting Controller Archetype

Hulking Brute Archetype

[Other]

[Other]