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| #1greatfritoMar 03, 2010 2:11:52 | For now, this is mostly just a placeholder, if you will. If anyone was familiar with my attempt to redesign the psionic classes for 4th edition (prior, obviously, to the reveal of the Psion), then this might seem familiar and new all at the same time. The Dreamshaper is one of my current batch of "revised" psionic classes - in this case, the Shaper. More effort has been made to give the class a solid place in the universe, as well as to fit it better with other psionic classes thematically. Thus: The Dreamshaper is born. Dreamshaper This class idea absorbs the mechanical concepts usually tied in with Shapers and the Metacreativity discipline. Essentially, it takes those concepts, and gives them a stronger thematic grounding. Astral Constructs become Dream Constructs. The class deals with shaping reality as if it were dream - of manifesting changes on reality with the mind alone, as one does within the dream state. The Dreamshaper blurs the lines between reality and dreams, and controls them both. Most of the material remains un-named at the moment. I'm just tossing out a few core mechanics, as well as the (mostly complete) power list (just the list and brief descriptions - I'm not starting full write-ups until I have everything ready). The class's primary ability will be Wisdom. There will be two basic builds (which remain un-named) - one based on Intelligence, and one based on Charisma. Their features are included below. The class's "schtick" is tied up largely in the manifestation of a "dream avatar" (though there is no real limit to the number of avatars one could manifest - each requires concentration though). While I've not yet worded the ability entry for it, when the Dreamshaper uses any power, he can choose either himself or a single avatar as the source of that power. Dream Avatar (Class Feature) Shape Dream Avatar Dreamshaper Feature Your dreams manifest in physical form - a creature of spectral wisping energy with your silhouette and general shape that serves your whims. At-Will * Conjuration, Psionic Minor Action Close burst 10 Effect: You manifest a dream avatar in an unoccupied square in the burst, and the avatar marks an adjacent creature until the end of your next turn. The avatar occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the avatar a number of squares equal to your speed. The avatar can be targeted by melee or ranged attacks, although it lacks its own hit points. Each attack that hits the avatar deals its damage to you, and if a single attack on the avatar deals damage equal to 10 + one-half your level or higher, the avatar is immediately dismissed. Otherwise, neither you nor the avatar are affected by the attack. Sustain Minor: When you sustain this power, the avatar marks an adjacent creature until the end of your next turn. Augment 1 Effect: You manifest two dream avatars, each in an unoccupied square in the burst, and each avatar marks an adjacent creature until the end of your next turn. When you take a move action, you can also move each of the avatars a number of squares equal to your speed. Sustain Minor: When you sustain this power, each avatar marks an adjacent creature until the end of your next turn. |
| #2greatfritoMar 03, 2010 2:12:11 | Power List Show List Level 1 At-Will Disciplines (5 is the goal) Corrosive Splash Acid damage; enemy entering adj. square takes damage. 1> +AC Penalty 2> Ongoing Damage. Face of Fear Psychic damage; Push. 1> Penalty to attack 2> More damage; Penalty to attack (stat). Mire of Dreams Damage, +Slowed 1> Can't shift. 2> Close burst 1 Nightmare's Reach Melee 2, Damage, +Pull 1> Slide instead of Pull 2> Damage, +Damage if it moves away. Phastasmic Claws Damage + Marked. 1> +Target (2 attacks/2 targets) 2> +1 Attack (2 attacks, 1 or 2 targets) Level 1 Daily Disciplines Guarding Soldier Archetype Raging Brute Archetype [Other] [Other] Level 2 Utility Disciplines Familiar Face Reality Shift Walking Dream Level 3 At-Will Disciplines Dreamshard Strike Damage, +adj enemy takes stat damage. 1>Use as Op Attack. 2>+Damage, ranged 5, enemy providing cover takes stat damage. Searing Sight Fire damage, -2 Will 1> No Opportunity Attacks. 2> +Blinded Thought Tendrils Melee 2, +Slowed. 1> +Grabbed. 2> Melee 3, Grabbed + Pull 1. Level 5 Daily Disciplines Darting Skirmisher Archetype Distracting Artillery Archetype [Other] [Other] Level 6 Utility Disciplines Concealing Amorpha Dreamshape Shield Personal Dreamscape Enemies treat squares adjacent to you as difficult terrain. Level 7 At-Will Disciplines Chilling Memory Cold damage, attack penalty 1> Close burst 1 2> Close burst 1, attack penalty (stat) Disorienting Touch Damage + Slide 1 1> +Can't shift. 2> +Damage, trade spaces with target. Thoughtvenom Strike Psychic Damage; If enemy attacks an ally before end of next turn, takes Stat psychic damage. 1> Use as Op Attack. 2> +Damage; Takes psychic damage if enemy or any adjacent enemy attacks an alley before end of next turn. Level 9 Daily Disciplines Crushing Brute Archetype Halting Controller Archetype [Other] [Other] Level 10 Utility Disciplines False Awareness Sight Unseen Unwind Reality Level 13 At-Will Disciplines Flitting Strike Damage, +teleport to a square adjacent to target. 1> Use as Op Attack. 4> +Damage, teleport target 3 squares, then teleport to square adjacent to target. Pain Remembered Damage, penalty to attack allies. 1> +Penalty to all defenses. 4> +Damage, +Weakened. Pursuing Nightmare Psychic damage, +shift 1 (to square adjacent to target) 1> if target moves or shifts away before end of next turn, shift into square he vacates as free action 1/turn. 4> +Damage, If target does not end his turn adjacent to you, teleport to a square adjacent to target as a free action. Level 15 Daily Disciplines Grappling Soldier Archetype Stalking Lurker Archetype [Other] [Other] Level 16 Utility Disciplines Dream Form False Step Shared Dreamscape Enemies treat each square adjacent to an ally as difficult terrain. Level 17 At-Will Disciplines Dissipating Touch Damage, penalty to Fort. 1> penalty to All Defenses. 4> +Weakened. Dreamer's Call Psychic Damage, if target ends turn nonadjacent, pull target 1 square. 1> Pull target (Stat) squares. 4> Target cannot move or shift to a nonadjacent square until end of next turn. Shardstorm Strike Damage, Damage (stat) to all adjacent enemies. 1> Use as Op Attack. 4> +Damage, Close blast. Level 19 Daily Disciplines Charging Brute Archetype Shrouding Skirmisher Archetype [Other] [Other] Level 22 Utility Disciplines Gravity Unbound Fly Speed Reality Revision Wild Dreamscape Level 23 At-Will Disciplines Binding Coils Damage + Grabbed 2> Grab doesn't end at end of next turn. 6> +Damage, Restrained until end of next turn. Claws of the Horror Damage + Marked 2> +Attack (2 attacks) 6> 2 attacks, +ongoing Psychic damage. Waking Dream Damage, slide 1 2> +Dazed 6> +Damage, +Stunned Level 25 Daily Disciplines Haunting Lurker Archetype Interposing Soldier Archetype [Other] [Other] Level 27 At-Will Disciplines Death Foreseen Damage, penalty to attacks. 2> +Weakened. 6> +Damage, dazed, weakened. Dreamwake Strike Psychic damage, stat psychic damage to adj enemies; Miss: stat psychic damage. 2> Use as Op Attack. 6> +Psychic damage, Close blast; Miss: stat psychic damage. Reality Ripple Melee 2, Damage, teleport to adj square. 2> ranged 5 6> Melee 2, damage, target can only use At-Will powers until end of next turn. Level 29 Daily Disciplines Constricting Controller Archetype Hulking Brute Archetype [Other] [Other] |