Drizzt Meets the Fonz

Post/Author/DateTimePost
#1

Shiftkitty

Aug 03, 2010 15:07:50
How far off of the traditional medieval fantasy have you gone while still using D&D as your foundation for the campaign?

I recently did an off-the-cuff 2e D&D game with the setting as a fantasy-1950's city environment. The party was a gang of leather-jacketed hoods known as the Cobras, and in the course of daily life in an as-yet unnamed city, they found themselves defending their turf against an incursion by the Severed Hands, an orcish gang, who were trying to steal a box that one of the guys was delivering for his boss at his day job. It contains guns, but nobody knows it until the box is ripped open in a fight.

It was a one-off done as a joke, and the firearms were included as part of the storyline. One of the orcs came up with one of the guns during the fight and put a round through a PC's pompadour. Yeah, messing with his hair sent the PC into a berzerker fury. The game ended with the orcs stealing the guns, and now the Cobras have to get the guns back, and Tony has to get even with Thurok for shooting his hair.

Besides, chicks don't dig guys who lose.

What's the furthest away from medieval fantasy that you have gone while still using D&D?
#2

iqwinn

Aug 03, 2010 16:19:59
IMHO, as far as you want to go.

I'm using 4e as a basis for a series of stories that I'm writing, and I see nothing wrong with incorporating guns and engines in it (my main characters were transported to that world, Oerth, via a space-time vortex; they're US Green Berets, some armed with M-4s, some armed with AK-47s).

I'd love to also see Spelljammer brought into 4e, as well as Star Frontiers.  It'd be great to have both of those to incorporate into my stories.