Druid Concept

Post/Author/DateTimePost
#1

malzakthewizard_dup

Dec 05, 2008 16:29:17
I know they are releasing a PHB2 with the druid class in it , but I made this before that was announced. So , Tell me how you like it , and feel free to use it.

Druid

Class Traits

Role: Striker. You sprint around the battlefield,
inflicting massive damage while in beast form.
Power Source: Arcane. You gain your powers
from an ancient brotherhood of man and beast.
Key Abilities: Wisdom , Strength

Armor Proficiencies: Cloth , Leather
Weapon Proficiencies: Simple Melee , Simple Ranged ,
Military Ranged , Kama , Scythe
Bonus to Defense: +1 Reflex , +1 Fortitude

Hit Points at 1st Level: 12 + Con. Score
Hit Points per Level Gained: 6
Healing Surges per Day: 5 + Con. Mod

Trained Skills: Nature. From the class
skills list below, choose three more trained
skills at 1st level.
Stealth , Endurance , Perception , Athletics
or Heal.

Build Options: Moonlight Druid , Beast Druid
Class Features: Nature Step , Beast Form.









Build Templates

Moonlight Druid
You redefine battles by changing the
landscape , or hindering opponents.

Suggested Feat: Improved Initiative
Suggested Skills: Arcana , Heal
Suggested At-Will Powers: Shape the land , Nature's Ally
Suggested Encounter Power: Moon Wrath
Suggested Daily Power: Tame Animal or Natures Cloak

Beast Druid
You take the form of a beast , shredding
through the battlefield and tearing apart the
threats

Suggested Feat: Alertness
Suggested Skills: Intimidate, Athletics
Suggested At-Will Powers: Maul , Nature's Ally
Suggested Encounter Power: Hurricane of Fang
Suggested Daily Power: Wild Rage












Druid Class Features
You have the following class features.

Beast Form
Your skin grows fur , fangs form and claws
grow as you change into an animal.

You may change into any beast of your level or below.
But there is a price. Lose any bonus armor or weapons give
you and trade it for one of the following bonuses. Choose
one of these templates each time you shape shift

+4 AC and +10 HP (Warrior Type)
+4 Attack and +4 Damage (Rogue Type)
+2 Speed and +4 Attack (Hit and Run)
+4 AC and +4 Damage (Slow and Steady)

Nature Step – Encounter Power
You plunge your self into the forest and emerge
right where you intended.
Standard Action
Target – Self
Effect – Teleport up to 10 squares if adjacent to tree.
Emerge adjacent to another tree.














Druid Powers

Level 1 At-Will Powers

Natures Ally
Requirement: Must be in rural area.
Standard Action
Target: 1 Creature
Effect: Call animal of your level
or below to fight for you for 1d4-2 rounds.

Shape the Land
Standard Action Area- Burst 5
Target: Area of burst 5
Effect: Make the burst area rough
terrain that doesn't effect you or your
allies

Maul
Standard Action
Target: 1 Creature
Attack: Str. v.s. AC
Hit: 1d8

Level 1 Encounter Powers

Autumn Leaves
Standard Action Area – Blast 2
Target: All in Blast
Attack: Wis. +3 v.s. Fort.
Effect: Switch places with one of the
enemies you hit in blast. 1d4 damage to
all in blast you didn't switch with.

Hurricane of Fang
Requirement – Must be in Beast form
Standard Action
Target: Up to 3 Enemies
Attack: Str. v.s. AC
Hit: 1d6

Stoneburst
Standard Action Area – Close Burst 1
Target: All Creatures in Blast
Attack: Wis. v.s. AC
Effect: Each enemy is pushed one square
Hit: 1d4

Owl's Wisdom
Standard Action Area – Blast 1
Target: Allies in Blast 1
Effect:+2 Wis. Mod to attacks until
end of your next turn

Level 1 Daily Powers


Nature's Cloak
Standard Action
Target: Burst 2 Area – Burst 2
Effect: Allies in burst gain +2 to stealth
checks for 1 hour.








Wild Rage
Requirement – Must be in Beast form
Standard Action
Target: Self
Effect: +2 to Attacks until end
of encounter

Tame Animal
Minor Action
Target: Beast
Attack: Wis. +2 v.s. Fort
Hit: Beast is tamed and will fight as an ally
until you replace it with another Beast.

Level 2 Utility Powers

Abundant Wisdom - Daily Power
Trigger – Ally fails check associated with wisdom
Immediate Action
Effect: Ally rolls check again.

Growth
Minor Action
Target: Plant
Effect: Plant grows to whatever age you want ,
to make it do anything a natural plant could.










Level 3 Encounter Powers

Sprinting Lunge
Requirement – Must be in Beast Form
Standard Action
Target: 1 Creature
Attack: Str. v.s. AC
Hit: 1d8+2

Nature's Ally II
Requirement – Must be in rural area
Standard Action
Effect: Call animal of your level
or below to fight for you for 1d4 rounds.

Level 5 Daily Powers

Web
Standard Action Area – Burst 2
Attack – Wis. v.s. Ref
Effect - Make zone of web rough terrain. All
creature that end their turn in the web are immobilized

Howl
Standard Action Area – Burst 2
Target- All creatures in Burst
Attack – Wis. v.s. Ref.
Effect – Creatures hit are stunned until end of your
next turn
#2

malzakthewizard_dup

Dec 07, 2008 19:26:32
Nobody's been posting on this thread...
I'd really appreciate some feedback.
#3

drdrakine

Dec 09, 2008 20:05:00
i think its great im not very experienced but i love it keep making them!