Drunkenness in DND

Post/Author/DateTimePost
#1

flammablecat_dup

Jan 11, 2009 15:26:28
Question, is there any actual effect on your character if they get drunk(like -2 to attack or something)?
#2

pigknight

Jan 11, 2009 16:29:48
DM's choice.
#3

fenrir7139

Jan 11, 2009 20:54:30
Yeah; Personally, I'd just put it as:

+1 to Damage, -1 to Attack; +1 to Intimidate, -1 to Diplomacy

Or something like that.
#4

baneofelves

Jan 11, 2009 20:57:39
Well, it depends on what kind of drunk they are.
Happy Drunk: Bonuses on comedy related stuff, bonuses to allies nearby.
Angry Drunk: Bonuses to damage
Sad Drunk: Penalties to enemies

and they'd have penalties to their defenses for being sauced.
#5

fenrir7139

Jan 11, 2009 21:00:19
True; Will and reflex make sense for that, though i think Fortitude should get a bonus. Makes me want to play a monk, lulz. Maybe a Two-Blade Ranger wielding spiked gauntlents, who likes drinking.

Drunken Master FTW!
#6

baneofelves

Jan 11, 2009 21:02:12
why would fort get a bonus? Drink too much, and you puke your guts out.
#7

fenrir7139

Jan 11, 2009 21:03:44
Yeah, but I'm thinking more from the standpoint of Drunken Brawling; when you're drunk, you don't feel as much pain. Or so I'm told. I'm only 15, so I don't really have any personal experience to base this on.
#8

baneofelves

Jan 11, 2009 21:12:26
That's true. I've been drunk and gotten into a fight. (and I'm only 16. Yeah, don't be like me.) Still, I don't think a higher FORT is the way to go. Maybe you soak some damage instead? That seems more like it to me.
#9

fenrir7139

Jan 11, 2009 21:15:23
True... Maybe a bonus to your Hit Points?
#10

baneofelves

Jan 11, 2009 21:19:46
No. Soak Damage.
#11

pigknight

Jan 11, 2009 21:27:33
Resist 3 All.
#12

fenrir7139

Jan 11, 2009 21:28:11
So, do you mean the damage just doesn't happen? I don't think I understand what you're saying, sorry.

(EDIT) That was to baneofelves, btw. I like yours, Pigknight.
#13

baneofelves

Jan 11, 2009 21:33:26
no, I'm not saying the damage doesn't happen, I was thinking more along pigknight's lines, I just didn't properly explain it.
#14

fenrir7139

Jan 11, 2009 21:37:06
Oh, all right, now I get it.
#15

crimson_lancer

Jan 11, 2009 21:52:54
Massive Penalty to Balance.
#16

That_Blasted_Somoflange

Jan 11, 2009 23:19:51
Personally I'd rule that the drunk character is considered dazed. After all, alcohol slows down your response time, not to mention your mental faculties.
#17

welkin_heathcote

Jan 12, 2009 5:17:14
I treat it as a poison that does dex and wisdom damage, but gives a charisma bonus - you get clumsy and imperceptive but really confident, I can imagine some sorcerers who cast spells better while drunk. After you loose half your wisom though you suddenly loose all your charisma bonus and repalce it with an equally sized penalty as you just loose too much touch with the world.
#18

flammablecat_dup

Jan 12, 2009 15:30:20
some nice ideas about how it would affect you ingame. Mainly was thinking that it could be pretty fun if the players all start their quest in another tavern and start off drunk.
#19

nightwalker450

Jan 13, 2009 12:10:58
Dazed and 10 Temp HP sounds like a good starting point.

Saving throw every 5 minutes (after you stop drinking) to sober up. After you succeed you take the -1 penalty to everything (as if raised), but no longer dazed. Continue making saving throws every hour to remove this penalty.

If you try and sleep it off, you suffer the -1 penalty in the morning and make the saving throws every hour to remove the effect.
#20

mellored

Jan 13, 2009 12:51:57
Yeah, but I'm thinking more from the standpoint of Drunken Brawling; when you're drunk, you don't feel as much pain. Or so I'm told. I'm only 15, so I don't really have any personal experience to base this on.

Just because you don't feel pain doesn't mean your not hurt, it just means you don't notice. So really it's more like -2 to all defenses (or dazed), and your HP/damage taken is hidden behind the DM screen.

It also depends on how drunk you get, it really needs to be in stages.