| Post/Author/DateTime | Post |
|---|---|
| #1ziptie_dupJul 30, 2008 10:53:11 | I stumbled onto a webcomic called Dungeons and Denizens. Not sure who else reads it but for those who don't it's about the monsters who run the dungeon to make sure it's always ready for when the adventurers show up. I think that it would be a very interesting game. So I was wondering if anyone had any ideas thoughts or suggestions before I approach my players with the idea. What I have so far is having everyone set up a monster PC who will be working in the dungeon. Basic things they would be doing is keeping the dungeon running. If and when they need new monsters they have to go out and capture them and set them up. Deal with any adventurers who get lost and end up in the "Employee Area". As well as keeping the traps working and the rooms filled with the treasure for the adventurers. They can earn gold by doing their work and as well as keeping anything the find on those adventurers they sometimes have to deal with. That way no one feels they aren't getting any gain for their characters. Anyhow what does everyone else think about it? |
| #2pigknightJul 30, 2008 18:15:11 | Lots of roleplay, and run from the creepy little girl. |
| #3DeathMutantLivesJul 30, 2008 19:38:33 | Sounds like the old (1997) PC game, "Dungeon Keeper." http://en.wikipedia.org/wiki/Dungeon_Keeper |
| #4ramses_iiiJul 30, 2008 20:45:36 | There is a lot of potential here, especially if you either use a huge dungeon setting akin to Undermountain or if you make the PCs sort of on-call troubleshooters who go to various different dungeons in order to fix problems. Some other possible encounters could be dealing with malfunctioning traps or mediating a conflict between two groups of monsters; for one adventure you could have the dungeon host some kind of promotional event designed to attract multiple groups of adventurers at once. Also, at least once you need to page the party for a clean-up in the beholder room! |
| #5doomsoughtJul 30, 2008 21:17:22 | Ah, Dungeon keeper, great game, too bad I could never play the sequel. Sounds like lots of fun. It will work best in 3ed. Start them around level ten so they can have some interesting monsters. thats my 3 pieces of advice. and... kobolds! lots of kobold antics. Have the little guys running all over the place. |
| #6paul_profession_bakerJul 31, 2008 8:44:22 | I have fond memories of the REVERSE DUNGEON adventure by John Rateliff and Bruce Cordell. It was an AD&D aventure divided in three scenarios. In the first, the players where goblins trying to repel adventurers from there caves. In the second, you played tougher monsters, like beholders and such, in the vault of an ancient mage deep below the goblin caves. Finally, you played powerful undead creatures and demons in the inner sanctum of the demi-lich magician. I remember hating those adventurers so much... They wiped out our goblins. But we got our revenge in the second scenario. I remember blasting there fighter with my eye-rays. Those where the days... You can probably buy the old adventure or download it with a bit-torrent. Good luck ;) |
| #7danmarlokJul 31, 2008 13:52:02 | http://goblinscomic.com/d/20060626.html for further inspiration, I suggest starting over from the first as that link if I remember right starts up a few months in. I've done this before, PC's as the 'bad guys', it can work out. Wasn't a problem with our group but I can easily see though the 'I'm evil, what do you mean I can't gut the elder, nail him to the church gate and take the women and children and [well it can get ugly with some people's ideas of 'evil']' issue rear it's head with some players or groups. |
| #8ziptie_dupAug 05, 2008 8:34:47 | Great ideas all thanks. I had worried about the we're evil lets do anything we want thing but with the group I'm trying to get for it it shouldn't be a problem with luck. I'll have to try and find a copy of the Reverse Dungeon for maybe even some more inspiration. |