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| #1shadow125787Nov 02, 2011 19:55:44 | Alright, so, whilst perusing through my copies of several 4th edition books for potential beings, places, items, and suchforth, I figured I could perhaps port those bits and bobs into a 3.5 campaign that I am soon DMing. Of course, there's only one small problem: I've not a clue how to properly convert and scale these pieces into the 3.5 edition. Monster conversions particularly vex my mind as I attempt to figure out if there is a ratio between 3.5's CR (Challenge Rating) and 4th edition's levels. Deciding to relay my trust to the ever helpful Google, I only came across descriptions of the various editions. Those select few that did chat about conversions directed the vice versa, intending the 3.5 to be converted to 4.0. Those special few also attempted to barrage my computer with viruses, which were swiftly repelled by my ever dilligent anti-virus system, which takes the form of fantastical undead, were one ever to perhaps think of the anti-virus system as a battle in the Realms or Eberron. Who needs regular antivirus, when you have undead that can't catch disease (Pun intended.), eh? Back onto the topic, I was thus struck with a quandry. So now, I turn to the sagacious community of the WOTC forums. TL;DR: I require help in converting D&D 4th Edition to 3.5 Edition. (It also couldn't hurt to be able to convert 3.5 to 4.0 too.) |
| #2mccowenNov 02, 2011 20:04:49 | Short version: you can't. (Slightly) longer version: mechanically, they're very different systems. CR and monster levels, for instance, mean analogous but very different things. A single CR m creature is a challenge for a party of four PCs of level m in 3.x; a level n creature is 1/4 of a level-appropriate challenge for four PCs of level n in 4e. You could work out a ratio, but that wouldn't be very helpful--since in converting from 4e to 3.5 you're going to have to make a lot of additional decisions about things like hit dice and even monster type that will change the equation. Since there's no real guidelines for those either, you're going to have to feel them out. Keep the flavor text, and throw out the mechanics. They don't play with one another. |
| #3shadow125787Nov 02, 2011 20:10:33 | Short version: you can't. Then this'll be interesting. I'm a perfectionist, so I don't want to goof up on, say, a conversion of a barlgura (sp?) and make it ridiculously overpowered, or so underpowered a gnoll could beat it with a stick until it disintigrates. Although, actually, a gnoll beating something to death with a stick is a tempting idea. I'll have to use that in a future adventure. Adding on to my first post, how would I be able to fit in the new artifact system from 4th edition into 3.5? It'd be interesting for a PC to find the Axe of the Dwarvish Lords, or the Hand of Vecna in a 3.5 campaign. Any thoughts on this too? ![]() |
| #4cassanNov 02, 2011 20:29:35 | There must be some ratio of Armor Class, Hit Points based upon level that you can use. I was kinda curious to compare a 2e (my old edition) battle versus a 4e battle i.e. take 6 2e PCs and a group of monsters and compare to the equivalent in 4e. Just haven't got round to it because it takes a long time to put 4e characters together. |
| #5KalnaurNov 02, 2011 21:04:37 | Short version: you can't. a level n creature in 4th edition gives exp equal to the amount it would take for an equal level PC to need exp*10 in order to gain a single level. Thus 4 level n creatures of the same level as the PCs are indeed going to be level appropriate for 4 characters. However, "level appropriate" as defined by each system is another matter. You might take a look at how the offical peoples themselves convert things. I think there was a conversion one of them did a month or so ago that included monsters. There must be some ratio of Armor Class, Hit Points based upon level that you can use. . . .Not that long. 30 minutes at least, sure. But maybe an hour on average. I've had video games whose intros/tutorial stages lasted longer than that. |
| #6pluisjenNov 03, 2011 3:31:58 | You'll need a lot of 3.5e experience. Or... get your hands on the monster manuals. 99% of all 4e monsters have a 3.5e statblock somewhere. Just... no guaruantees that the 3.5e statblocks will work in the adventure; sometimes the monsters are much higher or lower level in different versions. |
| #7rotheNov 03, 2011 5:18:01 | There must be some ratio of Armor Class, Hit Points based upon level that you can use. I'd say (from personal experience) that the math behind 3e is a lot less "tight" in terms of what is appropriate for a specific level of a monster in terms of AC and to hit for instance. The problem also is that in 3e the chance of hitting your enemies with your first attack are often very high (a high bab + good stat + bonuses) but your subsequent iterative attacks might miss it - the defense vs. offense system is fairly different in that sense. The saves you could convert to 4e defenses and vice versa, but those are also going to be quite swingy in comparison. I'd just take a few good ideas from a 4e monster in terms of powers and/or other stuff and port them to a typical 3e monster template. Don't try to convert the stat block each "field" at a time. For to hit numbers, use 3e values and for damage also look for a comparison, since hp and damage scale rather differently too. For something that targets non-AC defenses, you have to make a save DC, which is basically the to-hit number +10 and then you roll a save vs. that using the creatures save + d20 (e.g the 3e way). Or as an alternative, why don't you just play 4e instead of the whole hassle? |