| Post/Author/DateTime | Post |
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| #1DysonLogosAug 28, 2009 10:41:07 | I've been challenging myself to draw, scan and post a map every week in order to work on my mapping skills as well as to 'force' myself to start preserving the elements of the various adventures I've run over the last 30 years. I'll be posting my maps to this thread, one a week. Often I've been also making a full adventure to go with the map (sometimes statted for the edition I play most often which is Moldvay/Cook Basic/Expert - but most often just indicating what critters are there without stats so you can grab whatever edition of the game you play to get the stats) - but I'll be focusing on the maps themselves here instead of the adventures.
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| #2DysonLogosAug 28, 2009 10:44:07 | Fort Tenras The maps I posted this week are of an old fortress that sits neglected and half-destroyed overlooking a mountain pass that I used recently as a side quest for a game. (more details on my blog)
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| #3aboleth11Aug 28, 2009 10:49:11 | NICE MAPS!!! I wish I could draw like that. |
| #4DysonLogosAug 28, 2009 10:50:09 | Goblin Gully This is last week's map. I love doing side-view maps of the dungeons I detail, but generally they are used to help you figure out how the dungeon maps connect to each other and are navigated. In this case, the entire dungeon is mapped out in side view instead of overhead. One of the benefits of this is that it works better for 4e games than many of my other maps because you can decide on how big the rooms will be to suit the style of your game. Just because it is in a level one module doesn’t mean you can deal with it. You can read about it and download the one-page adventure PDF on my blog. |
| #5DysonLogosAug 28, 2009 10:54:31 |
Thanks! All the maps I'm posting are drawn using a black gel pen on either plain white paper or on graph paper (in a variety of sizes and formats - I carry a small gridded notebook with me everywhere I go as well as drawing on whatever is close at hand), and are then scanned, contrast-enhanced, and posted (well, some get text added for keying the locations). My ex-girlfriend's apartment is littered with little maps here and there. I even draw them on post-it-notes. I was inspired to try my hand at making nicer maps than I used to because of one of the new players in my 3e game. He has a really nice collection of hand-drawn maps that inspired me to work harder on my own mapping and to finally start scanning and saving my maps instead of letting them get destroyed by time and old boxes of books. |
| #6DysonLogosAug 29, 2009 20:44:31 |
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| #7DysonLogosAug 31, 2009 12:19:37 | The hall of challenges appeared in my campaign when a magic user applied to join the Hill Islands sorcerer’s guild. The whole point of having the character go there for the challenge was to introduce the location so I could then use it again a week later when everything went pear-shaped in the guild. (a detailed key of the Hall of Challenges is available on my blog) |
| #8bonhommeAug 31, 2009 14:29:33 | Excellent maps. What media do you use? |
| #9DysonLogosAug 31, 2009 14:37:22 | All the maps I'm posting are drawn using a black gel pen on either plain white paper or on graph paper (in a variety of sizes and formats - I carry a small gridded notebook with me everywhere I go as well as drawing on whatever is close at hand), and are then scanned, contrast-enhanced, and posted (well, some get text added for keying the locations). In some cases I've also added room numbers and the name of the map using the Gimp, but never any digital enhancement beyond the contrast-enhancement. |
| #10bonhommeAug 31, 2009 16:07:22 | Very cool. I love old school maps. Have you tried using a digital tablet? It's not as tactile as pen and paper, but you can get very similar effects (especially cross-hatching) with minimal effort. |
| #11DysonLogosAug 31, 2009 17:53:21 | Nope. I do none of my mapping digitally. My goal with my weekly maps is to challenge myself to draw better pen-and-paper maps for my game sessions. That and my computer budget is zero - I'm posting from a six year old laptop running an old version of Linux and using a free internet connection courtesy of one of my neighbours. |
| #12bonhommeAug 31, 2009 19:48:56 | Superb! Free interwebs are the wave of the future. |
| #13DysonLogosSep 02, 2009 11:08:20 | This map was a lot of fun to draw – it contains a lot of additional details on the map proper that I normally don’t draw in (beds, tables, mushrooms, rocks, debris, ladders and so on). Further, this particular map I stocked and keyed and playtested before posting it. There’s a link on my blog to download the 7-page mini-module of the Charmed Grotto for characters levels 5 to 8.
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| #14bfishySep 03, 2009 16:10:12 | beautiful work! there is amazing elegance in the fantastic simplicity of these drawings. well done! i'm diggin' this thread. keep it up! |
| #15mikroponeSep 05, 2009 5:39:38 | Nice Maps Dyson! I've been struggling with drawing my own lately and this is inspiring. Thanks for sharing these. |
| #16cwestSep 06, 2009 0:07:19 | Brilliant work Dyson! Can't wait for more! |
| #17DysonLogosSep 11, 2009 13:19:52 | Everyone in Travon knows that the sewers connect to a lot more than just the gutters. It’s a common urban legend that the thieves’ guilds use the sewers not just to move about, but as a smuggling centre and as a place where the various thieves’ guilds leaders can gather and discuss business in private. Many of the more expensive houses that would normally have basements have purposefully sealed off their subterranean levels for fear of having them exploited by the local burglars… or worse. This week’s map is a re-imagining of a set of sewers where I was one of a group of adventurers in a recent campaign. We dealt with the thieves’ guilds of the city down here, and discovered that not only the thieves of the city were using these ancient tunnels and warrens of half-collapsed basements. Except when noted otherwise, the sewers are all made of old, wet masonry. Because of the dampness, doors tend to stick and jam. The flow of sewage is not very fast, and you never know what you’ll find flowing along with it or under it. The maps of the sewers are not to scale – wherever there is an X indicated on the map is a location where a corridor has been shortened to make it fit on one page. Typically these corridors are 100 to 200 feet longer than shown. You can read more about this map on my blog, or even download the high resolution two page PDF of this map and descriptions. |
| #18cwestSep 22, 2009 1:06:53 | Dyson you still around? I'm looking foreward to the next installment, and may have a proposition for you for a little piece of artwork... |
| #19DysonLogosSep 22, 2009 7:56:17 | Here for a little while longer... Quite often in various games I’ve had reason to either adventure into the actual prison-style dungeon of a castle, or to suddenly find a character stuck there on a “temporary” basis. (you can get a full description of the dungeon, as well as a high resolution PDF download over at my blog) |
| #20cwestOct 06, 2009 22:33:00 | Nice. Great work. Let me know if you're available, I may have a map I'd like you to try, that is, if you're willing to make time for a request. |
| #21Book5Oct 22, 2009 21:34:26 |
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