Eladrin Feystrike Battle-master (Paragon Class) Feedback and PEACH please

Post/Author/DateTimePost
#1

nightsclaw

Dec 23, 2008 4:23:02
Trying to balance this pargon class, any and all thoughts welcome. I am unsure if it is over or under powered. Thank you to anyone who helps.

Eladrin Fey strike Battle-master (Paragon Class)
For most Eladrin the races natural ability to Teleport is nothing more than a convenience to you it is an art sharpend to a fine edge turning it to a potent weapon of war in defence of your allies.

Preq: Feystep Ability, Prof in Spear or longsword

Feyshift (11th Level)
It times of need you pull your allies from danger or bring their wraith to your foes.
When you spend an action point to take an extra action you may teleport yourself or an Ally 5 squares.

After Image (11th Level)
For a moment there seems to be two of you. You take advantage of your foes confusion.
When you teleport until the end of your turn the square you started in is considered to have a ally in for flanking purposes only.

Feystep Mastery(16th Level)
If a marked target with in 5 attack an ally it provokes an attack of opportunity from you and you may your fey vengeance ability as the attack of opportunity.

Fey vengeance (Level 11)
Any that would strike your ward a moment later taste your steel.
At Will; Intimidate Reaction, Trigger a marked target with in 5 attacks an ally.
Effect Teleport up to 5 and make a basic Melee attack against them.

Feymark (Level 12)
Multiple images of you flicker around your foes, at any instant one of them could become real.
Encounter Minor Action Close Burst 5; All Foes become marked by you until the end of your next turn.

Fey Battleground (Level 20)
The world shift around you allies and foe changing locations, all to your greater plan.
Daily, Move Action Close Burst 5; Teleport each creature 5.
Sustain: Standard Close Burst 5; Teleport each creature 5