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| #1kzachAug 22, 2011 2:22:23 | The purpose of these rules is to eliminate many of the mechanical problems in 4e brought about by imbalances from levelling. At least, that's the design goal; whether it has succeeded or not is another matter entirely ![]() There are other factors involved in making these changes. Part of it is because of the Red Queen and the nature of level-based increments which makes them kind-of pointless. Another factor is to bring 4e back to a semblance of 1e/2e play-style. Another is just to make it a little-bit grimmer. And yet another is to make it all even easier for both the DM and player to calculate and play at the table. Of course, the primary reason is: just because I wanted to. And in that goal, I have succeeded beyond my wildest dreams ![]() The reasoning behind calling this "Elementary Essentials" is because I have only, so far, theorised the mechanics for working with some of the Essentials classes. Even then, I haven't looked at all of them. I expect them to work well with all the Essentials classes though because of their build nature. Anyway, here's what I've done so far:
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| #2pluisjenAug 22, 2011 2:28:31 | Have you tried to run a few games like this yet? These changes are huge and I have no way to predict what it's going to do to the game. |
| #3kzachAug 22, 2011 2:35:02 | Have you tried to run a few games like this yet? These changes are huge and I have no way to predict what it's going to do to the game. Nope, not yet. It's something I'm working towards. I'm still hoping for feedback from people to highlight any glaringly obvious holes that I can fix before attempting a play-test. Running play-tests requires a helluva lot of effort so ironing out the obvious is my current design goal. I have made up five characters (paladin, warpriest, mage, thief, scout) to form a party using these guidelines as 11th-level characters and tested them against a couple of basic encounters. It worked pretty well. I intend to make them as 21st-level characters as well and convert a module using these guidelines and then run a game with them. That's awhile off though |
| #4pilgaardSep 10, 2011 10:16:05 | Looks very interesting, these house rules (or, as the changes are so profound, almost a new game system in itself... |