| Post/Author/DateTime | Post |
|---|---|
| #1SnoozeAug 01, 2008 15:25:21 | Anyone have a good mechanism for encouraging players to try to stretch through more encounters without an extended rest? Getting an Action Point every other encounter really isn't much of a motivator, since you get one when you rest anyway. I don't want to do anything *too* imbalancing, but I'd like something meaningful. Maybe a cumulative xp bonus for each milestone passed? Each milestone gives a cumulative 2% xp bonus for subsequent encounters. So the first two encounters give 100% xp, the next two give 102% xp, then the next two give 104% xp, etc. |
| #2Xeviat-DMAug 01, 2008 15:41:36 | Time limits and urgency in the quests. If they're in a dungeon and they leave to rest, the residents fortify the entrance. If they rest in the dungeon, they're hounded through their sleep. |
| #3AaronOfBarbariaAug 01, 2008 16:52:41 | I find that questioning their choice to take an extended rest in the same way that people would question the party wizard declaring that he attempts to wrestle a dragon, or subtly hinting that they are being "wimpy" by wanting to rest seems to work. My party doesn't rest until someone that can't just hang back and play it safe is out of healing surges... you know, like a defender or a melee based striker with very poor range options. |
| #4SnoozeAug 01, 2008 17:48:05 | To be clear, I don't feel like my players are abusing the extended rest. They typically finish 3-4 encounters and then take an extended rest, which is about normal. I don't feel like they need a kick in the head. My goal here is to try to create a bit of a meta-game, where the players are really trying to push their resources as hard as they can. Nobody has come close to running out of healing surges yet, and I think it would be fun to see how far they can extend a run. |
| #5master-of-puppetsAug 01, 2008 17:56:54 | think every encounter as 3 separate encounters: if you ask in the DM's forum youll get more anwers.... I think now, if you need a houserule to avoid them to take more long rests, ,make those limited to night, like: PCs - "so we take an extended rest" DM - "you try, but you arent sleepy, all the adrenaline makes you look at the ceiling and turn in your bed, but you dont sleep..." harsh but realistic... sorry couldnt come with a better rule... maybe change a little the rules per extended rest, not letting reset some of the things that annoy you until 24h DM - "no, you rested but your dalies/actionpoins/full hitpoints/whatever dont recover until tomorrow, now, the rest of the drow arround heard the fight and *roll roll* you take 14dmg and save 4 poison..." hmm funnier |