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| #1TiggurixJul 08, 2011 18:21:51 | Lately I've thought about a fitting follow-up to the Self-Forged paragon path, one of my favourite paragon paths. It always irritated me that Self-Forged didn't get a feature that turned the PC into a living construct, so I've decided to make an epic destiny to grant a PC this boon. I present to you; the Self-Perfected epic destiny. It is not a finished product, so I wish your feedback regarding it so that we can craft an excellent epic destiny. Self-Perfected You finally shed your prison of flesh. For a long time you have shaped yourself, and now you transcend into a new, mightier form, with the power to seize your destiny. There are many reactions to the peculiar Warforged. Some are fascinated by their being, viewing their durable, mechanical nature as preferable to their own forms. Some of these take up the path of the Self-Forged, seeking to improve their own form in any way possible. You are one of these seekers, and furthermore, you are one of the rare few who have reached the end of this path. You have finally transcended your born nature, and through your long process of metamorphosis into something nobler, you have become greater than any mere construct. You have become a scion of progress, advancement and self-improvement. You have become Self-Perfected. Immortality. With your final quest completed, and with the ultimate accomplishment of your physical being, you look forward to a long existence, and you may be wondering what you will filll this long life with? Perhaps you are the first of your kind, and you may very well have no examples to look to. Regardless, your further destiny is entirely for you to choose, and here is a possible option. Father of Machines: With your final quest completed, you look upon the world, and see that it may be improved as you have improved yourself. So you take up the mantle of greater guidance, for the entire world. Perhaps you create guilds and organizations to further your influence. Perhaps you found an entire empire to further your cause. In any case, you are a herald for a new age of advancement and progress. Advancement of technology, magic, and, presumably, the good life of every commoner. After centuries or even millennia under your guidance, you may sense that the world is ready to go on without you, and you may retreat to a far off corner of the planes. Or perhaps you may find a way to transcend mortal existence itself, and become a new god of progress. Whatever your ultimate destiny may be, the world will be forever changed by your presence. Prerequisite: Must have selected the Self-Forged paragon path. Self-Perfected features.Perfection of Form (21st level): Choose two; +2 to Constitution, +2 to Intelligence, +2 to Strength. Steel Ascendant(21st level): You become a Living Construct, and you gain the Unsleeping Watcher racial feature (Warforged racial features). Fist of Steel(21st level): You gain a second Battlefist. Bodily Enhancement(24th level): At the end of each extended rest, you may choose to benefit from one augmentation and two modifications until next time you change it. You may have any number of allies with the living construct trait or construct keyword gain the benefits of one augmentation and one modification with a successful hard arcana check and a successful dungeoneering, heal, history, nature or religion check, as appropriate to each ally. Augmentations: Adamantine Plating: You gain resist 10 to all damage. If you already had resistance equal to or exceeding 10 in one area, you increase it by 5. Vicious Blades: As long as you are able to make opportunity attacks, enemies that enters a space or start their turn adjacent to you take 10 damage. You have the vicious blades power. Vicious Blades Self-Perfected Attack Power As you attack, you twist your body and let the blades that cover it slice your nearby foes. At-Will Free Action Close burst 1 Trigger: You make an opportunity or basic attack. Target: Each creature in burst. Effect: Each target takes 3d6 damage. Spike Battery: As long as you are able to make opportunity attacks, enemies that enters a space or start their turn adjacent to you take 5 damage. You have the spike battery power. Spike Battery Self-Perfected Attack Power As you attack, you launch the spikes that cover your body at a nearby area. At-Will Free Action Area burst 1 Trigger: You make an opportunity or basic attack. Target: Each creature in burst. Effect: Each target takes 2d4 damage and 5 ongoing damage (save ends). Modifications: Change size: You can change your size one step up or down from your natural size, with a maximum size limit of large and a minimum size limit of tiny. You can change your natural size to medium or small. Extra arm: You gain an extra arm. Each extra arm can hold an item and use a weapon as if it were your off-hand. Once per turn, you can pick up, take out and stow away an item as a free action, and you can open doors and perform other actions, at your DM's discretion, as a free action. Extra leg: You gain an extra leg. You gain +1 speed with each extra leg. You can stand up as a free action. Long-Armed: You gain +1 reach. Long-Legged: You are 1 square higher than normal for your size type. You can always jump as if you had a running start, and you can jump 1 square farther than normal. You also gain the steel over flesh ritual. Steel over Flesh Level: 25 Category: Creation. Time: 1 hour Duration: 24 hours Component Cost: 25000 Market Price: NA Key Skill: Arcana You turn a number of living beings equal to the degrees of success into living constructs for the duration of the ritual. Any being affected by the ritual may, with a second casting of the ritual, become living constructs permanently. Utility Power(26th level):(I am considering three different options here.) Construct Subservience Self-Perfected Utility Power Daily Standard Action Close touch Target: One creature with the construct keyword. Effect: Your target becomes dominated by you (save ends). First failed saving throw: The target becomes your ally, loses the dominated condition, and you decide its actions on its own turn. During your next short rest, you may dismantle the target to allow you use its components in a ritual up to its level. The target fully supplies enough components for such a ritual. Alternately, you must simply deactivate it (doing this counts as destroying it, but you may reroute it to serve you and your alllies in a more permanent way later). The Body is a Plaything of the Mind Self-Perfected Utility Power Daily Minor Action Personal Effect: Choose one of the following effects; you increase your size by one. If there is not enough room to expand, the power has no effect and is not expended. Or; you split into three clones of yourself one size smaller than yourself or five clones two sizes smaller than yourself. The minimum size is Tiny. If your clones would be smaller than Tiny you cannot choose that option. While you are split, all your clones share your turns. They can all take a move action when you take a move action. The weapon damage of each clone is reduced to the appropriate level, or the minimum. This effect lasts until the end of the encounter. March of the Machines Self-Perfected Utility Power Daily Minor Action Close burst 10 Effect: The burst creates a zone centered on you and that moves with you. Any allied living constructs or constructs within the zone receives a +1 bonus to attack rolls, damage rolls, defenses and saving throws for each other living construct or construct within the zone. As a move action, an allied living construct or construct within the zone can teleport into another allied living construct's or construct's space, and the other living construct or construct can teleport into the former living construct's or construct's space. This power lasts until the end of the encounter. Mastery of the Form(30th level): You can benefit from up to two augmentations and four modifications at the end of each extended rest, and your allies can benefit from one augmentation and two modifications. As always, I appreciate your feedback. ![]() |
| #2TiggurixJul 08, 2011 18:22:07 | Reserved. |
| #3alitainJul 08, 2011 22:47:25 | Okay yeah...overpowered. |
| #4TiggurixJul 09, 2011 8:09:05 | I do intend to incorporate a utility. In fact, I have three different ideas in total for a utility power. I just didn't add them last nigt because I was tired. I'm going to add them now. |