Essentials Barbarian (Fighter)

Post/Author/DateTimePost
#1

darth_singe

Nov 04, 2010 22:54:39
Something I worked on today.

It's just level 1 build ready, but i think it's cool so far.


Fighter Build: Barbarian


 


Class Traits


 


Role: Striker


Power Source: Martial, Primal


Key Abilities: Strength, Constitution, Charisma, Wisdom


 


Armor Proficiencies: Cloth, Leather, Hide


Weapon Proficiencies: simple melee, military melee, simple ranged, military ranged


Bonus To Defense: +1 Fort, +1 Reflex


 Hit Points At 1st Level: 15 + Constitution score


Hit Points Per Level Gained: 6


Healing Surges Per Day: 8 + Con Modifier


 


Trained Skills: From the class skills list below, select 3 trained skills at 1st level.


Athletics (Str), Endurance (Con), Intimidate (Cha), Nature (Wis), Perception (Wis)


 


Barbarian Class Features


 Primal Instincts: While you wearing Light armor or no armor, you get a bonus to AC and Reflex defnse equal to your Wisdom modifier.


 Scorn: You have nothing but contempt for your enemies. You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Charisma modifier.


 


War Cry                      Barbarian Utility


Encounter                    Fear, Primal


Free Action                   Close Burst 3


Target: Each enemy in burst.


Trigger: You reduce an enemy to 0 hit points.


Effect: Choose One – You push each target one square, or each target takes a -2 penalty to all defenses until the end of your next turn.


 


Primal Savage


You are a primal savage; the power of nature's wrath surges through in a devastating cadre of bloodlust and rage. Select one of the following savageries; you gain the savagery ability and it's associated power.


 Rageblood


You gain the Swift Charge power. In addition, whenever one of your basic attacks reduce an opponent to 0 hit points, you gain temporary hit points equal to you ½ your level + your Constitution modifier.


 


Swift Charge                      Barbarian Utility


Encounter                           Primal


Free Action                          Personal


Trigger: Your basic attack reduces an enemy to 0 hit points.


Effect: You charge an enemy.


Special: If you are raging and your attack is successful against the enemy you charged, you may also knock the enemy prone.


 


Reaver


You are skilled at fighting multiple opponents. Whenever your basic attacks deals damage to an enemy, an adjacent enemy takes damage equal to ½ your Strength modifier. You also gain the Reaving Strike power.


 


Reaving Strike                     Barbarian Utility


Encounter                              Martial, Primal


Standard Action                    Personal


Effect: You may make a basic attack against each enemy adjacent to you.


Special: If you are raging, your basic attacks deal an extra 1d6 damage until the beginning of your next turn.


 


Whirling Slayer


You fight with a weapon in each hand, and can easily heft the biggest of blades in your off-hand. You can wield a one-handed weapon in your off hand and treat is as an off-hand weapon. You also gain the Whirling Strike power.


 


Whirling Strike                         Barbarian Utility


At-Will                                      Martial, Primal


Standard Action                       Personal


Effect: Make a basic attack against an enemy. If the attack is successful, you may make a basic attack with an off-hand weapon.


Special: If you are raging, you may shift 2 squares as a free action before making the off-hand attack. If you shift in this manner, the target of your off-hand attack grants combat advantage to you until the end of your turn.


 


Devastator


You wreak havoc on the battlefield with two-handed weapons of mass destruction. It isn't a good day unless you come home covered in the blood of your enemies. You get a +1 bonus to weapon attack rolls made with two-handed weapons. You gain the Devastating Blow power.


 


Devastating Blow                      Barbarian Attack


At-Will                                        Primal, Weapon


Standard Action                         Melee Weapon


Target: One creature


Attack: Strength vs AC


Requirement: You must be wielding a two-handed weapon.


Hit: 1[W] + 1d6 + Str modifier damage.


Special: If you are raging, this attack instead deals 1[W] + 2d6 + Str modifier damage.


 


Rage


Select two of the following daily Rage powers. The effects of a rage power last until the end of the encounter, until it is voluntarily ended, or until another rage power is used.


 


Rampage                                     Barbarian Utility


Daily                                            Primal; Rage


Minor Action                                 Personal


Effect: Whenever a basic attack you make bloodies an enemy, you can immediately make a melee basic attack against that enemy.


Special: You can spend a healing surge to deal an extra 1[W] damage against a successful weapon attack against a bloodied enemy.


 


Bloodhunt                      Barbarian Utility


Daily                              Primal; Rage


Minor Action                   Personal


Effect: Your weapon attacks deal additional damage equal to your Constitution modifier.


Special: You can spend a healing surge after making a successful weapon attack against en enemy; that enemy is considered bloodied until the end of your next turn (this effect doesn't change his hit point total).


 


Bloodseeker                    Barbarian Utility


Daily                                Primal; Rage


Minor Action                    Personal


Effect: You can make an opportunity attack against any enemy adjacent to you that shifts.


Special: You can spend a healing surge to either cancel the enemies shift or push that enemy 1 square.


 


Skulltaker                     Barbarian Utility


Daily                             Primal; Rage


Minor Action                  Personal


Effect: You get a +1 bonus to all weapon attacks rolls.


Special: You can spend a healing surge to score a critical hit on a natural roll of 19 or 20 on any basic attack you make until the end of your turn.


 


Swift Panther                     Barbarian Utility


Minor Action                         Personal


Effect: You speed is increased by +2 squares, and when you shift you can shift 2 squares instead of 1.


Special: You can spend a healing surge to move a number of squares up to your speed.


 


Tyrant                     Barbarian Utility


Minor Action            Personal


Effect: Whenever you hit an enemy with a weapon attack, you can push the target 1 square.


Special: You can spend a healing surge to either push the target an additional square, or to push another enemy adjacent to you or the target 1 square.


 


 


 

#2

stargazer_dragon

Dec 24, 2010 10:51:59
think u might be going a bit to high on the damage scale compared to say the rouge here

Scorn: You have nothing but contempt for your enemies. You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Charisma modifier.


Hit: 1[W] + 1d6 + Str modifier damage.




keap in mind most barbarians use 2 handed weapons so a example of damage might be

Hit: 1d12 + 1d6+4 str damage +4 cha damage Scorn+1 feat damage
1d12 +1d6+9 and this would be at lvl 1 without and other aditional modifiers
11-27 damage lvl 1

and thats with no conditional modifiers

compare it to a rouge wich is one of the highest damage dealers I am aware of
2d6 sneak damage
1d6 base damage
+4 dax damage
1 feat damage
1 damage with lightblade and oportunity (feat damage bonus

3d6+7
10-25

minus scorn the barbarian already has same damage as rouge without any special situation being required so I would eather drop the extra d6 from at will power therefor reduceing powers damage or get rid of scorn.

but hey just my opnion and I am far from always right
#3

rampant

Dec 24, 2010 23:56:23
Potential problems 

1. Making the barbarian a fighter build is kinda of questionable. For starters the fighter has already got the slayer build which is also a striker, and more in line with the fighter archetype.

1a. Adding primal to this build when the other fighters are pure martial makes its connection to them even more tenuous.

2. Primal instincts is pretty potent, possibly over powered, most abilities like this offer the option to replace dex/int with the chosen ability mod, and also do not apply to reflex, however the original barbarian from phb2 has a level based bonus to ac and reflex in addition to its hide proficiency, maybe that would work.

3. Scorn is fine taken on its own, however you'll notice that you're guy is running several ability scores here. Strength, Charisma, and wisdom, most essentials style classes pick two and stick to them.

4. Two daily rages at level 1? seriously?