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| #1adamclareMay 12, 2011 3:32:28 | Here's my take on an essential style Swordmage. Paragon (Including paragon path) and Epic to follow shortly. Comments and critiques extremely appreciated. I'm especially looking for feedback on the Defender Aura replacement and it's enforcement. I'm sure there's a better way to word the zone and the punishment trigger. Arcane Blade: Swordmage Subclass Arcane and Martial Defender Key Abilities: Intelligence; Constitution, Wisdom Armor Proficiency: Cloth, Leather Weapon Proficiency: Simple melee, simple ranged and military Heavy Blades and Light Blades. Implements: Any light blade or heavy blade. Bonus to Defense: +2 Will Hit Points at 1st Level: 15 + Constitution Score. Hit point per level: 6 Healing Surges: 8 + Constitution Modifier Trained Skills: Arcana. From the class skills below choose 3 skills at 1st level. Class Skills: Athletics, Diplomacy, Endurance, History, Insight, Intimidate. Level 1: +1 Feat. Eldritch Shielding, Blade Mastery, Aegis of Protection, Dimensional Lunge, Arcane Glamor, Power Strike. Level 2: +1 Feat. Level 2 Swordmage utility power. Level 3: Improved Power Strike Level 4: +1 Feat. Ability score increase. Arcane Mending Level 5: Empowered Blade. Level 6: +1 Feat. Level 6 Swordmage utility power. Level 7: Additional Arcane Glamor. Energy Flare. Level 8: +1 Feat. Ability score increase. Shielding Slash. Level 9: Greater Arcane Mending Level 10: +1 Feat. Level 10 Swordmage utility power. Eldritch Shielding: While wielding you blade, its power deflects incoming attacks, providing stronger protection than any armor. While you are conscious, you gain a +1 bonus to AC. If you are wielding a blade in one hand and your other hand is free, this bonus increases to +3. Blade Mastery: You have forged a special bond with your blade and wield it as much with magic as your muscles. You can spend one hour of meditation to bond with a light or heavy blade of your choice. While bonded to that blade, you can call it to your hand from within 10 squares as a minor action. If the blade is broken or damaged, you can spend an hour of meditation to reform the weapon, destroying any remaining in the process. You can use your Intelligence modifier to make basic attacks with a heavy blade or light blade instead of the ability normally used for that attack. You gain a +1 bonus to all attack rolls with a heavy or light blade. Aegis of Protection: You cast a powerful defensive spell, protecting your allies from enemy attacks. You gain the Aegis of Protection Power. Aegis of Protection: Arcane, Zone, Minor Action, At-Will, Area Burst 1 within 5. Special: This power does not provoke opportunity attacks. Effect: The burst creates a zone of protective magic. Enemies within the zone take a -2 penalty to attack rolls against creatures other than you or an ally with an active Defender Aura. Marked enemies are not subject to the zone and an enemy can be subject to no more than one Aegis of Protection Zone. The zone lasts until the end of the encounter or until you use this power again. Dimensional Lunge: Your blade cuts through the fabric of reality, allowing you to attack any enemy that dares violate your Aegis’ protection. You gain the Dimensional Lunge Power. Dimensional Lunge: Arcane, Teleportation, At-Will, Opportunity Action, Target: The triggering creature. Trigger: An enemy subject to your Aegis of Protection makes an attack against an ally of yours but not you or an ally with an active Defender Aura. Effect: Teleport up to 10 squares to a square within your Aegis of Protection zone adjacent to the triggering enemy and make a melee basic attack against the target. Arcane Glamor: Your magic flows into your sword, granting it additional power. You gain two Arcane Glamor powers. Arcane Glamor: Arcane, At-Will, Minor Action, Personal: Frozen Blade: Your melee basic attack deals Cold damage instead of its normal type. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy is Slowed until the end of your next turn. Thunderbolt: Your melee basic attack deals Thunder damage instead of its normal types. While wielding a heavy or light blade, your reach for melee weapon attacks increases by 1. Searing Sword: Your melee basic attack deal Fire damage instead of its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light, you deal Fire damage equal to your Constitution modifier to each enemy adjacent to the target. Echoing Force: Your melee basic attack deals Force damage instead of its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes 1d6+Constitution modifier extra damage if it leaves a square adjacent to you before the end of its next turn. Darting Lighting: Your melee basic attack deals Lightning damage instead of its normal types. Whenever you make a melee basic attack using a heavy or light blade, you can shift 2 squares before or after the attack.
Power Strike: With a quick spell you turn a simple slash into a devastating strike. You gain the Power Strike power. Power Strike: As in Heroes of the Fallen Lands.
Improved Power Strike: As in Heroes of the Fallen Lands.
Arcane Mending: Your body can call on arcane energy to find additional reserves of strength. You gain an additional healing surge.
Empowered Blade: Your blade crackles with arcane power. Your attacks with light and heavy blades gain a +1 bonus to damage rolls. This bonus increases to +2 at level 15 and +3 and level 25.
Energy Flare: Sword meets spell in a powerful explosion of energy. Whenever you use Power Strike, you gain an additional benefit based on your active Arcane Glamor. Frozen Blade: The target is Immobilized until the end of your next turn. Thunderbolt: Slide the target 3 squares. Searing Sword: The target takes Ongoing 5 fire (save ends). The ongoing damage increases to 10 at level 11 and to 15 at level 21. Echoing Force: You knock the target prone. Darting Lighting: Teleport 5 squares.
Shielding Slash: Slicing your blade through the air, you case a shielding spell over a threatened ally. You gain the Shielding Slash power. Shielding Slash: Arcane, Immediate Interrupt, Close burst 5. Target: The triggering ally in burst. Trigger: An ally within 5 squares of you is hit by an attack. Effect: The target gains a +3 power bonus to all defenses against the triggering attack. The target gains temporary hit points equal to 5 + you Constitution modifier. Greater Arcane Mending: Magic courses through your veins, allowing you to recover more quickly. Your healing surge value increases by 2. |