Everyone's Favorite Monster now for 4e (Peach)

Post/Author/DateTimePost
#1

king_nate

Dec 11, 2008 9:26:44
Converted using the 3.5 version. Might need some help adjusting a few things, I would appreciate any help with it.

Flumph
Level 1 (Lurker)
Tiny Aberrant Beast; XP 100
Initiative +7; Senses Perception +1; dark vision
HP 24; Bloodied 12
AC 15; Fortitude 13, Reflex 15, Will 13
Resist 10 Acid
Speed 1; Fly 3 (hover; maximum altitude 4)

(Basic Attack) Tentacle (standard; at-will) Acid
+6 vs AC; 2d4 damage +1 Ongoing Acid Damage (save ends)

Rancid Spurt (standard; encounter) * Poison
Close blast 2; +2 vs Fortitude; Creatures hit with Rancid Spurt become Dazed and Weakened. In addition the creature gains; (aura 2; at the beginning of the creature’s turn, non-flumph creatures within the aura become Weakened (save ends); creatures with this aura also give other creatures a +10 bonus to Perception checks against them.) (Save ends all three) and the Flumph makes a secondary attack. Secondary Attack: Burst 20; +0 vs Fortitude; Creatures hit with the secondary attack become Weakened (save ends).
Special: The center of the secondary attack is the 2-by-2 area of the Rancid Spurt attack.

Plummeting Charge (standard; recharge 4,5,6) * Acid
+8 vs AC; 1d8 damage + 5 Ongoing Acid Damage (save ends). This attack does not provoke attack of opportunity from the target.
Special: The Flumph must be at least 2 squares directly above the target to use this ability.

Helplessness
A Flumph that is knocked Prone also becomes Helpless.
A Flumph that becomes Helpless because it was knocked Prone may either use a Standard action to make an Acrobatics Check (DC 20) or be helped by an ally (standard action for ally) to remove the Helpless condition.


Alignment: Lawful Good Languages: Celestial, Common
Skills: Stealth +13
Str 6 (-2) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 11 (0) Cha 10 (0)
#2

king_nate

Dec 11, 2008 23:57:59
Well I knew a lot of people didn't like the Flumph, but I didn't know you didn't like it this much. Not a single post for any help.
#3

Qube

Dec 12, 2008 0:55:32
Well I knew a lot of people didn't like the Flumph, but I didn't know you didn't like it this much. Not a single post for any help.

who's Flumph?
#4

FriendlyBiscuit

Dec 12, 2008 4:24:11
who's Flumph?

http://www.google.com/search?q=Flumph
#5

king_nate

Dec 13, 2008 2:51:31
I had some help for other boards, posting the updated version here, let's see how this works.

Flumph
Level 1 (Lurker)
Tiny Aberrant Magical Beast; XP 100
Initiative +3; Senses Perception +1; dark vision
HP 24; Bloodied 12
AC 15; Fortitude 13, Reflex 15, Will 13
Resist 10 Acid; Immune Poison
Speed 1; Fly 3 (hover; maximum altitude 4)

(Basic Attack) Tentacle (standard; at-will) Acid
+6 vs AC; 2d4 damage +1 Ongoing Acid Damage (save ends)

Rancid Spurt (standard; encounter) * Poison
The Flumph makes two attacks.
First Attack: Close blast 4; +2 vs Fortitude; Creatures hit with Rancid Spurt become Dazed, Weakened and gains the Rancid Aura trait. (Save ends all three)
Second Attack: Burst 20 (centered on first attack target); +0 vs Fortitude; Creatures hit with the secondary attack become Weakened (save ends).

Plummeting Charge (standard; recharge 4,5,6) * Acid
+8 vs AC; 1d8 damage + 5 Ongoing Acid Damage (save ends). This attack does not provoke attack of opportunity from the target.
Special: The Flumph must be at least 2 squares directly above the target to use this ability.

Helplessness
A Flumph that is knocked Prone also becomes Helpless.
A Flumph that becomes Helpless because it was knocked Prone may either use a Standard action to make an Acrobatics Check (DC 20) or be helped by an ally (standard action for ally) to remove the Helpless condition.


Alignment: Lawful Good; Languages: Celestial, Common
Skills: Stealth +13
Str 6 (-2) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 11 (0) Cha 10 (0)


Rancid Aura Trait
Poison, temporary trait
aura 2; creatures starting their turn inside aura become weakened (save ends). Creatures within 20 squares of a creature with the Rancid Aura Trait gain +10 to perception checks against this creature.


If this looks good I can start working on Flumph Minions and Flumph Swarms!