| Post/Author/DateTime | Post |
|---|---|
| #1king_nateDec 11, 2008 9:26:44 | Converted using the 3.5 version. Might need some help adjusting a few things, I would appreciate any help with it. Flumph Level 1 (Lurker) Tiny Aberrant Beast; XP 100 Initiative +7; Senses Perception +1; dark vision HP 24; Bloodied 12 AC 15; Fortitude 13, Reflex 15, Will 13 Resist 10 Acid Speed 1; Fly 3 (hover; maximum altitude 4) (Basic Attack) Tentacle (standard; at-will) Acid +6 vs AC; 2d4 damage +1 Ongoing Acid Damage (save ends) Rancid Spurt (standard; encounter) * Poison Close blast 2; +2 vs Fortitude; Creatures hit with Rancid Spurt become Dazed and Weakened. In addition the creature gains; (aura 2; at the beginning of the creature’s turn, non-flumph creatures within the aura become Weakened (save ends); creatures with this aura also give other creatures a +10 bonus to Perception checks against them.) (Save ends all three) and the Flumph makes a secondary attack. Secondary Attack: Burst 20; +0 vs Fortitude; Creatures hit with the secondary attack become Weakened (save ends). Special: The center of the secondary attack is the 2-by-2 area of the Rancid Spurt attack. Plummeting Charge (standard; recharge 4,5,6) * Acid +8 vs AC; 1d8 damage + 5 Ongoing Acid Damage (save ends). This attack does not provoke attack of opportunity from the target. Special: The Flumph must be at least 2 squares directly above the target to use this ability. Helplessness A Flumph that is knocked Prone also becomes Helpless. A Flumph that becomes Helpless because it was knocked Prone may either use a Standard action to make an Acrobatics Check (DC 20) or be helped by an ally (standard action for ally) to remove the Helpless condition. Alignment: Lawful Good Languages: Celestial, Common Skills: Stealth +13 Str 6 (-2) Dex 17 (+3) Wis 12 (+1) Con 12 (+1) Int 11 (0) Cha 10 (0) |
| #2king_nateDec 11, 2008 23:57:59 | Well I knew a lot of people didn't like the Flumph, but I didn't know you didn't like it this much. Not a single post for any help. ![]() |
| #3QubeDec 12, 2008 0:55:32 | Well I knew a lot of people didn't like the Flumph, but I didn't know you didn't like it this much. Not a single post for any help. who's Flumph? |
| #4FriendlyBiscuitDec 12, 2008 4:24:11 | who's Flumph? http://www.google.com/search?q=Flumph |
| #5king_nateDec 13, 2008 2:51:31 | I had some help for other boards, posting the updated version here, let's see how this works. Flumph Level 1 (Lurker) Tiny Aberrant Magical Beast; XP 100 Initiative +3; Senses Perception +1; dark vision HP 24; Bloodied 12 AC 15; Fortitude 13, Reflex 15, Will 13 Resist 10 Acid; Immune Poison Speed 1; Fly 3 (hover; maximum altitude 4) (Basic Attack) Tentacle (standard; at-will) Acid +6 vs AC; 2d4 damage +1 Ongoing Acid Damage (save ends) Rancid Spurt (standard; encounter) * Poison The Flumph makes two attacks. First Attack: Close blast 4; +2 vs Fortitude; Creatures hit with Rancid Spurt become Dazed, Weakened and gains the Rancid Aura trait. (Save ends all three) Second Attack: Burst 20 (centered on first attack target); +0 vs Fortitude; Creatures hit with the secondary attack become Weakened (save ends). Plummeting Charge (standard; recharge 4,5,6) * Acid +8 vs AC; 1d8 damage + 5 Ongoing Acid Damage (save ends). This attack does not provoke attack of opportunity from the target. Special: The Flumph must be at least 2 squares directly above the target to use this ability. Helplessness A Flumph that is knocked Prone also becomes Helpless. A Flumph that becomes Helpless because it was knocked Prone may either use a Standard action to make an Acrobatics Check (DC 20) or be helped by an ally (standard action for ally) to remove the Helpless condition. Alignment: Lawful Good; Languages: Celestial, Common Skills: Stealth +13 Str 6 (-2) Dex 17 (+3) Wis 12 (+1) Con 12 (+1) Int 11 (0) Cha 10 (0) Rancid Aura Trait Poison, temporary trait aura 2; creatures starting their turn inside aura become weakened (save ends). Creatures within 20 squares of a creature with the Rancid Aura Trait gain +10 to perception checks against this creature. If this looks good I can start working on Flumph Minions and Flumph Swarms! |