Factotum In 4ed?

Post/Author/DateTimePost
#1

brycepa

Oct 05, 2008 12:10:00
My favorite class in 3.5, (despite the fact I only played it once...), was the Factotum because I always seem to be at the top of my game playing the middle man who can do a little of everything. I don't know, (plus doubt), they will bring the class back in 4ed, so how hard do you think it would be to homebrew? What would you guys do?
#2

koesherbacon

Oct 05, 2008 13:39:22
Maybe you could start off with something like Rogue, who gets a bunch of skills, then multiclass your butt off until you can do just about anything with everything?
#3

theninjad

Oct 05, 2008 15:21:59
Since you can only have one multiclass feat, I doubt that would work. I think, though, that with the structure of roles in 4E, you would be best off recreating such a class through feats. I would probably start out as a rogue, too.
#4

koesherbacon

Oct 05, 2008 15:40:53
Maybe his GM can houserule that he gets to multi-multiclass?
#5

karldark_dup

Oct 05, 2008 17:32:17
I did an interview a bunch of guy and gals from wizards back in march at "the D&D experience" in washington DC and i asked about the factotum as it is I was told that they weren't currently working on it. Take that as you will.
#6

Krusk

Oct 05, 2008 18:58:59
Have you considered asking the DM to let you give up class features in exchange for the following.

1- You can pick powers from any class list.
2- You can pick X class skills from and skill.
3- You can use any impliment.

Also i guess no class bonus to defense? as for armor and weapons? maybe cloth and leather, wizard HP and healing surges, and simple weapons.
#7

greylord

Oct 06, 2008 0:52:50
Perhaps you could play a Wizard which multiclasses into a Rogue, or Rogue which Multi's into a Wizard or Warlock, make sure you are also a Half-Elf, and then get Jack of All Trades to fill it out, at least for a low level character?