| Post/Author/DateTime | Post |
|---|---|
| #1AstromathMay 04, 2010 17:02:07 | This is my houserule about the hover and falling with the prone condition: If the creature's only movement is fly (hover), such as a beholder or gas spore, it cannot fall. The hovering is something they don't need to think about. It is innate. If the creature has any other type of movement, it is subject to gravity and can fall. |
| #2stargazer_dragonMay 04, 2010 21:05:13 | I think that the falling prone thing is more for if the monster is fling not simply floating, but yea since beholders are sometimes depicted as sleaping and still floating then it makes sence to not have them actualy touch the ground when prone, well least makes sence to me |
| #3BandikootMay 04, 2010 21:13:18 | While the beholder may normally float around doing whatever, that doesn't mean that it can't be forced to the ground. Imagine a giant using a beholder like a basketball. Now you could rule that such creatures automatically recover from a crash without having to make a check because of this innate ability, but I don't think you should say that it is impossible to smack it out of the air. |
| #4stargazer_dragonMay 05, 2010 1:30:49 | In the case of stuff that fluff wise would force the creature to the ground then think of it as the creature being able to instently recover it's position as a free action. I let all creatures fall prone in my games personaly. Simply saying that while creatures who float don't realy fall prone they do fall off balence cousing the prone effect basicaly I reason why the power works normaly on them instead of making them immune to the effect but if a dm wished to go the other rout I would agree that it would make sence that way also. |
| #5alitainMay 05, 2010 18:30:06 | This is my houserule about the hover and falling with the prone condition: If the creature's only movement is fly (hover), such as a beholder or gas spore, it cannot fall. The hovering is something they don't need to think about. It is innate. If the creature has any other type of movement, it is subject to gravity and can fall. Mind you, this may have been just part of the new May errata, but if a creature has hover and falls prone they don't fall, there's no need to worry about home ruling it's just how it is. And I think there was something about if a creature doesn't have hover but falls prone you deduct their speed from the distance to the ground. Like if a dragon has a movement of 8, and they fall 40 ft, or 8 sq, then you deduct 8-8=0 so the dragon actually doesn't take any damage from a fall. But yeah, check out the May errata I'm sure it'll have what you need for flying. |
| #6stargazer_dragonMay 05, 2010 22:36:25 | while on the basic idea I realy didn't liek the idea that falling prone ment you fell till you hit the ground all in one round. I mean if a dragon with fly 8 was say 20 up then why do they fall 8 then plummet 12 to the ground all at once, I think they should fall a set number and if they hit the ground they take damage if they r still in the air they can catch themselves before hitting the ground by using a move action in the same manor as standing up, so lets say we set prone as falling 6 spaces (normal movemtn for a lot of creatures) said dragon was 10 spaces up and gets knocked prone, it falls 6 spaces when knocked prone then on it's turn it has to spend a move action to catch it'self or fall anouther 6 spaces slamming into the ground, if it catches it'self then it stops falling and stays 4 spaces up Same dragon is 6 spaces up when it gets knocked prone it plumets 6 spaces slamming into the ground, being so close to the ground it didn't have the time to catch itself and take damage from falling 6 spaces 30' just a idea but I liek the idea |
| #7sallaMay 05, 2010 23:43:53 | Prone is just a condition with particular effects attached to it. The creature in question need not be knocked on its back; the ubiquitous example is the Gelatinous Cube, which can be knocked prone. In the instance of your hovering creatures, it means their flight stability has been compromised; they're wobbly and unsteady in the air, thus why they grant combat advantage and all that. |
| #8stargazer_dragonMay 06, 2010 12:48:45 |
To quote myself, yup I agree salla anyhows salla what u think of falling when knocked prone, you think having it be say 6 spaces (or perhaos a better number) instead of all the way makes more sence or is reasonable, way I see it prone effects in a arial type game would be to powerfull if it always made them plumit to the ground and take falling damage |