Fantasy System for Gamma World

Post/Author/DateTimePost
#1

nilum87

Jan 02, 2011 13:32:50
Time to go croudsourcing.

I'm working on a homebrew system based on Gamma World, but for a D&D style, high fantasy setting.

Rules will be almost identical to Gamma World with a few exceptions, but I'm coming to the forum for input on what I'm currently working on.

My current project is to create 2 origins tables: Class and race.
Your character is determined by rolling on each table once, however I'm struggling to fill the last 2 or so spots on each table with a recognizable fantasy race or class. Your thoughts?

spreadsheets.google.com/ccc?key=0AhBhVlX...

Important things to know:
I've reduced the D&D skill system down to 12 options, rolling certain little used skills into related skills.

Acrobatics - Dex
Athletics - Str
Diplomacy - Cha - Includes Diplomacy & Streetwise
Endurance - Con
Heal - Wis (Not 100% sure this is needed in Gamma World D&D)
Intimidate - Str (I've always prefered a Str based Intimidate to Cha, that's just me)
Lie, Cheat, & Steal - Cha - Includes Bluff & Thievery
Nature - Wis - Includes Nature & Dungeoneering
Perception Wis - Includes Perception & Insight
Religion - Int
Scholorship - Int - Includes Arcana & History
Stealth - Dex

Finally, the feats will be replacing the Alpha Mutation Cards. At levels 1, 4, and 8 you can take a feat. Each feat will come with an encounter power or ability, and they will be overchargable. A character's overcharge bonus comes from his class.

PS. Many thanks to halforcbard.blogspot.com/ for inspiration.