| Post/Author/DateTime | Post |
|---|---|
| #1neechenApr 23, 2009 16:17:21 | Hi all, I was thinking about this the other night and it is something I may try. Instead of using the current crit system based on "20", I was thinking that I would have all attacks add a d6 and add the result. If the result is a "6", the attacker rolls again and adds that, etc., etc. (Maybe I'll use a d8 or d10 - not sure yet). The old WEG Version of Star Wars Roleplaying had a "Wild Dice" that was rolled with every roll...this would be somewhat similar. Using this rule might speed up combat and make every swing that much more tense. What do you all think? |
| #2rav514Apr 23, 2009 16:32:23 | frankly, all the extra rolling would slow the game down, and im not sure its any more exciting than rolling a 20. Rolling a 6 would happen more, but from someone that paly starwars d6 (cause the d20 version sucks) it just becomes expected. |