Fate Bender (Bard Paragon Path) (PEACH)

Post/Author/DateTimePost
#1

atrius2006

Dec 12, 2008 7:02:32
I just love the Bard class, so I thought I would make a Paragon class based on what has been previewed.

Fate Bender

Fate is controllable if you know where to twist it.

Prerequisite: Bard class

Fate Benders are adept in changing the odds of an outcome in their target's favour, or against it. They generally use their talents to bend the outcome of an encounter in their party's favour.

Fate Bender Path Features

Bend Fate (11th Level): Fate Benders are able to twist the outcome of an attack. Once per day, the Fate Bender or an ally of her choice can roll 1d4 at the start of an encounter. For the duration of the encounter, including initiatve, add the result of the roll to any rolls made by the target.

Transferring Action (11th Level): By taking a quick look at the situation, the Fate Bender knows when to act. A Fate Bender can spend an action point to give an ally an action point, rather than take an extra action.

Tricky Defenses (16th Level): Whenever an encounter attack power or daily attack power attacks one of you defenses other than armor class, if your charisma is higher than the attacker's, that attack targets your highest defense, other than armor class instead.

Fate Bender Songs

Fateful Distraction Fate Bender Attack 11
Your tunes distract the enemy long enough for an ally to get the upper hand.
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Encounter ✦ Arcane, Implement
Immediate Interrupt ✦ Ranged
20
Trigger: An enemy attacks an ally within range.
Target: The triggering enemy
Attack: Charisma vs Will
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Hit: The target rerolls the attack roll and uses the lower result, then the ally within 5 squares of the target can make a basic melee or basic ranged attack against that enemy as a free action with a bonus to the attack roll equal to your charisma modifier.

Uplifting Melody Fate Bender Utility 12
The melody uplifts your allies and boosts their spirits.
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Daily ✦ Arcane, Psychic, Stance
Standard Action ✦ Personal

Target: Each ally in burst
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Effect: Each ally within 5 squares adds half your charisma modifier to their attack rolls.

Now, it is obviously missing the 20th Level Spell, so help on that would be appreciated as well as balance issues as I admit I am not very good at balancing custom ideas.

Thanks in advance.