| Post/Author/DateTime | Post |
|---|---|
| #1jackofheartsFeb 12, 2010 23:40:33 | I was interested in hearing some comparison of chore mechanics from RPG games. Obviously, if you're playing D&D 4E, you're used to the d20 mechanic. Has anyone played and really enjoyed any other mechanics? |
| #2DreamstryderFeb 13, 2010 1:48:45 | OVA RPG's Ricochet mechanic: you roll a number of d6s and pick one, but of any of these d6s roll matching numbers, you can add them, treating the sum as one die. It adds some randomness and makes characters who roll less d6s more likely to still beat the rolls of one who rolls more d6s. |
| #3jackofheartsFeb 13, 2010 10:35:09 | Interesting, I've never played it. Thanks! Any others? |
| #4elkalashFeb 13, 2010 22:11:32 | try researching the warhammer tabletop core cuz a friend told me its faster and much cooler than 3.5 (but he's never played 4ed yet) it was interesting. I don't remember the details unfortunately. I like 4ed fine for now. |
| #5bartleby42Feb 14, 2010 0:19:20 | The problem with Die pool systems is target numbers. All tasks are either trivial or impossible. |
| #6jackofheartsFeb 14, 2010 23:06:46 | I agree. My first thought was that a dice pool is a great, stream-lined way to easily determine success vs failure, but it is difficult to fine-tune the rolls (it isn't granular enough without too many dice). Maybe there is a good way to implement a dice pool though? |
| #7QubeFeb 15, 2010 1:15:19 | Chuthulu has an interesting system. d%, rolling under the target number: if you have a 60 on listen, you need to roll under 60 (a 60% chance to do this with a d%) to get it. at the end of a chapter, everyone level ups. if you use a skill successfully, you mark it. at lvl up, you choose 3 marked skills and roll a d%. if you are above the target (40% in case of my listen example) you gain 1d10 points in it. --> skills you're not good at, dont' go up easely (as you first require a successfull roll to mark it) --> anti power play: skills you are extremely good at, don't go up easely (as the chance is 100-ranks ) --> game master adaptive: skills the game master favors (makes you roll a bunch) and that you're not so good at, go up easely (many uses --> high chance on success, and thus marking) |
| #8jackofheartsFeb 15, 2010 19:28:48 | That does sound fun. I always wanted to play Chuthulu and I've never done it. I'll take a look. |