Feat that adds Brutal

Post/Author/DateTimePost
#1

Nerpherder

Oct 08, 2009 9:47:18

I just had this idea this morning, what do you think?


 


 


Brutal Wielder (Weapon Group)

Prerequisites: 11th level, Weapon Focus (Weapon Group), Weapon Specialization (Weapon Group)


When you wield a weapon from the chosen group it gains Brutal 1, or its Brutal value increases by 1.

#2

pluisjen

Oct 08, 2009 10:16:52

Pretty damn good on a weapon that deals 2d4 damage. Not sure if it'd be worth it otherwise; it's on average +0.5 damage per [w], which isn't all that high.


For the math:


A result of 1-4 increases to 2-4, which pushes the average from 2.5 to 3.


A result of 1-6 increases to 2-6, which pushes the average from 3.5 to 4.


A result of 1-8 increases to 2-8, which pushes the average from 4.5 to 5.


ETC.


For double dice weapons it's a bit higher:


2d4 becomes 2-8 -> 4-8, which moves the average from 5 to 6. That's +1 per [w].

#3

Nerpherder

Oct 08, 2009 10:52:45

I agree its only 1 or 2 more damage, which is the same bonus Weapon Specialization gives you.  I'm thinking of letting my players use this feat and I want to see if anyone feels it is broken, or playable.


 


I have thought coming up with a version of it for implement powers.


 


-Nerp

#4

Qube

Oct 08, 2009 11:21:20

I agree its only 1 or 2 more damage, which is the same bonus Weapon Specialization gives you.

using a 2d4 weapon, it grants you +1 damage to all any at will power that deals [W] and 2 damage for powers that deal 2 weapon damage (twin strike). Encounter powers and Daily powers get even more love.

A paragon feat if you ask me (because, IIRC,  there are bracers in core which do the same, which are available at paragon level)