Fey Feats Peach

Post/Author/DateTimePost
#1

Cpt_Micha

Sep 18, 2008 9:17:36
Are your Fey not magical enough?

Does it seem like your Fey just aren't as spiffy as the ones you read about?

If so then I have the answer for you!

On a more serious note, calling inspiration from several books and settings I created these feats. I feel these help create a little more mystical nature about the Fey. Wanting them to be a just a little more Sidhe like here's what I have so far.

http://naegunfael.proboards61.com/index.cgi?board=feats&action=display&thread=156

Fey Radiance: Req 11+ Race Fey Origin Charisma 15. Your fey power is so great and either terrifying or beautiful to behold that you possess the ability to blind your opponents temporarily. Using this power uses your Racial Power

Encounter power Attack (Charisma) versus Will Defense blinds opponents in a burst 2 centered on yourself. Until the end of your next turn.

Req 11th Level Fey Origin


Hand of Blood
grants you a +2 on ongoing effects and the enemy has a -2 on the save against them

You have the ability to make your enemies bleed. With a word, and a gesture of your hand, wounds appear readily upon the enemy's flesh and they begin to bleed out.

Req 11th Level, Fey Origins

Hand of Mirrors
+1 square (five feet) on teleport distance and you receive a +1 on all of your defenses until the end of your next turn

You have a connection to all points between. From where you are to where you are going, as a result of this connection when you teleport a reflection of yourself briefly appears where you are like a mirror and you step through it.

Why Paragon? Balance purposes mostly.
#2

Armisael

Sep 18, 2008 9:31:16
Bleed doesn't exist as a keyword. Change that to ongoing damage.

Hand of mirrors probably exists as an Eladrin feat. Check the Mithrendain article, I think there was something like that there. And if there isn't, Sun Elf Grace does something similar.

Other than that, I like them. They're balanced.
#3

Cpt_Micha

Sep 18, 2008 9:56:54
Bleed doesn't exist as a keyword. Change that to ongoing damage.

Hand of mirrors probably exists as an Eladrin feat. Check the Mithrendain article, I think there was something like that there. And if there isn't, Sun Elf Grace does something similar.

Other than that, I like them. They're balanced.

Well these were made some time ago, I've just been lazy in posting them. I know there was an Eladrin feat that worked on Eladrin teleport but I wanted this one to help all teleport effects.