Fighting a Merchant House

Post/Author/DateTimePost
#1

khorne37

Apr 12, 2011 13:56:26
My Dark Sun group has an enemy in the Shape of House Tsalaxa. I have a feeling that after this adventure they may be raiding the local HQ of said house and kill any who stand in thier way. They are not based in Tyr and I want to keep up that plot line as many of my players enjoy it. Any suggestions beside The house has showed up with a small army to take back what belongs to them?
#2

Book5

Apr 12, 2011 20:50:17
Insurgent agents? You would want to give them a social test (skill check or specific player questions) that reveal the duplicity of their 'new followers' ~ a merchant house can't be run by four players alone. They will have to rely on hirelings of some sort, and that creates an opening for such ..machinations
#3

pruano

Apr 21, 2011 14:57:35
House Tsalaxa may have some powerful ally (or the house may be agents of said power) that will make pressure from the shadows: the authority intervenes, old allies become enemies.

Make it clear that they stepped on the toes of a bigger power.