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| #1kristoffApr 27, 2009 11:41:17 | I'm going to be using the following rule for skill challanges in my game. I was wondering what people think of them. Skill Challenges Rules 1. Set a goal for the skill challenge. 2. Each player than gets to take a turn and make a skill check as described below 3. This continues until the predetermined threshold for successes/failures are met. Taking your turn 1. Choose skill and an in game goal if successful use of said skill. 2. Each player may only use each skill once per Skill Challenge. 3. If you succeed you gain a benefit and if you fail you gain a detriment. 3. You must narrate or choose someone to narrate the skill use. 4. The narration must include the benefit or detriment chosen and be approved of by all at the table. 5. You may choose each benefit/detriment once per challenge. 6. If you can't take the detriment than you must choose another one. 7. If you have chosen or can't choose any other benefits or detriments you gain an additional success or failure respectively Easy Check ≥ DC: 1 Success and one benefit below You or an ally regains your level in Hit Points You or an ally gains a +1 to the next Skill Roll You or an ally gains a Magic Item Daily Use You or an ally regains a Daily Item Power Check < DC: 1 Failure and one detriment below You lose your level in Hit Points You gain a -2 to the next Skill Roll You lose a Magic Item Daily Use You lose a Daily Item Power Medium Check ≥ DC: 1 Success and one benefit below You or an ally regains a Healing Surge You or an ally gains a +2 to next Skill Roll You or an ally gains an Action Point You or an ally regains a Daily Utility Power Check < DC: 1 Failure and one detriment below You lose a Healing Surge You gain a -4 to next Skill Roll You lose an Action Point You lose a Encounter Utility Power Hard Check ≥ DC: 1 Success and one benefit below You or an ally regains 2 Healing Surges You or an ally gains a +4 to next Skill Roll You or an ally gains a Milestone You or an ally regains a Daily Attack Power Check < DC: 1 Failure and one detriment below You lose 2 Healing Surges You gain a -6 to next Skill Roll You do not gain benefits of your next Milestone You lose an Encounter Attack Power Overall Success/Failure of Skill Challenge When the total of successes or failures has reached the predetermined threshold of success/failures the skill challenge is complete. In the case of success the goal of the skill challenge is accomplished and XP awarded equal to a standard level encounter. In the case of failure the outcome will be adjudicated by the DM and XP will be awarded at half value. Notes Skill Challenges may take a longer time frame and players may be allowed to use a skill more than one per challenge and not gain a benefit. List of DCs LVL Easy Medium Hard 1 11 17 22 2 12 18 23 3 12 18 23 4 13 19 24 5 13 19 24 6 14 20 26 7 14 21 26 8 15 22 28 9 15 22 28 10 16 23 29 11 17 24 31 12 18 25 32 13 18 26 32 14 19 27 34 15 19 27 34 16 20 28 36 17 20 28 36 18 21 29 37 19 21 29 37 20 22 31 38 21 23 32 41 22 24 33 42 23 24 33 42 24 25 34 43 25 25 34 43 26 26 35 45 27 26 35 45 28 27 37 47 29 27 37 47 30 28 38 48 Thank you. |
| #2warden_dresdenApr 27, 2009 19:57:08 | i like it. this is a great alternative to the book ruling for skill challenges and could make them more interesting |
| #3kristoffApr 28, 2009 6:17:46 | Thank you. I'm trying to go for a more narrative feal where the players take a more active role in the creative/narration process. For Example: The PCs just crashlanded thier spelljammer ship into the middle of the evil wizards tower and need to make thier way to the top to fight the fiend. DM: Alright guys its skill challange time. You are trying to make it to the top of the tower. Who wants to go first? Player 1: I do. As we exit the ship a large horrible monster, that must have been some kind of expiriment, that was freed by the crash comes charging at us. I'll make a Medium Athletics check to flip it off the tower with its own momentum. . Umm ... ok as the monster charges at me I managed to flip it, but it grabs a hold of me and pulls me as well and I am hanging by the ledge. The strain of holding myself and the monster makes me lose a healing surge. Player 2: Ok, I go rushing to my friend's aid and with all my might try to lift him out ,but i especially try to make sure he wont fall. I will make a Hard Endurance check. Woot awesome. "For what seems like an eternity I hold on to both the monster and (player 1) finnally the monster can't hold on any longer and loses his grip while I still have mine on my friend. I feel emboldend and will take a +4 to my next skill check. ...and then so on and so forth. |
| #4kristoffApr 28, 2009 7:28:01 | Player 3: Ok, I’ll go now. We all recover and dust ourselves off and start heading up the stairs, and there is a magical trap up ahead. I’ll make an easy perception check. I say “ hold up there I see something on the floor. Hey haven’t we seen something like this before in the so in so dungeon a year back?” Giving a + 1 bonus to an allies next skill roll. Player 4: I guess that makes it my turn as the rogue. I step carefully upwards. I explore the magical trap with my thieves’ tools and try to disarm it using a hard Thievery check. Through skill and blind luck I uncover the secrets of the trap. It was supposed to let loose a torrent of necrotic energy, but I switch the polarity and I regain 2 healing surges. So on and so forth. |
| #5kristoffApr 28, 2009 8:02:44 | Player 5: Um…I don’t know. I guess I’m good at bluff. Player 1: Ok how about you trick some guards further upstairs into running down this way so we can get the drop on them. Player 5: Ok, cool! I’ll make a medium bluff check I make the Draconian Guards, yea they’re draconians. DM: Cool. Player 5: Yea, I uh make them think that their comrades are calling them down here to dispose of the bodies of us. We hear them coming down and then running down as apparently they were not fooled. They charge me, but at the last minute I use my Fey Switch encounter utility power to swap places with the fighter. They run into him are confused. DM: alright cool, remember you won’t be able to use that power next encounter. Player 1: I’ll go again. My fighter starts fighting the monsters as more and more show up. At this point I’m holding the line but maybe not for long. I’ll make a medium endurance check. Wave upon wave of monster crash against my fighter and each time we fight them off and slowing start pushing them back. Finally the one goes down and I’m huffing and puffing. I look over to the warlord and he look back I know its not over yet. As we continue up the stairs. I think I’ll gain an action point. So on and so forth |