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| #1strand0Feb 17, 2010 19:23:27 | I thought we might you the time to reminisce about the things that happened in previous GW Editions. Might give some ideas for PCs, NPC, or adventures. In the very first game the players introduced the characters. Strange group that was assumed to have already formed, and would been an adventuring party. ONE GUY introduced his Orange Tree telepath. It was a non-ambulatory 12' foot tall tree. He was really up set as the party decided to go explore a nearby building. "Just stay here!" the tree play demanded. "But, we need to find food." "I've got oranges," he said with a smile, and showed us the picture of an orange tree, w/oranges, that he had drawn on his character sheet. "So, you what us to just hang around here?" "Why not?" Grumbling from the other players. "I've got shade!" |
| #2ShiftkittyFeb 18, 2010 14:52:33 | I played in a particularly good campaign that was set in our own region. Our GM altered place names only slightly (and sometimes humorously) so that Sunnyvale became "The Valley of the Sun", San Jose became "Sannazay", and Sacramento became "Sacred Mentos". We were taught about the glories of days past, but nobody would talk about what had happened that sent us back into the Dark Ages. We set out to learn what had happened. Our quest took us to a place we all knew well in the RW, the Great America theme park. It was run by Warner Bros. at the time, so Bugs Bunny was everywhere. We mistook him for some deity, possibly of travel, because we found a Volkswagen Rabbit that had a similar looking figure on it. We ran it on vegetable oil (it was a diesel), fought mutants in the Winchester Mystery House, and we even got to blow up my high school. We never did find out what had caused the cataclysm. I think the GM wanted to avoid making a social statement. At any rate, it was really wierd adventuring in the ruins of the places we were living and working in in real life. |
| #3strand0Feb 21, 2010 21:02:54 | This is a new Story: Gamma World Playtests Thursday, February 4, 2010, 04:24 PM PST [Dungeons & Dragons] I ran a couple games of Gamma World for my home group during the playtesting phase, and we had a blast. We had to set them up for swift access to the largest volume of rules, so each character started at level 1 and leveled up after each encounter, finishing the night at level 4. The characters my players rolled up for the first week were Herrrtz, an electrokinetic felinoid (Lane); Texaco, the hypercognitive speedster (Mike); and Pinkeye, the radioactive mind coercer (Doug). The lot of them had been enslaved by froggers (the bullywug minis I had to hand) and, after some rudimentary spirit-breaking, were being trained for gladiatorial combat. Arming the PCs is always a bad idea. After ripping their captors new ones, they were waylaid by spider-people (driders) in the woods on the way back to the slaver camp, which killed Herrrtz. Lane had a new character ready for the next encounter: Reginald, the seismic yeti, who seemed nigh unstoppable as he joined the other two PCs for an assault on the frogger slave bosses. One highlight is when one (I think Texaco) surrounded the rocket-launcher-wielding frogger with an invisible forcefield, so the enemy's next shot sent him and his backup rockets up like an exploding chimney. The next week, we had more players, so they all made new characters. I set the game in Slave City, the community of 150 that sprang up after last week's characters freed the frogger's slaves. This week's PCs were Lucius Clay, another yeti and grandchild of the famous Reginald (Lane); Curt Steel, android supacop (Mark); the Rats of Nimh (Mike); Katzensturmbandfuhrer Wolfgang Sanchez, a genetic experiment leftover from the 1940s (Paul); and Neutron Bum, the radioactive layabout (Doug). They backtracked an assault of scalemen (lizardfolk again scavenged from my minis box) to the source, which turned out to be the founders of Slave City and their characters from the previous week, all juiced up on some weird life-lengthening, megalomaniacizing radiation and headquartered in an old post office. The new guys put down their forebears, of course. One highlight might be when Neutron Bum (I think) created a gravity well in the middle of a ravine, pulling the scalemen ambush (and some of his allies) into the middle of the space where everyone got into a frenetic scrum. It was fun playtesting and all, but I really look forward to when we have some nice character sheets and cards. WotC_PeterS |