Giving the Spiked Chain the "Small" Keyword - Problems?

Post/Author/DateTimePost
#1

greatfrito

Mar 08, 2010 12:31:12
I think I'm going to add to my house rules a clause that gives the Spiked Chain the Small keyword, no matter its form.  I don't really have a mechanical reason for this - I'm just working on building up the Eberron goblinoids, and liked the idea of Goblins with spiked chains.

Anyone think there might be problems with this?
#2

mellored

Mar 08, 2010 13:15:42
If it's a monster, you can just break the rules and give it to them.  They don't follow the same rules as PC's, so do whatever you want.  If the players ask, say they took a monster only feat.
#3

greatfrito

Mar 08, 2010 16:25:10
Not for Monsters, but for PCs.  By "goblins with spiked chains", I mean PC goblins with spiked chains (see my sig - I'm putting together a full set of goblin-PC-races for my Eberron games).
#4

pluisjen

Mar 08, 2010 16:48:28
Giving all the weapons the Small property shouldn't be a problem. The "small weapon" restrictions are effectively a penalty on small races; removing it will just put them on equal footing with the other races Smile
#5

greatfrito

Mar 08, 2010 16:57:31
Well... what if I already have the following house rule in effect?

Being Small
Small characters follow most of the same rules as Medium ones, with the following exceptions.
  • You gain a +1 bonus to attack rolls with all weapons.

  • You can't use two-handed weapons (PH page 215), such as greatswords and halberds.

  • When you use a versatile weapon (PH page 217), such as a longsword, you must use it in two hands.  You do not gain the bonus to damage for wielding a versatile weapon in two hands.

  • If you have Cover or Concealment from an attacker, the attacker takes an extra -1 penalty (total -3) on his attack.  If you have Superior Cover or Total Concealment, the attacker takes an extra -2 penalty (total -7) on his attack.

[Changes: Added attack bonus with weapons for all Small characters.  Improved benefit from Cover and Concealment.]
(Copy/Pasted from my house rules document.)
#6

Crimson_Concerto

Mar 08, 2010 17:06:48
Well... what if I already have the following house rule in effect?

Neither of those bonuses that you added actually counteract the penalties and restrictions associated with small size, so I would tread that territory very carefully due to the danger of overpowering small characters. I fear a Gnome or Halfling Rogue using your house rule, reaping those great added benefits while the penalties remain as irrelevant as they ever were.

The much easier solution would be to simply ignore the small size weapon penalties and restrictions to begin with and leave it at that. There's nothing unbalanced about doing this (in fact, it brings small characters up to par with medium characters in terms of both power and design), so there shouldn't be any issue with adding the small property to whatever weapon you want, if you prefer to go that route instead.
#7

babyj

Mar 09, 2010 4:18:05
The much easier solution would be to simply ignore the small size weapon penalties and restrictions to begin with and leave it at that. There's nothing unbalanced about doing this (in fact, it brings small characters up to par with medium characters in terms of both power and design), so there shouldn't be any issue with adding the small property to whatever weapon you want, if you prefer to go that route instead.


Agreed. Adding "Small" is a very easy way to get the result you are seeking GreatFrito, and you could ditch the adjustments you have made in your houserule.