| Post/Author/DateTime | Post |
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| #1the_dark_sixNov 11, 2010 11:30:45 | This is my first shot at trying to design some 4e feats. With the Dhakaani being such an interesting part of Eberron I would like to allow them in my games. So I have started trying to work up some racial/Dhakaan inspired feats. I will post them here as I get them done and would appreciate some feedback on them. Bugbear Racial Feats: Brutal Predator Tier: Heroic Prerequisites: Bugbear Damage dice for your Predatory Eye is increased from d6s to d8s. Cunning Predator Tier: Heroic Prerequisites: Bugbear Target struck by your Predatory Eye grants combat advantage to your allies until the start of your next turn. Guul'dar Fury Tier: Heroic Prerequisites: Bugbear When using an oversized weapon any attack that pushes a target has that effect increased by 1 square. When you knock a target prone, you may also push them one square. Hobgoblin Racial Feats: Formation Fighting Tier: Heroic Prerequisites: Hobgoblin While adjacent to at least one ally you gain a +2 to AC Ghaal'dar Determination Tier: Heroic Prerequisites: Hobgoblin When using Hobgoblin Resilience you may roll twice and use the better of the two rolls Goblin Racial Feats: Swift Reaction Tier: Heroic Prerequisites: Goblin When using Goblin Tactics you may shift a number of spaces equal to your Dex modifier. Dhakaani Feats: Dhakaani Warrior Tier: Heroic Prerequisites: Hobgoblin or Bugbear, Darguun Background +2 to damage and proficiency with flails and the spiked chain Shaarat'khesh Training (Multiclass Monk) Tier: Heroic Prerequisites: Goblin, Dex 13, Member of the Shaarat'khesh Clan You gain the Unarmed Combatant class feature and you can wield monk implements. Tangling Chain Tier: Heroic Prerequisites: Goblin, Hobgoblin or Bugbear, Proficient with Spiked Chain While using a Spiked Chain and adjacent to a target you impose a -2 penalty on them to saves vs Immobilize, and Restrained Status. |
| #2greatfritoNov 11, 2010 13:39:06 | I actually have full write-ups for Eberron goblinoids. In particular, most people frown on the MM Bugbear stats (oversized weapons in particular). Uh... linky (this is a link). We have some similar feats. |
| #3the_dark_sixNov 11, 2010 17:02:00 | Hmmm... after looking that over I sorta wish I had found it first. Still, I would like to get some opinions on at least the Shaarat'khesh Training feat. I dunno if it is too powerful or not. I was seeing it as a way to make the Shaarat'khesh into Assassin/Monks using unarmed attacks based of the description of them in the Dragonshard article. |
| #4greatfritoNov 11, 2010 17:27:01 | Oh, I think the feat is fine. I think it would be a good general feat, even (no goblin requirement) - I was quite surprised that nothing like it showed up in Psionic Power. The only things that might be able to abuse it are tempest fighters (who will get a nice damage boost), and brawler fighters (again, a nice damage boost). Still, even with those two, I don't personally feel it's outside the realm of "acceptable." |
| #5the_dark_sixNov 11, 2010 17:42:24 | Wouldn't be that much of a boost for tempest fighters unless they take Improved Unarmed and in that case they are spending another feat to get it. I have not really looked at the brawler style. At least with it restricted to a fighting style of the goblins they are not the best race for either of those builds. I guess out of those the other one I wonder about is Swift Reaction, does it seem too much? A first level goblin could technically shift 5 squares but they have no control over when that opportunity will come in. |
| #6greatfritoNov 11, 2010 18:13:44 | Wouldn't be that much of a boost for tempest fighters unless they take Improved Unarmed and in that case they are spending another feat to get it. I have not really looked at the brawler style. At least with it restricted to a fighting style of the goblins they are not the best race for either of those builds. Here, let me go through all of them real quick. Brutal Protector: Sounds fine. Cunning Predator: Sounds fine. Guul'dar Fury: Like I said, I'd move away from oversized weapons. Formation Fighting: I think it'd be fine. It's a strong boost, but I don't think it's too out of step with other feats. Ghaal'dar Determination: I like it. I like it a lot. Swift Reaction: I think this feat is too much if you're keeping goblin tactics as an at-will power. That's like a possible extra move action each turn. Dhakaani Warrior: Good feat, but I'd move it to the "newer" scaling bonus (+2; +3 at 11th level; +4 at 21st level). Shaarat'khesh Training: Like I said, I'd only watch out for Brawler and Tempest fighters. Really though, I think it'll just be a 1 (or 2) die bump to weapon damage dice for those characters. Tempest Fighters usually get restricted to something like the Shortsword or Katar - a 1d6 damage off-hand weapon. The Monk's combat strike will bring it up to 1d8, and maybe 1d10 with Imp.Monk Unarmed Strike. That's... a decent jump. And it'll still stack with the Tempest's bonus damage (because it's an off-hand weapon). Tangling Chain: Great feat. Another one that could probably be a general feat (is it? I'm surprised they haven't made a feat that does that, officially). |
| #7EisenritterNov 11, 2010 19:06:54 | Regarding Shaarat'khesh Training, perhaps just make it a watered-down version? +3/1d6, or +2/1d8, something to that effect, and say you're treated as having that class feature? That way it won't be too abusive with Tempest Fighters (since +3/1d6 is basically a short sword). |
| #8the_dark_sixNov 11, 2010 19:51:23 | Regarding Shaarat'khesh Training, perhaps just make it a watered-down version? +3/1d6, or +2/1d8, something to that effect, and say you're treated as having that class feature? That way it won't be too abusive with Tempest Fighters (since +3/1d6 is basically a short sword). I could make it a watered down version but if they are counted as having the class feature they can still take Improved Unarmed to get d10 unarmed melee damage. I am not sure its worth complicating it. Could lower the accuracy I suppose but it is the damage that is the real potential complaint. |
| #9the_dark_sixNov 11, 2010 20:29:33 |
Formation Fighting I essentially took an ability from a low level Hobgoblin Monster entry and made it a PC feat. Think Swift Reaction would be fine with increasing the movement for Goblin Tactics from 1 to 2 squares? I was restricting Tangling Chain to make it a distinctive Dhakaani fighting technique but to be honest there isn't any reason why others could not learn it. |
| #10greatfritoNov 11, 2010 20:56:11 | Think Swift Reaction would be fine with increasing the movement for Goblin Tactics from 1 to 2 squares? Yeah, I think that'd be fine. I was restricting Tangling Chain to make it a distinctive Dhakaani fighting technique but to be honest there isn't any reason why others could not learn it. No problem with keeping it Dhakaani-only for your purposes though. It's totally fine that way. |
| #11Neutronium_DragonNov 15, 2010 1:27:39 | Brutal Predator is a horrible feat. It's effectively giving you +1 damage once per encounter. Feats that give similar die-size increases are either doing so for a significant AoE (and still tend to be weak despite that) or to damage dice that will be used repeatedly throughout the encounter (such as the striker bonus dice). |
| #12the_dark_sixNov 15, 2010 6:36:12 | Brutal Predator is a horrible feat. It's effectively giving you +1 damage once per encounter. Feats that give similar die-size increases are either doing so for a significant AoE (and still tend to be weak despite that) or to damage dice that will be used repeatedly throughout the encounter (such as the striker bonus dice). I had thought about making it grant an extra use of Predatory Eye but I dunno if that is too powerful for a Heroic Tier feat |