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| #1volcanon2Mar 16, 2009 11:37:59 | I need to design a construct that should be a "hard solo" for a 2-3 PC group of level 11s, using the golem as a template (not really any other constructs How's: Guardian Level 13 Large animate (Construct) HP 330 Bloodied 165 AC 26, Fort 30, Reflex 22, Will 22 Immune sleep, poison, disease Saving Throws + 2 Speed 6, can't shift. Action Points 1 Slam (Standard at-will) Reach 2; +17 vs AC; 2d10 + 5 damage, target is pushed back 1 square and dazed. Execution Axe/Greatspear/Greatclub/Urgosh/Etc (typically this will be some kind of magical weapon for story reasons, they can't really buy much). Using whatever the item description is. Double attack: Makes two attacks with Slam or Weapon Billowing Hellfire (minor, at will) - Opens it's chest and spews forth magical fire, Mazinger style. Recharge every four turns. Encounter, recharge when bloodied or after ten turns. Close blast 5 Targets: All creatures in area +16 vs Reflex; 2d12 + 6 fire damage. Miss : half damage. All targets get -2 AC (save ends). Eldritch Cannon (standard, encounter) Can use twice per encounter. Ranged 20; +15 vs Reflex; 2d12 + 4 damage and target is slowed until end of guardian's next turn. Alignment Evil Languages Common, Abyssal* STR 22 (+13) CON 22 (+13) DEX 12 (+4) INT 3* (+2) WIS 8 (+5) CHA 3 (+4) * When being controlled by another, languages/mental stats differ. |