| Post/Author/DateTime | Post |
|---|---|
| #1lady_ishtarApr 21, 2011 22:21:19 | This is one of the themes for my homebrewed world. You can find Runelock Adept here, along with a paragon path and a couple of feats. Since this class uses firearms, here are stats for some of the most common ones: Simple firearm: +2 proficiency, 1d8 damage, range 8/16 Military firearm: +3 proficiency, 1d8 damage, range 10/20 Superior firearm: +3 proficiency, 1d8 damage, range 10/20, high crit, brutal 1 Any comments, criticism and advice is appreciated. |
| #2lady_ishtarApr 25, 2011 9:38:04 | Apparently I had it set on Private, should work now. |
| #3greatfritoApr 25, 2011 15:54:28 | Seems interesting, and nothing really stands out as "Oh God Unbalanced." Well, except the PP's level 12 utility. "Terrain" never blocks line of sight or effect? Yeesh! That's a lot of "through the wall" shooting. |
| #4lady_ishtarApr 25, 2011 17:01:00 | ... Well, except the PP's level 12 utility. "Terrain" never blocks line of sight or effect? Yeesh! That's a lot of "through the wall" shooting. Thats what I was thinking at first, but in most encounter I have seen it will not make a gamebreaking difference. Sure, there might be an encounter every now and again where it will be amazingly broken, but for the most part it will make one encounter that the gunmage does not have to be healed. I see this power as more of an "oh shi..." button, when you know healing will be in short supply and you dont want to burden the leader. |